Reimplement reverted commit but with some important safety checks.
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3b10e684b6
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d4043c2353
17 changed files with 138 additions and 227 deletions
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@ -3,7 +3,6 @@
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extend Class SWWMHandler
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{
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ui SWWMProjectionData projdata;
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transient ui ThinkerIterator dbgti;
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private ui void DrawWorldLine( RenderEvent e, Vector3 apos, Vector3 bpos, Color col )
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{
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@ -103,10 +102,7 @@ extend Class SWWMHandler
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if ( !swwm_debugview ) return;
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// prepare projection data, we're going to need this
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SWWMUtility.PrepareProjData(projdata,e.ViewPos,e.ViewAngle,e.ViewPitch,e.ViewRoll,players[consoleplayer].fov);
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if ( !dbgti ) dbgti = ThinkerIterator.Create("Actor");
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else dbgti.Reinit();
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Actor a;
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while ( a = Actor(dbgti.Next()) )
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foreach ( s:level.Sectors ) for ( Actor a=s.thinglist; a; a=a.snext )
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{
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if ( (a == players[consoleplayer].Camera) && !(players[consoleplayer].cheats&CF_CHASECAM) ) continue;
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if ( a.bINVISIBLE && !(a is 'DynamicLight') ) continue;
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