Play record scratch in level un-clear even if music isn't silenced.

This commit is contained in:
Mari the Deer 2021-02-16 21:09:25 +01:00
commit cb711774dc
2 changed files with 3 additions and 3 deletions

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r279 \cu(Tue 16 Feb 21:05:27 CET 2021)\c-";
SWWM_SHORTVER="\cw0.9.11b-pre r279 \cu(2021-02-16 21:05:27)\c-";
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r280 \cu(Tue 16 Feb 21:09:25 CET 2021)\c-";
SWWM_SHORTVER="\cw0.9.11b-pre r280 \cu(2021-02-16 21:09:25)\c-";

View file

@ -1259,8 +1259,8 @@ Class SWWMHandler : EventHandler
{
restartmus = 25;
S_ChangeMusic("",force:true);
S_StartSound("recordscratch",CHAN_VOICE,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
}
S_StartSound("recordscratch",CHAN_VOICE,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
mapclear = false;
if ( mapclearagain > 1 ) Console.Printf(StringTable.Localize("$SWWM_NOTCLEARAGAIN"));
else Console.Printf(StringTable.Localize("$SWWM_NOTCLEAR"));