bInitialized was being set to FALSE instead of true on weapon pickup.

This commit is contained in:
Mari the Deer 2022-09-23 22:27:45 +02:00
commit ccf8226f9e
2 changed files with 3 additions and 3 deletions

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r495 \cu(Thu 22 Sep 21:36:59 CEST 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r495 \cu(2022-09-22 21:36:59)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r496 \cu(Fri 23 Sep 22:27:45 CEST 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r496 \cu(2022-09-23 22:27:45)\c-";

View file

@ -394,7 +394,7 @@ Class SWWMWeapon : Weapon abstract
if ( !bInitialized )
{
InitializeWeapon();
bInitialized = false;
bInitialized = true;
}
}
override void OwnerDied()