Try to reduce think time of blood pools.

This commit is contained in:
Mari the Deer 2025-03-09 17:08:51 +01:00
commit ceae806b68
2 changed files with 8 additions and 5 deletions

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1195 \cu(dom 09 mar 2025 17:08:39 CET)\c-";
SWWM_SHORTVER="\cw1.3pre r1195 \cu(2025-03-09 17:08:39)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1196 \cu(dom 09 mar 2025 17:08:51 CET)\c-";
SWWM_SHORTVER="\cw1.3pre r1196 \cu(2025-03-09 17:08:51)\c-";

View file

@ -895,6 +895,8 @@ Class mkBloodPool : SWWMNonInteractiveActor
mkBloodPool prevpool, nextpool;
bool bRaised; // dead body was revived, fade out faster
Property BaseAccel : accel;
override void OnDestroy()
{
Super.OnDestroy();
@ -913,7 +915,6 @@ Class mkBloodPool : SWWMNonInteractiveActor
double fz = CurSector.floorplane.ZAtPoint(pos.xy);
SetZ(fz);
prev.z = fz;
accel = .0012;
basesz = scale.x;
sz = .01;
A_SetScale(sz);
@ -944,9 +945,10 @@ Class mkBloodPool : SWWMNonInteractiveActor
bRaised = true;
A_FadeOut();
}
if ( accel <= double.epsilon ) return;
if ( accel <= 0. ) return;
sz += accel;
accel *= .997;
double fact = min(special1++/1200.,1.);
accel = SWWMUtility.Lerp(default.accel,0.,fact*fact);
A_SetScale(basesz*sz);
A_SetSize(50.*basesz*sz);
}
@ -956,6 +958,7 @@ Class mkBloodPool : SWWMNonInteractiveActor
Radius 1;
Height 1;
StencilColor "Red";
mkBloodPool.BaseAccel .0006;
}
States
{