Small boost to cluster shot splash radius.

This commit is contained in:
Mari the Deer 2022-09-18 20:22:00 +02:00
commit db3a08dca4
2 changed files with 4 additions and 4 deletions

View file

@ -497,7 +497,7 @@ Class MisterBuckshotImpact : MisterBulletImpact
override void A_BulletExplode()
{
A_AlertMonsters(swwm_uncapalert?0:1000);
SWWMUtility.DoExplosion(self,44,4000,80,80,DE_EXTRAZTHRUST);
SWWMUtility.DoExplosion(self,44,4000,100,100,DE_EXTRAZTHRUST);
A_QuakeEx(2,2,2,5,0,200,"",QF_RELATIVE|QF_SCALEDOWN|QF_3D,falloff:60,rollintensity:.2);
A_StartSound("mister/hitscatter",CHAN_VOICE,attenuation:.35);
A_SprayDecal("ShockMark",-172);
@ -547,7 +547,7 @@ Class MisterBuckshotImpact : MisterBulletImpact
{
if ( special1 && (special1 <= 10) )
{
SWWMUtility.DoExplosion(self,4,300+special1*20,60+special1*6,60+special1*6,DE_EXTRAZTHRUST);
SWWMUtility.DoExplosion(self,4,300+special1*20,50+special1*10,50+special1*10,DE_EXTRAZTHRUST);
int numpt = Random[ExploS](0,special1/2);
for ( int i=0; i<numpt; i++ )
{