Add option to render minimap to a fixed-size canvas.
This commit is contained in:
parent
7ca40eb252
commit
ddbc59939b
8 changed files with 91 additions and 31 deletions
|
|
@ -191,6 +191,7 @@ SWWM_GZDOOMCOLORS = "GZDoom Custom";
|
|||
SWWM_DOOMCOLORS = "Vanilla Doom";
|
||||
SWWM_STRIFECOLORS = "Vanilla Strife";
|
||||
SWWM_RAVENCOLORS = "Vanilla Raven";
|
||||
SWWM_MM_USECANVAS = "Fixed Scale Minimap";
|
||||
SWWM_AC_UNLOCKED = "Unlocked: ";
|
||||
SWWM_AC_INCOMPLETE = "Incomplete: ";
|
||||
SWWM_AC_UNDISCOVERED = "Undiscovered: ";
|
||||
|
|
@ -277,6 +278,7 @@ TOOLTIP_SWWMACHIEVEMENTMENU = "View your achievements.";
|
|||
TOOLTIP_SWWM_MM_ENABLE = "Displays a minimap on the top right corner of the screen.";
|
||||
TOOLTIP_SWWM_MM_MISSILES = "Displays projectiles in the minimap. Can be toggled if this clutters too much.";
|
||||
TOOLTIP_SWWM_MM_COLORSET = "Choose what palette to use for the minimap.";
|
||||
TOOLTIP_SWWM_MM_USECANVAS = "Rather than being drawn directly on-screen, the minimap will be drawn to a texture, maintaining the same pixel density as the rest of the HUD. Due to engine quirks, this causes the map to have a one-frame delay.";
|
||||
TOOLTIP_SWWMDEBUGMENU = "Don't touch this unless you know what you're doing.";
|
||||
TOOLTIP_SWWM_DEBUGBLAST = "Shows radii of DoExplosion calls. Damaging explosions are green, with yellow for the hotspot. Non-damaging explosions are blue, with magenta for the hotspot.";
|
||||
TOOLTIP_SWWM_DEBUGVIEW = "Shows collision, orientation and velocity of actors, as well as relationship lines to their target/tracer/master pointers (gold/orange/purple respectively).";
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue