bInitialized was being set to FALSE instead of true on weapon pickup.

This commit is contained in:
Mari the Deer 2022-09-23 22:27:45 +02:00
commit ccf8226f9e
2 changed files with 3 additions and 3 deletions

View file

@ -394,7 +394,7 @@ Class SWWMWeapon : Weapon abstract
if ( !bInitialized )
{
InitializeWeapon();
bInitialized = false;
bInitialized = true;
}
}
override void OwnerDied()