Readme update.

This commit is contained in:
Mari the Deer 2022-03-26 18:27:31 +01:00
commit d45fad3893
4 changed files with 17 additions and 3 deletions

View file

@ -42,7 +42,7 @@ You are an **Akari Labs Demolitionist Bot**, one of the very first units, fresh
Additional features:
- **Glowing color tags:** Located around various parts of your body, allows easy signaling and identification of the unit's presence in darker areas.
- **Lucky Collar:** A little something that your creator gives to all of her creations. Reduces incoming damage by 75% when you're below 25% health. Plus an additional 50% reduction to any damage from your own weapons.
- **Lucky Collar:** A little gift from your creator, to keep you safe. Reduces incoming damage by 75% when you're below 25% health. Plus an additional 50% reduction to any damage from your own weapons.
- **High-Resonant Almasteel Plating:** Your chassis is built from one of the hardest alloys known across the universe. Thus, your body is practically indestructible, but not impervious to damage. All splash damage is reduced by 80%, and you only take half damage from crushers *(and may cause them to break, permanently)*.
- **User Menu:** With the press of a button, open a dedicated menu to see all your stats in detail, info on carried items and weapons, check out a grand library of information on things you come across, and access the store for buying extra items with your score points.
- **Magnetic Utility Belt:** Holds important equipment tightly, and is also the secret to how you can reload some weapons so damn fast.
@ -556,6 +556,18 @@ Because in the middle of the chaos that is this mod you might have a hard time t
These components are toggleable.
## Multiplayer
![](docimg/demolitionist_mp.png)
Although it's not officially supported, it is possible to play both co-op and deathmatch with this mod. Some caveats apply, such as the need to disable network prediction, as the various changes to player physics and behavior would quickly cause desyncs otherwise. Thus, the only recommendation I can give is to only try it out if there's low latency between players *(e.g.: LAN multiplayer)*.
Due to engine limitations, it's not possible to color-code individual players, so you'll have to rely on the target array to identify others. Note that the named healthbars of other players are always displayed in co-op, regardless of distance or visibility.
When playing deathmatch, detailed ranking and score stats will be shown on the right side of the HUD, so you know who's winning and by how far of a margin. Note that in deathmatch, the full map is always revealed, but other players will NOT appear in the minimap or target array unless they're visible, or they're part of your team *(if teamplay is enabled)*.
Now, all things considered, the experience of multiplayer with this mod can only be described as *"pure unadulterated chaos"*. If one **Demolitionist** can already wreak intense havoc, imagine up to 8 of them on the same map.
## The End
![](docimg/demolitionist_doublev.png)

BIN
docimg/demolitionist_mp.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 113 KiB

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.2pre r201 \cu(Sat 26 Mar 00:45:42 CET 2022)\c-";
SWWM_SHORTVER="\cw1.2pre r201 \cu(2022-03-26 00:45:42)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.2pre r202 \cu(Sat 26 Mar 18:27:31 CET 2022)\c-";
SWWM_SHORTVER="\cw1.2pre r202 \cu(2022-03-26 18:27:31)\c-";

View file

@ -1,3 +1,5 @@
CODENAME: DEMOLITIONIST
a.k.a.
Some Weird Weapons Mod: GZDoom Edition
----------------------------------------
(C)2020-2022 Marisa Kirisame - UnSX Team