Fix Trace call using arguments exclusive to 4.11+.

(This is why you don't copy code verbatim between branches)
This commit is contained in:
Mari the Deer 2023-01-21 00:16:53 +01:00
commit d4a5ae161a
2 changed files with 3 additions and 3 deletions

View file

@ -188,7 +188,7 @@ extend Class Demolitionist
if ( !mtrace ) mtrace = new("SWWMMirrorTracer");
Vector3 dir = SWWMUtility.GetPlayerAimDir(self);
Vector3 origin = SWWMUtility.GetPlayerEye(self);
mtrace.Trace(origin,level.PointInSector(origin.xy),dir,UseRange,0,ignoreallactors:true);
mtrace.Trace(origin,level.PointInSector(origin.xy),dir,UseRange,0);
if ( mtrace.Results.HitType != TRACE_HitWall ) return false;
// there's a mirror here
if ( (gametic > mirrorcooldown) && (swwm_mutevoice < 2) )