Fix possible null dereference in heart.
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057a0cb94c
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3 changed files with 8 additions and 4 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r455 \cu(Mon 26 Apr 21:01:29 CEST 2021)\c-";
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SWWM_SHORTVER="\cw0.9.11b-pre r455 \cu(2021-04-26 21:01:29)\c-";
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r456 \cu(Wed 28 Apr 09:14:53 CEST 2021)\c-";
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SWWM_SHORTVER="\cw0.9.11b-pre r456 \cu(2021-04-28 09:14:53)\c-";
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@ -120,7 +120,7 @@ Class SWWMLevelCompatibility : LevelPostProcessor
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level.nextsecretmap = level.nextmap; // so the handler can detect this
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level.nextmap = "E5M1";
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break;
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// Micro Slaughter Community Project MAP13 (beta) / MAP14 (rc1)
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// Micro Slaughter Community Project MAP13 (beta) / MAP14 (v1)
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case 'E45AA3BE411845AA0DEE7CA5DAAB65FE':
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case 'CDF12AAE960E6BD11D98E1F0A1782B7B':
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// reduce OBSCENELY EXCESSIVE number of cell packs in voodoo doll conveyors (400), which will cause immense lag when replaced with mod ammo
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@ -242,7 +242,11 @@ Class LoveHeart : Actor
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else if ( min(ceilingz,pos.z+height) > cl ) LinePart = 2;
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else LinePart = 1;
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}
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else LinePart = 1; // always middle
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else
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{
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LinePart = 1; // always middle
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LineSide = 0;
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}
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if ( Blocking3DFloor )
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{
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for ( int i=0; i<BlockingLine.backsector.Get3DFloorCount(); i++ )
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