Testing changes for GZDoom 4.11/5.0.
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24 changed files with 104 additions and 331 deletions
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@ -274,7 +274,7 @@ Class SWWMHandler : EventHandler
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{
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if ( !lastlock || (gametic > lastlock+20) )
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{
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if ( SWWMUtility.IsValidLockNum(locknum) )
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if ( Key.IsLockDefined(locknum) )
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lastlock = AddOneliner("locked",2);
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else lastlock = AddOneliner("jammed",2);
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}
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@ -146,70 +146,6 @@ extend Class SWWMHandler
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SWWMUtility.MarkAchievement("hurry",players[consoleplayer]);
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}
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private void SetupLockdefsCache( SWWMCachedLockInfo cli )
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{
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for ( int i=0; i<Wads.GetNumLumps(); i++ )
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{
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String lname = Wads.GetLumpName(i);
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if ( !(lname ~== "LOCKDEFS") ) continue;
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String data = Wads.ReadLump(i);
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Array<String> lines;
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lines.Clear();
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data.Split(lines,"\n");
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bool valid = false;
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for ( int j=0; j<lines.Size(); j++ )
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{
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// strip leading whitespace
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while ( (lines[j].Left(1) == " ") || (lines[j].Left(1) == "\t") )
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lines[j] = lines[j].Mid(1);
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if ( lines[j].Left(10) ~== "CLEARLOCKS" )
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{
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for ( int k=0; k<cli.ent.Size(); k++ )
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cli.ent[k].Destroy();
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cli.ent.Clear();
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}
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else if ( Lines[j].Left(5) ~== "LOCK " )
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{
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Array<String> spl;
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spl.Clear();
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lines[j].Split(spl," ",TOK_SKIPEMPTY);
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// check game string (if any)
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if ( spl.Size() > 2 )
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{
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if ( (spl[2] ~== "DOOM") && !(gameinfo.gametype&GAME_Doom) ) continue;
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else if ( (spl[2] ~== "HERETIC") && !(gameinfo.gametype&GAME_Heretic) ) continue;
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else if ( (spl[2] ~== "HEXEN") && !(gameinfo.gametype&GAME_Hexen) ) continue;
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else if ( (spl[2] ~== "STRIFE") && !(gameinfo.gametype&GAME_Strife) ) continue;
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else if ( (spl[2] ~== "CHEX") && !(gameinfo.gametype&GAME_Chex) ) continue;
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}
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// valid lock, prepare it
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let li = new("LIEntry");
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li.locknumber = spl[1].ToInt();
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li.hascolor = false;
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// see if there's a Mapcolor defined
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int k = j+1;
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for ( int k=j+2; k<lines.Size(); k++ )
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{
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// strip leading whitespace
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while ( (lines[k].Left(1) == " ") || (lines[k].Left(1) == "\t") )
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lines[k] = lines[k].Mid(1);
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if ( lines[k].Left(5) ~== "LOCK " )
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break; // we reached the next lock
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if ( !(lines[k].Left(9) ~== "MAPCOLOR ") )
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continue;
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// here it is
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spl.Clear();
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lines[k].Split(spl," ",TOK_SKIPEMPTY);
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if ( spl.Size() < 4 ) break;
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li.hascolor = true;
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li.mapcolor = Color(spl[1].ToInt(),spl[2].ToInt(),spl[3].ToInt());
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}
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cli.ent.Push(li);
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}
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}
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}
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}
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private void MapStartDialogues()
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{
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int whichboss = WhichVanillaBossMap();
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@ -388,9 +324,6 @@ extend Class SWWMHandler
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}
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break;
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}
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// setup cached lockdefs data
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let cli = SWWMCachedLockInfo.GetInstance();
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if ( cli.ent.Size() == 0 ) SetupLockdefsCache(cli);
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// for skipping over merged exit lines (sharing vertices)
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Array<Line> skipme;
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skipme.Clear();
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@ -89,7 +89,8 @@ Class SWWMStaticHandler : StaticEventHandler
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for ( int i=0; i<MAXPLAYERS; i++ )
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{
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if ( !playeringame[i] || !(players[i].mo is 'Demolitionist') ) continue;
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Demolitionist(players[i].mo).CheckUnderwaterAmb(true);
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let demo = Demolitionist(players[i].mo);
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demo.CheckUnderwaterAmb(true);
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}
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}
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SWWMHandler.ClearAllShaders();
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@ -210,7 +211,7 @@ Class SWWMStaticHandler : StaticEventHandler
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if ( (gamestate != GS_LEVEL) || !swwm_showmaptitle ) return;
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StatusBar.AttachMessage(new("DSMapTitle").Init(),-7777);
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}
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else if ( e.Name ~== "swwmflushud" )
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else if ( e.Name ~== "swwmflushhud" )
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{
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if ( !(StatusBar is 'SWWMStatusBar') ) return;
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SWWMStatusBar(StatusBar).Flush();
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