Speed up Quadravol melee startup and recovery frames.
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76b667ccab
commit
d0de1fb715
2 changed files with 9 additions and 11 deletions
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@ -578,12 +578,12 @@ Class Quadravol : SWWMWeapon
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XZW9 ABCDEF 2;
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Goto Ready1H;
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User1:
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XZW2 A 2
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XZW2 A 1
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{
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A_StartSound("demolitionist/handsup",CHAN_WEAPON,CHANF_OVERLAP);
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return A_JumpIf(invoker.onehand,"User11H");
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}
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XZW7 BCD 2;
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XZW7 BCD 1;
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XZW7 E 2
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{
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A_PlayerMelee();
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@ -594,8 +594,7 @@ Class Quadravol : SWWMWeapon
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XZW7 I 1;
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XZW7 J 1 A_JumpIf(A_Melee(20,"demolitionist/whitm",1.2,.6,.2),"Bayonet");
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XZW7 KLM 1;
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XZW7 NOPQRST 2;
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XZW7 UVWX 3;
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XZW7 NOPQRSTUVWX 2;
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Goto Ready;
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Bayonet:
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XZW7 J 1 A_FireBayonet();
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@ -721,9 +720,9 @@ Class Quadravol : SWWMWeapon
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XZWF HIJKL 2;
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Goto Ready;
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User11H:
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XZW9 G 2;
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XZWC Z 2;
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XZWD AB 2;
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XZW9 G 1;
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XZWC Z 1;
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XZWD AB 1;
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XZWD C 2
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{
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A_PlayerMelee();
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@ -734,8 +733,7 @@ Class Quadravol : SWWMWeapon
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XZWD G 1;
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XZWD H 1 A_JumpIf(A_Melee(20,"demolitionist/whitm",1.2,.6,.2),"Bayonet1H");
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XZWD IJK 1;
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XZWD LMNOPQR 2;
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XZWD STUV 3;
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XZWD LMNOPQRSTUV 2;
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Goto Ready1H;
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Bayonet1H:
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XZWD H 1 A_FireBayonet();
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