Slight Silver Bullet rebalancing.

This commit is contained in:
Mari the Deer 2020-06-13 22:49:39 +02:00
commit d664bc183d
2 changed files with 4 additions and 4 deletions

View file

@ -1,2 +1,2 @@
[default]
SWWM_MODVER="\cxSWWM GZ\c- r341 (Sat 13 Jun 22:11:04 CEST 2020)";
SWWM_MODVER="\cxSWWM GZ\c- r342 (Sat 13 Jun 22:49:39 CEST 2020)";

View file

@ -77,8 +77,8 @@ Class SilverImpact : Actor
override void PostBeginPlay()
{
Super.PostBeginPlay();
SWWMHandler.DoBlast(self,100,8000.);
A_Explode(100,100);
SWWMHandler.DoBlast(self,50,8000.);
A_Explode(50,100);
if ( swwm_extraalert ) A_AlertMonsters(2500);
A_QuakeEx(4,4,4,20,0,200,"",QF_RELATIVE|QF_SCALEDOWN,falloff:100,rollIntensity:.9);
if ( special1 )
@ -312,7 +312,7 @@ Class SilverBullet : SWWMWeapon
[x2, y2, z2] = swwm_CoordUtil.GetAxes(BulletSlope(),angle,roll);
SpreadSlugTracer sst = new("SpreadSlugTracer");
sst.ignoreme = self;
sst.penetration = 1800.;
sst.penetration = 2000.;
sst.hitlist.Clear();
sst.shootthroughlist.Clear();
sst.waterhitlist.Clear();