More robust wall busting / crusher breaking.

Integrate ZPolyobject library (will be used soon).
Update credits.
This commit is contained in:
Mari the Deer 2021-09-28 15:50:07 +02:00
commit d532ddc3fa
14 changed files with 557 additions and 38 deletions

View file

@ -1741,6 +1741,12 @@ Class SWWMUtility
return false, checkme;
}
static bool IsPolyLine( Line l, out swwm_PolyobjectHandle p )
{
// TODO iterate through polyobjects and see if this line is connected to their start line
return false;
}
// full reset of inventory (excluding collectibles, and optionally resetting the score)
static play void WipeInventory( Actor mo, bool resetscore = false, bool allplayers = false )
{