More robust wall busting / crusher breaking.
Integrate ZPolyobject library (will be used soon). Update credits.
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14 changed files with 557 additions and 38 deletions
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@ -1741,6 +1741,12 @@ Class SWWMUtility
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return false, checkme;
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}
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static bool IsPolyLine( Line l, out swwm_PolyobjectHandle p )
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{
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// TODO iterate through polyobjects and see if this line is connected to their start line
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return false;
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}
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// full reset of inventory (excluding collectibles, and optionally resetting the score)
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static play void WipeInventory( Actor mo, bool resetscore = false, bool allplayers = false )
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{
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