Disable liquid splashes from Sheen HMG shots, they can tank performance.

This commit is contained in:
Mari the Deer 2024-08-28 11:05:46 +02:00
commit cf70d61873
2 changed files with 3 additions and 3 deletions

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1145 \cu(Sat Aug 24 21:17:38 CEST 2024)\c-";
SWWM_SHORTVER="\cw1.3pre r1145 \cu(2024-08-24 21:17:38)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1145 \cu(Wed Aug 28 11:05:46 CEST 2024)\c-";
SWWM_SHORTVER="\cw1.3pre r1145 \cu(2024-08-28 11:05:46)\c-";

View file

@ -76,7 +76,7 @@ Class SheenTrail : SWWMNonInteractiveActor
for ( int i=0; i<dist; i+=50 )
{
SetOrigin(level.Vec3Offset(oldpos,tdir*i),true);
SWWMUtility.DoExplosion(self,min(3*special1,10)+int(specialf2/10),2000,50,0,DE_NONEXPLOSIVE,ignoreme:target);
SWWMUtility.DoExplosion(self,min(3*special1,10)+int(specialf2/10),2000,50,0,DE_NONEXPLOSIVE|DE_NOSPLASH,ignoreme:target);
}
prev = oldpos; // interpolation
SetOrigin(newpos,true);