Change Wallbuster menu page up / page down actions to add/remove in groups of five, more comfortable for doing partial reloads quickly.
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commit
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4 changed files with 36 additions and 14 deletions
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@ -318,9 +318,9 @@ SWWM_BUSTERKEYS =
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"\cfLeft/Right:\c- Select Ammo Type\n"
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"\cfDown:\c- Add Ammo\n"
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"\cfUp:\c- Remove Ammo\n"
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"\cfPage Up,\c-\n"
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"\cfPage Up:\c- Add 5 Ammo\n"
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"\cfPage Down:\c- Remove 5 Ammo\n"
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"\cfBackspace:\c- Clear Ammo\n"
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"\cfPage Down:\c- Auto Fill\n"
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"\cfEnter:\c- Initiate Reload\n"
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"\cfEnter (if empty):\c- Auto Reload\n"
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"\cfEnter (if empty):\c- Full Reload\n"
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"\cfEsc:\c- Cancel Reload\n";
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@ -315,9 +315,9 @@ SWWM_BUSTERKEYS =
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"\cfIzq/Dcha:\c- Seleccionar Munición\n"
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"\cfAbajo:\c- Agregar Munición\n"
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"\cfArriba:\c- Quitar Munición\n"
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"\cfRe Pág,\c-\n"
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"\cfRe Pág:\c- Agregar 5 Munición\n"
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"\cfAv Pág:\c- Quitar 5 Munición\n"
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"\cfRetroceso:\c- Limpiar Munición\n"
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"\cfAv Pág:\c- Autorellenado\n"
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"\cfEnter:\c- Iniciar Recarga\n"
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"\cfEnter (si vacío):\c- Autorrecarga\n"
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"\cfEnter (si vacío):\c- Recarga Completa\n"
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"\cfEsc:\c- Calcelar recarga\n";
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@ -1,2 +1,2 @@
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[default]
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SWWM_MODVER="\cxSWWM GZ\c- r283 (Wed 3 Jun 02:29:51 CEST 2020)";
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SWWM_MODVER="\cxSWWM GZ\c- r284 (Wed 3 Jun 10:21:41 CEST 2020)";
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@ -98,6 +98,14 @@ Class WallbusterReloadMenu : GenericMenu
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return true;
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}
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private bool PopAmmo()
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{
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if ( queue.Size() <= 0 ) return false;
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AmmoSets[queue[queue.Size()-1]]--;
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queue.Pop();
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return true;
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}
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override bool MenuEvent( int mkey, bool fromcontroller )
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{
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switch ( mkey )
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@ -126,13 +134,13 @@ Class WallbusterReloadMenu : GenericMenu
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Close();
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return true;
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case MKEY_UP:
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if ( queue.Size() <= 0 ) MenuSound("menu/noinvuse");
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else
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if ( queue.Size() <= 0 )
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{
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MenuSound("menu/demoscroll");
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AmmoSets[queue[queue.Size()-1]]--;
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queue.Pop();
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MenuSound("menu/noinvuse");
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return true;
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}
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PopAmmo();
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MenuSound("menu/demoscroll");
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return true;
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case MKEY_DOWN:
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if ( IsDone() )
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@ -152,13 +160,28 @@ Class WallbusterReloadMenu : GenericMenu
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sel0--;
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if ( sel0 < 0 ) sel0 = 3;
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return true;
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case MKEY_PAGEUP:
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if ( queue.Size() <= 0 )
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{
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MenuSound("menu/noinvuse");
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return true;
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}
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int i = 0;
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while ( (queue.Size() > 0) && (++i < 5) )
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{
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if ( !PopAmmo(true) )
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break;
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}
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MenuSound("menu/demoscroll");
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return true;
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case MKEY_PAGEDOWN:
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if ( IsDone() )
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{
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MenuSound("menu/noinvuse");
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return true;
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}
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while ( queue.Size() < 25 )
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int i = 0;
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while ( (queue.Size() < 25) && (++i < 5) )
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{
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if ( !PushAmmo(true) )
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return true;
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@ -166,7 +189,6 @@ Class WallbusterReloadMenu : GenericMenu
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MenuSound("menu/demosel");
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return true;
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case MKEY_CLEAR:
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case MKEY_PAGEUP:
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if ( queue.Size() <= 0 ) MenuSound("menu/noinvuse");
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else
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{
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