Goodbye matcaps, hello envmaps.

This commit is contained in:
Mari the Deer 2022-05-07 22:39:40 +02:00
commit d4bae13a8b
102 changed files with 609 additions and 268 deletions

View file

@ -2319,7 +2319,7 @@ Class RadiusDebugSphere : Actor
}
}
Class ShinemapDebugSphere : Actor
Class EnvmapDebugSphere : Actor
{
override bool Used( Actor user )
{
@ -2331,33 +2331,45 @@ Class ShinemapDebugSphere : Actor
override void Tick() {}
Default
{
RenderStyle "Add";
RenderStyle "Normal";
Radius 16;
Height 48;
}
States
{
Spawn:
XZW1 A -1 Bright NoDelay A_SetRenderStyle(1.,STYLE_Add);
XZW1 A -1 NoDelay A_SetRenderStyle(1.,STYLE_Normal);
XZW1 B -1 A_SetRenderStyle(1.,STYLE_Normal);
XZW1 C -1 Bright A_SetRenderStyle(1.,STYLE_Add);
XZW1 C -1 A_SetRenderStyle(1.,STYLE_Add);
XZW1 D -1 A_SetRenderStyle(1.,STYLE_Normal);
XZW1 E -1 Bright A_SetRenderStyle(1.,STYLE_Normal);
XZW1 E -1 A_SetRenderStyle(1.,STYLE_Normal);
XZW1 F -1 A_SetRenderStyle(1.,STYLE_Add);
XZW1 G -1 A_SetRenderStyle(1.,STYLE_Normal);
XZW1 H -1 A_SetRenderStyle(1.,STYLE_Normal);
XZW1 I -1 A_SetRenderStyle(1.,STYLE_Normal);
XZW1 J -1 Bright A_SetRenderStyle(1.,STYLE_Add);
XZW1 K -1 A_SetRenderStyle(1.,STYLE_Normal);
XZW1 L -1 Bright A_SetRenderStyle(1.,STYLE_Add);
XZW1 M -1 Bright A_SetRenderStyle(1.,STYLE_Add);
XZW1 N -1 A_SetRenderStyle(1.,STYLE_Normal);
XZW1 O -1 A_SetRenderStyle(1.,STYLE_Normal);
XZW1 P -1 A_SetRenderStyle(1.,STYLE_Normal);
XZW1 G -1 A_SetRenderStyle(1.,STYLE_Add);
XZW1 H -1 A_SetRenderStyle(1.,STYLE_Add);
XZW1 I -1 A_SetRenderStyle(1.,STYLE_Add);
XZW1 J -1 A_SetRenderStyle(1.,STYLE_Add);
XZW1 K -1 A_SetRenderStyle(1.,STYLE_Add);
XZW1 L -1 A_SetRenderStyle(1.,STYLE_Normal);
XZW1 M -1 A_SetRenderStyle(1.,STYLE_Normal);
XZW1 N -1 A_SetRenderStyle(1.,STYLE_Add);
XZW1 O -1 Bright A_SetRenderStyle(1.,STYLE_Normal);
XZW1 P -1 Bright A_SetRenderStyle(1.,STYLE_Normal);
XZW1 Q -1 A_SetRenderStyle(1.,STYLE_Normal);
XZW1 R -1 A_SetRenderStyle(1.,STYLE_Normal);
XZW1 R -1 Bright A_SetRenderStyle(1.,STYLE_Normal);
XZW1 S -1 A_SetRenderStyle(1.,STYLE_Normal);
XZW1 T -1 A_SetRenderStyle(1.,STYLE_Normal);
XZW1 U -1 A_SetRenderStyle(1.,STYLE_Normal);
XZW1 V -1 A_SetRenderStyle(1.,STYLE_Normal);
XZW1 W -1 A_SetRenderStyle(1.,STYLE_Normal);
XZW1 X -1 A_SetRenderStyle(1.,STYLE_Normal);
XZW1 Y -1 A_SetRenderStyle(1.,STYLE_Normal);
XZW1 Z -1 A_SetRenderStyle(1.,STYLE_Normal);
XZW2 A -1 A_SetRenderStyle(1.,STYLE_Normal);
XZW2 B -1 A_SetRenderStyle(1.,STYLE_Normal);
XZW2 C -1 A_SetRenderStyle(1.,STYLE_Normal);
XZW2 D -1 A_SetRenderStyle(1.,STYLE_Add);
XZW2 E -1 Bright A_SetRenderStyle(1.,STYLE_Normal);
XZW2 F -1 Bright A_SetRenderStyle(1.,STYLE_Add);
Loop;
}
}