Remove redundant second argument in various TexMan.CheckForTexture calls.

This commit is contained in:
Mari the Deer 2022-09-30 12:53:56 +02:00
commit dbd887e8db
27 changed files with 206 additions and 206 deletions

View file

@ -165,7 +165,7 @@ Class SWWMHDoomHandler : StaticEventHandler
override void RenderOverlay( RenderEvent e )
{
if ( !detected || (timer < 50) || (timer > 150) ) return;
if ( !scr ) scr = TexMan.CheckForTexture("graphics/hdscreen.png",TexMan.Type_Any);
if ( !scr ) scr = TexMan.CheckForTexture("graphics/hdscreen.png");
double ar = Screen.GetAspectRatio();
Vector2 tsize = TexMan.GetScaledSize(scr);
Vector2 vsize = (Screen.GetWidth(),Screen.GetHeight());

View file

@ -84,7 +84,7 @@ Class SWWMBrutalHandler : StaticEventHandler
override void RenderOverlay( RenderEvent e )
{
if ( !detected ) return;
if ( !scr ) scr = TexMan.CheckForTexture("graphics/bdscreen.png",TexMan.Type_Any);
if ( !scr ) scr = TexMan.CheckForTexture("graphics/bdscreen.png");
Screen.Dim("Red",(timer/350.)-.2,0,0,Screen.GetWidth(),Screen.GetHeight());
double ar = Screen.GetAspectRatio();
Vector2 tsize = TexMan.GetScaledSize(scr);