Speed up Quadravol melee startup and recovery frames.

This commit is contained in:
Mari the Deer 2022-08-26 17:59:13 +02:00
commit d0de1fb715
2 changed files with 9 additions and 11 deletions

View file

@ -578,12 +578,12 @@ Class Quadravol : SWWMWeapon
XZW9 ABCDEF 2;
Goto Ready1H;
User1:
XZW2 A 2
XZW2 A 1
{
A_StartSound("demolitionist/handsup",CHAN_WEAPON,CHANF_OVERLAP);
return A_JumpIf(invoker.onehand,"User11H");
}
XZW7 BCD 2;
XZW7 BCD 1;
XZW7 E 2
{
A_PlayerMelee();
@ -594,8 +594,7 @@ Class Quadravol : SWWMWeapon
XZW7 I 1;
XZW7 J 1 A_JumpIf(A_Melee(20,"demolitionist/whitm",1.2,.6,.2),"Bayonet");
XZW7 KLM 1;
XZW7 NOPQRST 2;
XZW7 UVWX 3;
XZW7 NOPQRSTUVWX 2;
Goto Ready;
Bayonet:
XZW7 J 1 A_FireBayonet();
@ -721,9 +720,9 @@ Class Quadravol : SWWMWeapon
XZWF HIJKL 2;
Goto Ready;
User11H:
XZW9 G 2;
XZWC Z 2;
XZWD AB 2;
XZW9 G 1;
XZWC Z 1;
XZWD AB 1;
XZWD C 2
{
A_PlayerMelee();
@ -734,8 +733,7 @@ Class Quadravol : SWWMWeapon
XZWD G 1;
XZWD H 1 A_JumpIf(A_Melee(20,"demolitionist/whitm",1.2,.6,.2),"Bayonet1H");
XZWD IJK 1;
XZWD LMNOPQR 2;
XZWD STUV 3;
XZWD LMNOPQRSTUV 2;
Goto Ready1H;
Bayonet1H:
XZWD H 1 A_FireBayonet();