Centaurs take corrosive damage while shielded.
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2 changed files with 5 additions and 3 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r272 \cu(Sun 14 Feb 18:00:50 CET 2021)\c-";
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SWWM_SHORTVER="\cw0.9.11b-pre r272 \cu(2021-02-14 18:00:50)\c-";
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r273 \cu(Sun 14 Feb 18:09:00 CET 2021)\c-";
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SWWM_SHORTVER="\cw0.9.11b-pre r273 \cu(2021-02-14 18:09:00)\c-";
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@ -917,7 +917,9 @@ Class CorrodeDebuff : Inventory
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if ( !Random[Corrode](0,3) && (Owner.Health > 0) ) Owner.Howl();
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double maxrad = max(Owner.radius,Owner.height);
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int defh = Owner.GetSpawnHealth();
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Owner.DamageMobj(self,instigator?instigator:Actor(self),clamp(Amount/8,1,50),'Corroded',DMG_THRUSTLESS);
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int flg = DMG_THRUSTLESS;
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if ( Owner is 'Centaur' ) flg |= DMG_FOILINVUL; // you're melting, that shield is worthless
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Owner.DamageMobj(self,instigator?instigator:Actor(self),clamp(Amount/8,1,50),'Corroded',flg);
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bool justdied = (wasalive && (!Owner || (Owner.Health <= 0)));
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if ( justdied )
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{
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