UseLinePos doesn't need to be play scoped.
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2 changed files with 3 additions and 3 deletions
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@ -386,7 +386,7 @@ extend Class SWWMUtility
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return false;
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}
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static play Vector3 UseLinePos( Line l )
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static Vector3 UseLinePos( Line l )
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{
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Vector3 al, ah, bl, bh;
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if ( !l.sidedef[1] )
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