Remove redundant second argument in various TexMan.CheckForTexture calls.
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27 changed files with 206 additions and 206 deletions
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@ -561,9 +561,9 @@ extend Class SWWMHandler
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{
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if ( !ui_initialized || (bossalpha <= 0.) ) return;
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if ( !mSmallFont ) mSmallFont = Font.GetFont('TewiFontOutline');
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if ( !bbar_f ) bbar_f = TexMan.CheckForTexture("graphics/HUD/BossHealthBarBox.png",TexMan.Type_Any);
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if ( !bbar_r ) bbar_r = TexMan.CheckForTexture("graphics/HUD/BossHealthBar.png",TexMan.Type_Any);
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if ( !bbar_d ) bbar_d = TexMan.CheckForTexture("graphics/HUD/BossHealthBarDecay.png",TexMan.Type_Any);
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if ( !bbar_f ) bbar_f = TexMan.CheckForTexture("graphics/HUD/BossHealthBarBox.png");
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if ( !bbar_r ) bbar_r = TexMan.CheckForTexture("graphics/HUD/BossHealthBar.png");
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if ( !bbar_d ) bbar_d = TexMan.CheckForTexture("graphics/HUD/BossHealthBarDecay.png");
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Vector2 vpos = ((bar.ss.x-300)/2.,bar.ss.y-(bar.margin+50));
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Screen.DrawTexture(bbar_f,false,vpos.x-2,vpos.y-2,DTA_VirtualWidthF,bar.ss.x,DTA_VirtualHeightF,bar.ss.y,DTA_KeepRatio,true,DTA_Alpha,bossalpha);
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if ( hmax )
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