bInitialized was being set to FALSE instead of true on weapon pickup.
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2 changed files with 3 additions and 3 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r495 \cu(Thu 22 Sep 21:36:59 CEST 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r495 \cu(2022-09-22 21:36:59)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r496 \cu(Fri 23 Sep 22:27:45 CEST 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r496 \cu(2022-09-23 22:27:45)\c-";
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@ -394,7 +394,7 @@ Class SWWMWeapon : Weapon abstract
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if ( !bInitialized )
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{
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InitializeWeapon();
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bInitialized = false;
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bInitialized = true;
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}
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}
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override void OwnerDied()
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