Add FORCEXYBILLBOARD to some effects that need it.

Moved things around for future planning.
This commit is contained in:
Mari the Deer 2020-06-10 20:40:14 +02:00
commit de330d61d6
10 changed files with 31 additions and 31 deletions

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@ -3,14 +3,13 @@ after the first release.
* DLC Weapon Set:
- Itamex Reinforced Hammer (UnSX 5)
- Gravity Gun (Ultra Suite)
- Puntzer Beta (SWWM Iridium)
- Puntzer Gamma (Ultra Suite 2)
- Skull Launcher (Weirdweapons)
- Quadravol (UnSX)
- Blackfire Igniter (UnSX 5, Ultra Suite 3)
- Sparkster x3 (UnSX 2)
- Rail Carbine ("Tesla Beamer" in Ultra Suite 2 & 3)
- PROWEL & TADEL (Ultra Suite 2 & 3)
- Super Happy Fun Ball (SWWM Z)
* Additional Demolitionist Menu features
- Stats tab subsections
- Monster kill tracker
@ -31,17 +30,20 @@ after the first release.
- Nutatco™ Chocolate Bar (It's got a savage taste)
- Hege Cactus (Appears to absorb all water, causing intense thirst)
- Froggy Chair (A small price to pay)
- Raidemin Action Figure (A popular Nukuri superhero)
- Raidemin Action Figure (A popular Nukuri superhero, "looks a lot like you")
- Frispy™ Tasty Corn Snack (Saya's favorite)
- Hoagie (Can't eat it, but looks delicious)
- Lithium - Volume One (A work of art, one of the finest graphic novels)
- [Heretic] Demolitionist Plush ("You're getting famous, Demo-chan")
- [Heretic] Lord Vilkreath - Fundamentals of Puzzle Design ("The hell is this crap?")
- [Heretic] Doomguy Action Figure ("Oh, he gets one too?")
- [Heretic] Tyketto's Tome of Power ("I think I heard it talk once")
- [Heretic] Quartz Flask ("Tastes funny")
- [Hexen] Toot Froot™ Peach Juice ("The taste reminds me of Kirin")
- [Hexen] Haunted Saya Bean Plush (Eats your snacks and calls you a horny)
- [Hexen] Kirin Plushie ("I don't know who made it but I love it")
- [Hexen] Akkouxhei Milk Bread (Absolutely delicious, in moderation)
- [Hexen] Obelisk of the Golden Vale ("I puked out my guts when I touched that fucking thing")
- ... and more as I come up with them
* 4komas on the intermission screen
* Actually make a fancy titlemap

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@ -1,2 +1,2 @@
[default]
SWWM_MODVER="\cxSWWM GZ\c- r333 (Wed 10 Jun 01:00:43 CEST 2020)";
SWWM_MODVER="\cxSWWM GZ\c- r334 (Wed 10 Jun 20:40:14 CEST 2020)";

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@ -1,18 +1,18 @@
// All DLC weapon ammo pickups
Class GravityCell : Ammo
{
}
Class SMW05Ammo : Ammo
{
}
Class SkullAmmo : Ammo
Class SMW05BigAmmo : SMW05Ammo
{
}
Class SkullBox : SkullAmmo
Class QuadravolAmmo : Ammo
{
}
Class QuadravolPack : QuadravolAmmo
{
}
@ -20,6 +20,10 @@ Class DarkCanister : Ammo
{
}
Class LargeDarkCanister : DarkCanister
{
}
Class KinylumUnit : Ammo
{
}
@ -35,7 +39,3 @@ Class EMPCore : Ammo
Class MadCore : Ammo
{
}
Class FunBalls : Ammo
{
}

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@ -1,6 +0,0 @@
// Tach-Engine Technologies Microgravity Manipulator aka "Gravity Gun" (from Zanaveth Ultra Suite)
// Slot 3, spawns shared with Spreadgun
Class GravityGun : SWWMWeapon
{
}

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@ -0,0 +1,6 @@
// Kmonn Shuna Quadravol (from UnSX series, not a Quadshot reskin anymore)
// Slot 5, spawns shared with Eviscerator
Class Quadravol : SWWMWeapon
{
}

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@ -0,0 +1,6 @@
// Blackmann Arms "Puntzer Beta" SMW.05 Revolver (planned for unreleased SWWM Iridium)
// Slot 3, spawns shared with Spreadgun
Class PuntzerBeta : SWWMWeapon
{
}

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@ -1,6 +0,0 @@
// Dr. Locke's Spooky Scary Skeleton Shooter aka "Skull Launcher" (from unreleased "Weirdweapons" mod)
// Slot 5, spawns shared with Eviscerator
Class SkullLauncher : SWWMWeapon
{
}

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@ -1,6 +0,0 @@
// Dr. Locke's Super Happy Fun Ball (was meant for SWWM Z)
// Slot 0, spawns shared with Ynykron Artifact
Class SuperHappyFunBall : SWWMWeapon
{
}

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@ -106,6 +106,7 @@ Class HellblazerTrail : Actor
+NOBLOCKMAP;
+DONTSPLASH;
+NOTELEPORT;
+FORCEXYBILLBOARD;
}
override void PostBeginPlay()
{
@ -142,6 +143,7 @@ Class HellblazerFlare : Actor
+NOBLOCKMAP;
+DONTSPLASH;
+NOTELEPORT;
+FORCEXYBILLBOARD;
}
override void PostBeginPlay()
@ -899,6 +901,7 @@ Class RavagerPuff : Actor
+NOTELEPORT;
+ROLLSPRITE;
+ROLLCENTER;
+FORCEXYBILLBOARD;
}
override void PostBeginPlay()
{

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@ -322,6 +322,7 @@ Class DragonBreathPuff : Actor
+NOTELEPORT;
+ROLLSPRITE;
+ROLLCENTER;
+FORCEXYBILLBOARD;
}
override void PostBeginPlay()
{