Fix shader compiling

This commit is contained in:
Mari the Deer 2020-06-17 08:19:40 +02:00
commit ccf9ab8e6e
2 changed files with 4 additions and 4 deletions

View file

@ -1,2 +1,2 @@
[default]
SWWM_MODVER="\cxSWWM GZ\c- r354 (Tue 16 Jun 22:22:51 CEST 2020)";
SWWM_MODVER="\cxSWWM GZ\c- r355 (Wed 17 Jun 08:19:40 CEST 2020)";

View file

@ -15,19 +15,19 @@ vec4 blacktoalpha( in vec4 src )
vec4 dst = src;
float dist = 0., alpha = 0.;
float d, a;
a = clamp(dst.r,0.,1);
a = clamp(dst.r,0.,1.);
if ( a > alpha )
{
alpha = a;
dist = d;
}
a = clamp(dst.g,0.,1);
a = clamp(dst.g,0.,1.);
if ( a > alpha )
{
alpha = a;
dist = d;
}
a = clamp(dst.b,0.,1);
a = clamp(dst.b,0.,1.);
if ( a > alpha )
{
alpha = a;