Slight Silver Bullet rebalancing.
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c501a4e695
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2 changed files with 4 additions and 4 deletions
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@ -1,2 +1,2 @@
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[default]
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SWWM_MODVER="\cxSWWM GZ\c- r341 (Sat 13 Jun 22:11:04 CEST 2020)";
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SWWM_MODVER="\cxSWWM GZ\c- r342 (Sat 13 Jun 22:49:39 CEST 2020)";
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@ -77,8 +77,8 @@ Class SilverImpact : Actor
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override void PostBeginPlay()
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{
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Super.PostBeginPlay();
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SWWMHandler.DoBlast(self,100,8000.);
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A_Explode(100,100);
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SWWMHandler.DoBlast(self,50,8000.);
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A_Explode(50,100);
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if ( swwm_extraalert ) A_AlertMonsters(2500);
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A_QuakeEx(4,4,4,20,0,200,"",QF_RELATIVE|QF_SCALEDOWN,falloff:100,rollIntensity:.9);
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if ( special1 )
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@ -312,7 +312,7 @@ Class SilverBullet : SWWMWeapon
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[x2, y2, z2] = swwm_CoordUtil.GetAxes(BulletSlope(),angle,roll);
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SpreadSlugTracer sst = new("SpreadSlugTracer");
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sst.ignoreme = self;
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sst.penetration = 1800.;
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sst.penetration = 2000.;
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sst.hitlist.Clear();
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sst.shootthroughlist.Clear();
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sst.waterhitlist.Clear();
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