Tween all player animations.
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3 changed files with 13 additions and 11 deletions
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TODO.md
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TODO.md
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@ -5,8 +5,7 @@ Fundamental things:
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Not so fundamental things:
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- Chanceboxes
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- Extra Demolitionist animations (swim, weapon melee/reload/idle)
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- Adjust Demolitionist crouch height to match anims
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- Extra Demolitionist animations (swimming, additional gestures)
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Extra things:
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- Art for custom intermission
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@ -17,6 +16,7 @@ Extra things:
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- Some sort of flyby featuring the Demolitionist booting up, closeups of
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weapons/items etc.
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- Dual wielding Explodium Gun
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- Quick grenade function (Explodium Mag)
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- Randomized vanilla monster retagging with multiple options
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- Japanese localization
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- Keen replacement (need ideas)
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@ -1,2 +1,2 @@
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[default]
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SWWM_MODVER="\cxSWWM GZ\c- r311 (Fri 5 Jun 14:22:24 CEST 2020)";
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SWWM_MODVER="\cxSWWM GZ\c- r312 (Fri 5 Jun 21:21:57 CEST 2020)";
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@ -1574,31 +1574,32 @@ Class Demolitionist : PlayerPawn
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Goto Spawn+1;
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Missile:
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// attacking
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XZW1 A 2;
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#### # 2;
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XZW6 XYZ 2;
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XZW7 ABC 2;
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Goto Spawn+1;
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Melee:
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// ponch
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XZW1 A 2;
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#### # 2;
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XZW8 TUVWXYZ 2;
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XZW9 ABCDEF 2;
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Goto Spawn+1;
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FastMelee:
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// ponch (fast)
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XZW1 A 1;
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#### # 2;
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XZW8 TUVWXYZ 1;
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XZW9 ABCDEF 1;
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XZW9 ABCDE 1;
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XZW9 F 2;
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Goto Spawn+1;
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Reload:
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// reload
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XZW1 A 2;
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#### # 2;
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XZW9 GHIJKLMNOPQRSTUVWXYZ 2;
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XZWA ABCDE 2;
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Goto Spawn+1;
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CheckGun:
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// speen
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XZW1 A 2;
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#### # 2;
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XZWA FGHIJKLMNOPQRSTUVWXY 2;
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Goto Spawn+1;
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StartCrouch:
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@ -1629,9 +1630,10 @@ Class Demolitionist : PlayerPawn
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XZWB ABCDEFGHIJKL 2;
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Goto Crouch+1;
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CrouchFastMelee:
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XZW7 M 1;
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XZW7 M 2;
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XZWA Z 1;
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XZWB ABCDEFGHIJKL 1;
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XZWB ABCDEFGHIJK 1;
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XZWB L 2;
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Goto Crouch+1;
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CrouchReload:
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XZW7 M 2;
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