Yet more deathmatch stuff.
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8 changed files with 178 additions and 25 deletions
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@ -1963,6 +1963,10 @@ Class Demolitionist : PlayerPawn
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player.mo.CalcHeight();
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if ( player.damagecount ) player.damagecount--;
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if ( player.poisoncount ) player.poisoncount--;
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// solid unless we can respawn, for safety
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if ( multiplayer || level.AllowRespawn || sv_singleplayerrespawn || G_SkillPropertyInt(SKILLP_PlayerRespawn) )
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bSolid = false;
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else bSolid = true;
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if ( player.viewheight <= 6 )
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{
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deadtimer++;
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@ -3129,7 +3133,7 @@ Class Demolitionist : PlayerPawn
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XZW7 M 2
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{
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A_DemoScream();
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bSOLID = true; // we need this to avoid clipping into things
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A_NoBlocking();
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}
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XZW8 GHIJK 2;
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XZW8 L 1 A_DMFade();
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