Stuff from master again.
This commit is contained in:
parent
1ab745f6a7
commit
d793354288
5 changed files with 12 additions and 4 deletions
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@ -1,3 +1,7 @@
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Brightmap Texture "models/SayaBean.png"
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{
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Map "models/SayaBean_bright.png"
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}
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Brightmap Texture "models/DemoPlush.png"
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{
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Map "models/DemoPlush_bright.png"
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@ -6,6 +10,10 @@ Brightmap Texture "models/DemoPlush2.png"
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{
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Map "models/DemoPlush2_bright.png"
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}
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Brightmap Texture "models/KirinPlush.png"
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{
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Map "models/KirinPlush_bright.png"
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}
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HardwareShader Texture "models/PerfectlyGeneric.png"
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{
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Shader "shaders/glsl/PerfectlyGeneric.fp"
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\chSWWM \czGZ\c- \cw1.2pre r25 \cu(Mon 11 Oct 18:31:47 CEST 2021)\c-";
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SWWM_SHORTVER="\cw1.2pre r25 \cu(2021-10-11 18:31:47)\c-";
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SWWM_MODVER="\chSWWM \czGZ\c- \cw1.2pre r26 \cu(Thu 14 Oct 17:04:45 CEST 2021)\c-";
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SWWM_SHORTVER="\cw1.2pre r26 \cu(2021-10-14 17:04:45)\c-";
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0
models/KirinPlush_bright.png
Normal file
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models/KirinPlush_bright.png
Normal file
0
models/SayaBean_bright.png
Normal file
0
models/SayaBean_bright.png
Normal file
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@ -107,7 +107,7 @@ extend Class SWWMHandler
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s.GotWeapon(Weapon(i).GetClass());
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}
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}
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else if ( (s.lastcluster != level.cluster) || !(level.clusterflags&LevelLocals.CLUSTER_HUB) )
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else if ( (s.lastcluster != level.cluster) || !(level.clusterflags&LevelLocals.CLUSTER_HUB) || (level.info.flags2&LEVEL2_RESETINVENTORY && !e.IsReturn) )
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{
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// clear the "weapon got" lists for weapons we don't have anymore (unless we're in a hub)
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// so the obtain lines play again
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@ -137,7 +137,7 @@ extend Class SWWMHandler
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if ( !swwm_notrack )
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SWWMCombatTracker.Spawn(players[e.playernumber].mo);
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// reset score (optional) if inventory should be cleared
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if ( swwm_resetscore && level.removeitems && !e.IsReturn )
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if ( swwm_resetscore && level.info.flags2&LEVEL2_RESETINVENTORY && !e.IsReturn )
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c.credits = c.hcredits = 0;
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// re-add any missing collectibles after a death exit (yes, this happens)
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for ( int i=0; i<s.ownedcollectibles.Size(); i++ )
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