diff --git a/cvarinfo.base b/cvarinfo.base index e0b87cd13..0117234f5 100644 --- a/cvarinfo.base +++ b/cvarinfo.base @@ -46,7 +46,6 @@ server bool swwm_shadows = true; // enables blob shadows under mod entities, li nosave int swwm_precisecrosshair = 1; // use mod's own, more precise crosshair (2 - force even when crosshair is not on) nosave bool swwm_ldspoil = false; // [LD] always shows "Legendary" prefix on Legendary monsters, otherwise only when they've transformed server bool swwm_uncapalert = false; // all noise alerts have infinite range -nosave int swwm_damagetarget = 1; // conditional healthbar hiding (1 - hide until damage is first taken, 2 - hide if at full health) server int swwm_strictuntouchable = 0; // untouchable bonus ends... (1 - even if your armor absorbed all the damage, 2 - if you get hit by anything PERIOD) nosave int swwm_shadowdist = 2000; // max distance beyond which blob shadows are no longer rendered, helps performance server bool swwm_swapweapons = true; // [DLC1] allows carrying only one weapon in each slot (excluding starter melee) diff --git a/language.def_menu b/language.def_menu index 30fe4e45a..39ee82d1c 100644 --- a/language.def_menu +++ b/language.def_menu @@ -88,10 +88,6 @@ SWWM_LDSPOIL = "Always Show Legendaries"; SWWM_ETITLE = "Effect Options"; SWWM_UNCAPALERT = "Uncap Alert Range"; SWWM_COLLECTANIMKEY = "Key Animations"; -SWWM_DAMAGETARGET = "Healthbar Visibility"; -SWWM_TARGET_ALWAYS = "Always Visible"; -SWWM_TARGET_FIRSTHIT = "After First Hit"; -SWWM_TARGET_DAMAGED = "Below Full Health"; SWWM_STRICTUNTOUCHABLE = "Untouchable Bonus Strictness"; SWWM_UNTOUCHABLE_HEALTH = "Health Decrease"; SWWM_UNTOUCHABLE_ARMOR = "Armor Decrease"; @@ -248,7 +244,6 @@ TOOLTIP_SWWM_PRECISECROSSHAIR = "Projects crosshair onto the spot the weapon wil TOOLTIP_SWWM_LDSPOIL = "[LegenDoom] Always show the \"Legendary\" prefix on healthbar tags, rather than after the monster has transformed. Disable if you'd rather not spoil the surprise."; TOOLTIP_SWWM_UNCAPALERT = "If enabled, all weapons and projectiles will have infinite noise radius. May fix maps that employ vanilla-style teleport traps."; TOOLTIP_SWWM_COLLECTANIMKEY = "Play special first person animations when picking up keys."; -TOOLTIP_SWWM_DAMAGETARGET = "Select when targetter healthbars should be shown."; TOOLTIP_SWWM_STRICTUNTOUCHABLE = "By default, the \"Untouchable\" bonus is active until you take direct damage. If you feel this isn't strict enough, you can also make it end if armor absorbs the damage, or, for extra strictness, on ANY hit, even while invulnerable."; TOOLTIP_SWWM_SHADOWDIST = "Maximum distance at which to show blob shadows. May help performance."; TOOLTIP_SWWM_SWAPWEAPONS = "Allow only one weapon per slot (excluding Deep Impact). Disable if you'd rather throw balance out the window."; diff --git a/language.es_menu b/language.es_menu index 3a69e1823..5b8c1f867 100644 --- a/language.es_menu +++ b/language.es_menu @@ -87,10 +87,6 @@ SWWM_LDSPOIL = "Mostrar Siempre Legendarios"; SWWM_ETITLE = "Opciones de Efectos"; SWWM_UNCAPALERT = "Rango de Alerta Ilimitado"; SWWM_COLLECTANIMKEY = "Animaciones de Llaves"; -SWWM_DAMAGETARGET = "Visibilidad de Barras de Salud"; -SWWM_TARGET_ALWAYS = "Siempre Visible"; -SWWM_TARGET_FIRSTHIT = "Tras Primer Golpe"; -SWWM_TARGET_DAMAGED = "Debajo de Salud Completa"; SWWM_STRICTUNTOUCHABLE = "Rigurosidad de Bonus Intocable"; SWWM_UNTOUCHABLE_HEALTH = "Baja de Salud"; SWWM_UNTOUCHABLE_ARMOR = "Baja de Armadura"; @@ -246,7 +242,6 @@ TOOLTIP_SWWM_PRECISECROSSHAIR = "Proyecta la mira en el punto que el arma alcanz TOOLTIP_SWWM_LDSPOIL = "[LegenDoom] Muestra siempre el sufijo de \"Legendario\" en las etiquetas de barra de vida, en lugar de despues de que el enemigo se haya transformado. Desactiva si prefieres no estropear la sorpresa."; TOOLTIP_SWWM_UNCAPALERT = "Si se activa, todas las armas y proyectiles tendrán un rango de ruido ilimitado. Puede arreglar mapas que usan trampas de teletransporte estilo vanilla."; TOOLTIP_SWWM_COLLECTANIMKEY = "Muestra animaciones especiales en primera persona al recoger llaves."; -TOOLTIP_SWWM_DAMAGETARGET = "Selecciona cuando deben mostrarse las barras de vida."; TOOLTIP_SWWM_STRICTUNTOUCHABLE = "Por defecto, el bonus \"Intocable\" permanece activo hasta que recibas daño directo. Si sientes que esto no es suficientemente estricto, también puedes hacer que termine si la armadura absorbe el daño, o, para mayor severidad, con CUALQUIER golpe, incluso siendo invulnerable."; TOOLTIP_SWWM_SHADOWDIST = "Distancia máxima a la que mostrar sombras. Puede ayudar al rendimiento."; TOOLTIP_SWWM_SWAPWEAPONS = "Permite solo un arma por puesto (excluyendo Deep Impact). Desactiva si prefieres tirar el balance por la ventana."; diff --git a/language.version b/language.version index a6c0b85cc..4d748ef41 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r367 \cu(Mon 22 Aug 20:05:04 CEST 2022)\c-"; -SWWM_SHORTVER="\cw1.3pre r367 \cu(2022-08-22 20:05:04)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r368 \cu(Mon 22 Aug 20:20:44 CEST 2022)\c-"; +SWWM_SHORTVER="\cw1.3pre r368 \cu(2022-08-22 20:20:44)\c-"; diff --git a/menudef.txt b/menudef.txt index 98ac7486e..efb99931e 100644 --- a/menudef.txt +++ b/menudef.txt @@ -18,12 +18,6 @@ OptionValue "SWWMEnemyDropType" 0, "$SWWM_DROPS_AMMO" 1, "$SWWM_DROPS_WEAPONS" } -OptionValue "SWWMDamageTarget" -{ - 0, "$SWWM_TARGET_ALWAYS" - 1, "$SWWM_TARGET_FIRSTHIT" - 2, "$SWWM_TARGET_DAMAGED" -} OptionValue "SWWMUntouchableStrictness" { 0, "$SWWM_UNTOUCHABLE_HEALTH" @@ -152,7 +146,6 @@ OptionMenu "SWWMOptionMenu" Option "$SWWM_MM_COLORSET", "swwm_mm_colorset", "SWWMMinimapColorset" Option "$SWWM_TARGET", "swwm_targeter", "YesNo" Option "$SWWM_TARGETTAG", "swwm_targettags", "YesNo" - Option "$SWWM_DAMAGETARGET", "swwm_damagetarget", "SWWMDamageTarget" Option "$SWWM_BIGTAGS", "swwm_bigtags", "YesNo" Option "$SWWM_DAMNUMS", "swwm_damnums", "YesNo" Option "$SWWM_DAMNUMS_COLOR", "swwm_damnums_color", "YesNo"