Fix shader compiling
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2 changed files with 4 additions and 4 deletions
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@ -1,2 +1,2 @@
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[default]
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SWWM_MODVER="\cxSWWM GZ\c- r354 (Tue 16 Jun 22:22:51 CEST 2020)";
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SWWM_MODVER="\cxSWWM GZ\c- r355 (Wed 17 Jun 08:19:40 CEST 2020)";
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@ -15,19 +15,19 @@ vec4 blacktoalpha( in vec4 src )
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vec4 dst = src;
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float dist = 0., alpha = 0.;
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float d, a;
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a = clamp(dst.r,0.,1);
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a = clamp(dst.r,0.,1.);
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if ( a > alpha )
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{
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alpha = a;
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dist = d;
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}
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a = clamp(dst.g,0.,1);
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a = clamp(dst.g,0.,1.);
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if ( a > alpha )
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{
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alpha = a;
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dist = d;
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}
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a = clamp(dst.b,0.,1);
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a = clamp(dst.b,0.,1.);
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if ( a > alpha )
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{
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alpha = a;
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