Add FORCEXYBILLBOARD to some effects that need it.
Moved things around for future planning.
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parent
57bd97e13e
commit
de330d61d6
10 changed files with 31 additions and 31 deletions
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@ -1,18 +1,18 @@
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// All DLC weapon ammo pickups
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Class GravityCell : Ammo
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{
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}
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Class SMW05Ammo : Ammo
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{
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}
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Class SkullAmmo : Ammo
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Class SMW05BigAmmo : SMW05Ammo
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{
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}
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Class SkullBox : SkullAmmo
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Class QuadravolAmmo : Ammo
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{
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}
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Class QuadravolPack : QuadravolAmmo
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{
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}
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@ -20,6 +20,10 @@ Class DarkCanister : Ammo
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{
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}
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Class LargeDarkCanister : DarkCanister
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{
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}
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Class KinylumUnit : Ammo
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{
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}
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@ -35,7 +39,3 @@ Class EMPCore : Ammo
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Class MadCore : Ammo
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{
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}
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Class FunBalls : Ammo
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{
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}
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@ -1,6 +0,0 @@
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// Tach-Engine Technologies Microgravity Manipulator aka "Gravity Gun" (from Zanaveth Ultra Suite)
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// Slot 3, spawns shared with Spreadgun
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Class GravityGun : SWWMWeapon
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{
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}
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6
zscript/dlc/swwm_notashotgun.zsc
Normal file
6
zscript/dlc/swwm_notashotgun.zsc
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@ -0,0 +1,6 @@
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// Kmonn Shuna Quadravol (from UnSX series, not a Quadshot reskin anymore)
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// Slot 5, spawns shared with Eviscerator
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Class Quadravol : SWWMWeapon
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{
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}
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6
zscript/dlc/swwm_rebolber.zsc
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6
zscript/dlc/swwm_rebolber.zsc
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@ -0,0 +1,6 @@
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// Blackmann Arms "Puntzer Beta" SMW.05 Revolver (planned for unreleased SWWM Iridium)
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// Slot 3, spawns shared with Spreadgun
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Class PuntzerBeta : SWWMWeapon
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{
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}
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@ -1,6 +0,0 @@
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// Dr. Locke's Spooky Scary Skeleton Shooter aka "Skull Launcher" (from unreleased "Weirdweapons" mod)
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// Slot 5, spawns shared with Eviscerator
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Class SkullLauncher : SWWMWeapon
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{
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}
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@ -1,6 +0,0 @@
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// Dr. Locke's Super Happy Fun Ball (was meant for SWWM Z)
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// Slot 0, spawns shared with Ynykron Artifact
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Class SuperHappyFunBall : SWWMWeapon
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{
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}
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@ -106,6 +106,7 @@ Class HellblazerTrail : Actor
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+NOBLOCKMAP;
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+DONTSPLASH;
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+NOTELEPORT;
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+FORCEXYBILLBOARD;
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}
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override void PostBeginPlay()
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{
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@ -142,6 +143,7 @@ Class HellblazerFlare : Actor
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+NOBLOCKMAP;
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+DONTSPLASH;
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+NOTELEPORT;
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+FORCEXYBILLBOARD;
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}
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override void PostBeginPlay()
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@ -899,6 +901,7 @@ Class RavagerPuff : Actor
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+NOTELEPORT;
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+ROLLSPRITE;
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+ROLLCENTER;
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+FORCEXYBILLBOARD;
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}
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override void PostBeginPlay()
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{
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@ -322,6 +322,7 @@ Class DragonBreathPuff : Actor
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+NOTELEPORT;
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+ROLLSPRITE;
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+ROLLCENTER;
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+FORCEXYBILLBOARD;
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}
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override void PostBeginPlay()
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{
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