This is what I get for copypasting code.
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2 changed files with 3 additions and 3 deletions
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@ -355,7 +355,7 @@ extend Class SWWMHandler
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dg.giveme[1].AttachToOwner(dg);
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dg.SetPickupState();
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}
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else user.DropInventory(sw); // just drop it
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else players[e.Args[0]].mo.DropInventory(sw); // just drop it
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// don't autoswitch just yet (hacky)
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if ( swapto )
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{
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