More robust wall busting / crusher breaking.
Integrate ZPolyobject library (will be used soon). Update credits.
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14 changed files with 557 additions and 38 deletions
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@ -3301,7 +3301,8 @@ Class AngeryPower : Powerup
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// (2^31-1)/25 : guarantee that it caps rather than overflowing
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if ( damage > 85899345 ) newdamage = int.max;
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else newdamage = damage*25;
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DoHitFX();
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// don't play hit fx for wall busting, as it'll be done manually if the bust goes through
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if ( damageType != 'Wallbust' ) DoHitFX();
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}
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}
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Class AngerySigil : Inventory
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