Small boost to cluster shot splash radius.
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parent
c81df513c5
commit
db3a08dca4
2 changed files with 4 additions and 4 deletions
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@ -497,7 +497,7 @@ Class MisterBuckshotImpact : MisterBulletImpact
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override void A_BulletExplode()
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{
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A_AlertMonsters(swwm_uncapalert?0:1000);
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SWWMUtility.DoExplosion(self,44,4000,80,80,DE_EXTRAZTHRUST);
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SWWMUtility.DoExplosion(self,44,4000,100,100,DE_EXTRAZTHRUST);
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A_QuakeEx(2,2,2,5,0,200,"",QF_RELATIVE|QF_SCALEDOWN|QF_3D,falloff:60,rollintensity:.2);
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A_StartSound("mister/hitscatter",CHAN_VOICE,attenuation:.35);
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A_SprayDecal("ShockMark",-172);
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@ -547,7 +547,7 @@ Class MisterBuckshotImpact : MisterBulletImpact
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{
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if ( special1 && (special1 <= 10) )
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{
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SWWMUtility.DoExplosion(self,4,300+special1*20,60+special1*6,60+special1*6,DE_EXTRAZTHRUST);
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SWWMUtility.DoExplosion(self,4,300+special1*20,50+special1*10,50+special1*10,DE_EXTRAZTHRUST);
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int numpt = Random[ExploS](0,special1/2);
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for ( int i=0; i<numpt; i++ )
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{
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