Multiply kill scores by skill damage factor.
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3 changed files with 5 additions and 3 deletions
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@ -261,6 +261,8 @@ extend Class SWWMHandler
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lastkill[pnum] = level.maptime;
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// scoring
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int score = min(1000,int(ceil(e.Thing.GetSpawnHealth()*.05)*10));
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// skill multiplier
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score = int(score*G_SkillPropertyFloat(SKILLP_DamageFactor));
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// player score is always the same
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if ( e.Thing.player )
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{
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