Use Material in GLDEFS instead of HardwareShader+Brightmap.

This commit is contained in:
Mari the Deer 2022-12-10 12:59:40 +01:00
commit e153b9bdee
24 changed files with 345 additions and 586 deletions

View file

@ -1,11 +1,8 @@
// player
Brightmap Texture "models/DemoFace_Blank.png"
{
Map "models/DemoFace_bright.png"
}
HardwareShader Texture "models/DemoFace_Blank.png"
Material Texture "models/DemoFace_Blank.png"
{
Brightmap "models/DemoFace_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
@ -15,12 +12,9 @@ HardwareShader Texture "models/DemoFace_Blank.png"
Define "RIMFACT" = ".6"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoFace_Blink.png"
{
Map "models/DemoFace_bright.png"
}
HardwareShader Texture "models/DemoFace_Blink.png"
Material Texture "models/DemoFace_Blink.png"
{
Brightmap "models/DemoFace_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
@ -30,12 +24,9 @@ HardwareShader Texture "models/DemoFace_Blink.png"
Define "RIMFACT" = ".6"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoFace_Booty.png"
{
Map "models/DemoFace_bright.png"
}
HardwareShader Texture "models/DemoFace_Booty.png"
Material Texture "models/DemoFace_Booty.png"
{
Brightmap "models/DemoFace_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
@ -45,12 +36,9 @@ HardwareShader Texture "models/DemoFace_Booty.png"
Define "RIMFACT" = ".6"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoFace_Dead.png"
{
Map "models/DemoFace_bright.png"
}
HardwareShader Texture "models/DemoFace_Dead.png"
Material Texture "models/DemoFace_Dead.png"
{
Brightmap "models/DemoFace_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
@ -60,12 +48,9 @@ HardwareShader Texture "models/DemoFace_Dead.png"
Define "RIMFACT2" = ".6"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoFace_Default.png"
{
Map "models/DemoFace_bright.png"
}
HardwareShader Texture "models/DemoFace_Default.png"
Material Texture "models/DemoFace_Default.png"
{
Brightmap "models/DemoFace_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
@ -75,12 +60,9 @@ HardwareShader Texture "models/DemoFace_Default.png"
Define "RIMFACT" = ".6"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoFace_Dizzy.png"
{
Map "models/DemoFace_bright.png"
}
HardwareShader Texture "models/DemoFace_Dizzy.png"
Material Texture "models/DemoFace_Dizzy.png"
{
Brightmap "models/DemoFace_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
@ -90,11 +72,67 @@ HardwareShader Texture "models/DemoFace_Dizzy.png"
Define "RIMFACT2" = ".6"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoFace_Evil.png"
Material Texture "models/DemoFace_Evil.png"
{
Map "models/DemoFace_bright.png"
Brightmap "models/DemoFace_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
Texture "rimtex" "models/envmap/glss4rim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".4"
Define "RIMFACT" = ".6"
Define "RIMSTEP" = "0."
}
HardwareShader Texture "models/DemoFace_Evil.png"
Material Texture "models/DemoFace_Grin.png"
{
Brightmap "models/DemoFace_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
Texture "rimtex" "models/envmap/glss4rim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".4"
Define "RIMFACT" = ".6"
Define "RIMSTEP" = "0."
}
Material Texture "models/DemoFace_Hurt.png"
{
Brightmap "models/DemoFace_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
Texture "rimtex" "models/envmap/glss4rim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".4"
Define "RIMFACT" = ".6"
Define "RIMSTEP" = "0."
}
Material Texture "models/DemoFace_HurtLeft.png"
{
Brightmap "models/DemoFace_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
Texture "rimtex" "models/envmap/glss4rim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".4"
Define "RIMFACT" = ".6"
Define "RIMSTEP" = "0."
}
Material Texture "models/DemoFace_HurtRight.png"
{
Brightmap "models/DemoFace_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
Texture "rimtex" "models/envmap/glss4rim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".4"
Define "RIMFACT" = ".6"
Define "RIMSTEP" = "0."
}
Material Texture "models/DemoFace_Off.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
@ -105,12 +143,9 @@ HardwareShader Texture "models/DemoFace_Evil.png"
Define "RIMFACT" = ".6"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoFace_Grin.png"
{
Map "models/DemoFace_bright.png"
}
HardwareShader Texture "models/DemoFace_Grin.png"
Material Texture "models/DemoFace_Ouch.png"
{
Brightmap "models/DemoFace_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
@ -120,12 +155,9 @@ HardwareShader Texture "models/DemoFace_Grin.png"
Define "RIMFACT" = ".6"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoFace_Hurt.png"
{
Map "models/DemoFace_bright.png"
}
HardwareShader Texture "models/DemoFace_Hurt.png"
Material Texture "models/DemoFace_Sad.png"
{
Brightmap "models/DemoFace_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
@ -135,12 +167,9 @@ HardwareShader Texture "models/DemoFace_Hurt.png"
Define "RIMFACT" = ".6"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoFace_HurtLeft.png"
{
Map "models/DemoFace_bright.png"
}
HardwareShader Texture "models/DemoFace_HurtLeft.png"
Material Texture "models/DemoFace_Smug.png"
{
Brightmap "models/DemoFace_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
@ -150,12 +179,9 @@ HardwareShader Texture "models/DemoFace_HurtLeft.png"
Define "RIMFACT" = ".6"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoFace_HurtRight.png"
{
Map "models/DemoFace_bright.png"
}
HardwareShader Texture "models/DemoFace_HurtRight.png"
Material Texture "models/DemoFace_Unamused.png"
{
Brightmap "models/DemoFace_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
@ -165,8 +191,9 @@ HardwareShader Texture "models/DemoFace_HurtRight.png"
Define "RIMFACT" = ".6"
Define "RIMSTEP" = "0."
}
HardwareShader Texture "models/DemoFace_Off.png"
Material Texture "models/DemoFace_Wink.png"
{
Brightmap "models/DemoFace_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
@ -176,87 +203,9 @@ HardwareShader Texture "models/DemoFace_Off.png"
Define "RIMFACT" = ".6"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoFace_Ouch.png"
{
Map "models/DemoFace_bright.png"
}
HardwareShader Texture "models/DemoFace_Ouch.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
Texture "rimtex" "models/envmap/glss4rim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".4"
Define "RIMFACT" = ".6"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoFace_Sad.png"
{
Map "models/DemoFace_bright.png"
}
HardwareShader Texture "models/DemoFace_Sad.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
Texture "rimtex" "models/envmap/glss4rim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".4"
Define "RIMFACT" = ".6"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoFace_Smug.png"
{
Map "models/DemoFace_bright.png"
}
HardwareShader Texture "models/DemoFace_Smug.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
Texture "rimtex" "models/envmap/glss4rim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".4"
Define "RIMFACT" = ".6"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoFace_Unamused.png"
{
Map "models/DemoFace_bright.png"
}
HardwareShader Texture "models/DemoFace_Unamused.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
Texture "rimtex" "models/envmap/glss4rim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".4"
Define "RIMFACT" = ".6"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoFace_Wink.png"
{
Map "models/DemoFace_bright.png"
}
HardwareShader Texture "models/DemoFace_Wink.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
Texture "rimtex" "models/envmap/glss4rim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".4"
Define "RIMFACT" = ".6"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTags.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTags.png"
Material Texture "models/DemoTags.png"
{
Brightmap "models/DemoTags_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
@ -266,12 +215,9 @@ HardwareShader Texture "models/DemoTags.png"
Define "RIMFACT" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsBlue.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsBlue.png"
Material Texture "models/DemoTagsBlue.png"
{
Brightmap "models/DemoTags_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
@ -281,12 +227,9 @@ HardwareShader Texture "models/DemoTagsBlue.png"
Define "RIMFACT" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsCyan.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsCyan.png"
Material Texture "models/DemoTagsCyan.png"
{
Brightmap "models/DemoTags_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
@ -296,12 +239,9 @@ HardwareShader Texture "models/DemoTagsCyan.png"
Define "RIMFACT" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsDragonfly.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsDragonfly.png"
Material Texture "models/DemoTagsDragonfly.png"
{
Brightmap "models/DemoTags_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
@ -311,12 +251,9 @@ HardwareShader Texture "models/DemoTagsDragonfly.png"
Define "RIMFACT" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsGold.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsGold.png"
Material Texture "models/DemoTagsGold.png"
{
Brightmap "models/DemoTags_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
@ -326,12 +263,9 @@ HardwareShader Texture "models/DemoTagsGold.png"
Define "RIMFACT" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsMagenta.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsMagenta.png"
Material Texture "models/DemoTagsMagenta.png"
{
Brightmap "models/DemoTags_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
@ -341,12 +275,9 @@ HardwareShader Texture "models/DemoTagsMagenta.png"
Define "RIMFACT" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsOrange.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsOrange.png"
Material Texture "models/DemoTagsOrange.png"
{
Brightmap "models/DemoTags_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
@ -356,12 +287,9 @@ HardwareShader Texture "models/DemoTagsOrange.png"
Define "RIMFACT" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsPeach.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsPeach.png"
Material Texture "models/DemoTagsPeach.png"
{
Brightmap "models/DemoTags_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
@ -371,12 +299,9 @@ HardwareShader Texture "models/DemoTagsPeach.png"
Define "RIMFACT" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsPink.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsPink.png"
Material Texture "models/DemoTagsPink.png"
{
Brightmap "models/DemoTags_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
@ -386,12 +311,9 @@ HardwareShader Texture "models/DemoTagsPink.png"
Define "RIMFACT" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsPurple.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsPurple.png"
Material Texture "models/DemoTagsPurple.png"
{
Brightmap "models/DemoTags_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
@ -401,12 +323,9 @@ HardwareShader Texture "models/DemoTagsPurple.png"
Define "RIMFACT" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsRed.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsRed.png"
Material Texture "models/DemoTagsRed.png"
{
Brightmap "models/DemoTags_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
@ -416,12 +335,9 @@ HardwareShader Texture "models/DemoTagsRed.png"
Define "RIMFACT" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsViolet.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsViolet.png"
Material Texture "models/DemoTagsViolet.png"
{
Brightmap "models/DemoTags_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
@ -431,12 +347,9 @@ HardwareShader Texture "models/DemoTagsViolet.png"
Define "RIMFACT" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsWhite.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsWhite.png"
Material Texture "models/DemoTagsWhite.png"
{
Brightmap "models/DemoTags_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
@ -446,12 +359,9 @@ HardwareShader Texture "models/DemoTagsWhite.png"
Define "RIMFACT" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsYellow.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsYellow.png"
Material Texture "models/DemoTagsYellow.png"
{
Brightmap "models/DemoTags_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
@ -461,12 +371,9 @@ HardwareShader Texture "models/DemoTagsYellow.png"
Define "RIMFACT" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsBlack.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsBlack.png"
Material Texture "models/DemoTagsBlack.png"
{
Brightmap "models/DemoTags_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
@ -476,12 +383,9 @@ HardwareShader Texture "models/DemoTagsBlack.png"
Define "RIMFACT" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsRust.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsRust.png"
Material Texture "models/DemoTagsRust.png"
{
Brightmap "models/DemoTags_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
@ -491,7 +395,7 @@ HardwareShader Texture "models/DemoTagsRust.png"
Define "RIMFACT" = "1.4"
Define "RIMSTEP" = "0."
}
HardwareShader Texture "models/DemoArms.png"
Material Texture "models/DemoArms.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
@ -508,7 +412,7 @@ HardwareShader Texture "models/DemoArms.png"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP2" = "0."
}
HardwareShader Texture "models/DemoBody.png"
Material Texture "models/DemoBody.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoBody_mask.png"
@ -530,7 +434,7 @@ HardwareShader Texture "models/DemoBody.png"
Define "RIMFACT3" = ".9"
Define "RIMSTEP3" = "0."
}
HardwareShader Texture "models/DemoHead.png"
Material Texture "models/DemoHead.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoHead_mask.png"
@ -547,7 +451,7 @@ HardwareShader Texture "models/DemoHead.png"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP2" = "0."
}
HardwareShader Texture "models/DemoLegs.png"
Material Texture "models/DemoLegs.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoLegs_mask.png"
@ -569,7 +473,7 @@ HardwareShader Texture "models/DemoLegs.png"
Define "RIMFACT3" = ".9"
Define "RIMSTEP3" = "0."
}
HardwareShader Texture "models/DemoKeys.png"
Material Texture "models/DemoKeys.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoKeys_mask.png"
@ -591,7 +495,7 @@ HardwareShader Texture "models/DemoKeys.png"
Define "RIMFACT3" = ".8"
Define "RIMSTEP3" = "0."
}
HardwareShader Texture "models/DemoMisc.png"
Material Texture "models/DemoMisc.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoMisc_mask.png"
@ -613,7 +517,7 @@ HardwareShader Texture "models/DemoMisc.png"
Define "RIMFACT3" = ".8"
Define "RIMSTEP3" = "0."
}
HardwareShader Texture "models/DemoSoft.png"
Material Texture "models/DemoSoft.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoSoft_mask.png"

View file

@ -1,6 +1,6 @@
// dlc ammunition
HardwareShader Texture "models/SheenBullet.png"
Material Texture "models/SheenBullet.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/SheenBullet_mask.png"
@ -17,7 +17,7 @@ HardwareShader Texture "models/SheenBullet.png"
Define "RIMFACT2" = "1.3"
Define "RIMSTEP2" = "0."
}
HardwareShader Texture "models/SheenBullet_Fired.png"
Material Texture "models/SheenBullet_Fired.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/SheenBullet_Fired_mask.png"
@ -34,7 +34,7 @@ HardwareShader Texture "models/SheenBullet_Fired.png"
Define "RIMFACT2" = "1.3"
Define "RIMSTEP2" = "0."
}
HardwareShader Texture "models/SheenAmmoBox.png"
Material Texture "models/SheenAmmoBox.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/SheenAmmoBox_mask.png"
@ -51,12 +51,9 @@ HardwareShader Texture "models/SheenAmmoBox.png"
Define "RIMFACT2" = ".9"
Define "RIMSTEP2" = "0."
}
Brightmap Texture "models/QuadCell.png"
{
map "models/QuadCell_bright.png"
}
HardwareShader Texture "models/QuadCell.png"
Material Texture "models/QuadCell.png"
{
Brightmap "models/QuadCell_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/QuadCell_mask.png"
Texture "envtex" "models/envmap/lavaenv.png"
@ -72,7 +69,7 @@ HardwareShader Texture "models/QuadCell.png"
Define "RIMFACT2" = ".9"
Define "RIMSTEP2" = ".2"
}
HardwareShader Texture "models/QuadCell_Used.png"
Material Texture "models/QuadCell_Used.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/QuadCell_mask.png"

View file

@ -1,6 +1,6 @@
// itamex hammer
HardwareShader Texture "models/CombatHammer.png"
Material Texture "models/CombatHammer.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/CombatHammer_mask.png"

View file

@ -1,15 +1,12 @@
// mortal rifle
Brightmap Texture "models/MortalSight.png"
{
Map "brightmaps/fullbright.png"
}
HardwareShader Texture "models/MortalSight.png"
Material Texture "models/MortalSight.png"
{
Brightmap "brightmaps/fullbright.png"
Shader "shaders/glsl/Overbright.fp"
Define "OVERFACT" = "4."
}
HardwareShader Texture "models/MortalRifle.png"
Material Texture "models/MortalRifle.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/MortalRifle_mask.png"
@ -23,16 +20,9 @@ HardwareShader Texture "models/MortalRifle.png"
Define "RIMSTEP" = ".2"
Define "ENV_TWOLAYER"
}
Brightmap Texture "models/MortalMag.png"
{
Map "models/MortalMag_bright.png"
}
Brightmap Texture "models/MortalMag_Empty.png"
{
Map "models/MortalMag_bright.png"
}
HardwareShader Texture "models/MortalMag.png"
Material Texture "models/MortalMag.png"
{
Brightmap "models/MortalMag_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/MortalMag_mask.png"
Texture "envtex" "models/envmap/leadenv.png"
@ -45,8 +35,9 @@ HardwareShader Texture "models/MortalMag.png"
Define "RIMSTEP" = ".2"
Define "ENV_TWOLAYER"
}
HardwareShader Texture "models/MortalMag_Empty.png"
Material Texture "models/MortalMag_Empty.png"
{
Brightmap "models/MortalMag_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/MortalMag_Empty_mask.png"
Texture "envtex" "models/envmap/leadenv.png"
@ -56,7 +47,7 @@ HardwareShader Texture "models/MortalMag_Empty.png"
Define "RIMFACT" = "1.2"
Define "RIMSTEP" = ".2"
}
HardwareShader Texture "models/MortalRound.png"
Material Texture "models/MortalRound.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/MortalRound_mask.png"
@ -64,7 +55,7 @@ HardwareShader Texture "models/MortalRound.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
}
HardwareShader Texture "models/MortalRound_Used.png"
Material Texture "models/MortalRound_Used.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/MortalRound_mask.png"
@ -72,36 +63,30 @@ HardwareShader Texture "models/MortalRound_Used.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
}
Brightmap Texture "models/MortalGrenade.png"
{
Map "models/MortalGrenade_bright.png"
}
Brightmap Texture "models/MortalGrenade_Used.png"
{
Map "models/MortalGrenade_bright.png"
}
HardwareShader Texture "models/MortalGrenade.png"
Material Texture "models/MortalGrenade.png"
{
Brightmap "models/MortalGrenade_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/MortalGrenade_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
}
HardwareShader Texture "models/MortalGrenade_Used.png"
Material Texture "models/MortalGrenade_Used.png"
{
Brightmap "models/MortalGrenade_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/MortalGrenade_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
}
HardwareShader Texture "models/MortalLED.png"
Material Texture "models/MortalLED.png"
{
Shader "shaders/glsl/CanvasProxy.fp"
Texture "scrtex" "MORTLED1"
}
HardwareShader Texture "models/MortalLED2.png"
Material Texture "models/MortalLED2.png"
{
Shader "shaders/glsl/CanvasProxy.fp"
Texture "scrtex" "MORTLED2"

View file

@ -1,7 +1,8 @@
// plasma blaster
HardwareShader Texture "models/PlasmaBlast.png"
Material Texture "models/PlasmaBlast.png"
{
Brightmap "models/PlasmaBlast_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/PlasmaBlast_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
@ -11,16 +12,12 @@ HardwareShader Texture "models/PlasmaBlast.png"
Define "RIMFACT" = "1."
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/PlasmaBlast.png"
{
Map "models/PlasmaBlast_bright.png"
}
HardwareShader Texture "models/PlasmaLED.png"
Material Texture "models/PlasmaLED.png"
{
Shader "shaders/glsl/CanvasProxy.fp"
Texture "scrtex" "PLASBLED"
}
HardwareShader Texture "models/PlasmaBlast_1st.png"
Material Texture "models/PlasmaBlast_1st.png"
{
Shader "shaders/glsl/PlasmaBlast.fp"
Texture "masktex" "models/PlasmaBlast_mask.png"

View file

@ -1,6 +1,6 @@
// quadravol
HardwareShader Texture "models/Quadravol.png"
Material Texture "models/Quadravol.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/Quadravol_mask.png"
@ -17,7 +17,7 @@ HardwareShader Texture "models/Quadravol.png"
Define "RIMFACT2" = ".9"
Define "RIMSTEP2" = ".2"
}
HardwareShader Texture "models/QuadLED.png"
Material Texture "models/QuadLED.png"
{
Shader "shaders/glsl/CanvasProxy.fp"
Texture "scrtex" "QUADRLED"

View file

@ -1,6 +1,6 @@
// sheen hmg
HardwareShader Texture "models/SheenHMG.png"
Material Texture "models/SheenHMG.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/SheenHMG_mask.png"
@ -17,12 +17,12 @@ HardwareShader Texture "models/SheenHMG.png"
Define "RIMFACT2" = ".4"
Define "RIMSTEP2" = ".2"
}
HardwareShader Texture "models/SheenLED.png"
Material Texture "models/SheenLED.png"
{
Shader "shaders/glsl/CanvasProxy.fp"
Texture "scrtex" "SHEENLED"
}
PointLight SHEENTLIGHT
{
Color 1.0 0.7 0.2

View file

@ -1,6 +1,6 @@
// base envmaps
HardwareShader Texture "models/envmap/blodenv.png"
Material Texture "models/envmap/blodenv.png"
{
Shader "shaders/glsl/Envmap.fp"
Texture "rimtex" "models/envmap/blodrim.png"
@ -9,13 +9,13 @@ HardwareShader Texture "models/envmap/blodenv.png"
Define "RIMFACT" = "1.5"
Define "RIMSTEP" = ".35"
}
HardwareShader Texture "models/envmap/bluenv.png"
Material Texture "models/envmap/bluenv.png"
{
Shader "shaders/glsl/Envmap.fp"
Texture "rimtex" "models/envmap/blurim.png"
Define "RIM_LIGHTING"
}
HardwareShader Texture "models/envmap/darkenv.png"
Material Texture "models/envmap/darkenv.png"
{
Shader "shaders/glsl/Envmap.fp"
Texture "rimtex" "models/envmap/darkrim.png"
@ -23,80 +23,80 @@ HardwareShader Texture "models/envmap/darkenv.png"
Define "ENVFACT" = ".3"
Define "RIMFACT" = "1.1"
}
HardwareShader Texture "models/envmap/dekaenv.png"
Material Texture "models/envmap/dekaenv.png"
{
Shader "shaders/glsl/Envmap.fp"
Texture "rimtex" "models/envmap/dekarim.png"
Define "RIM_LIGHTING"
}
HardwareShader Texture "models/envmap/ekaenv.png"
Material Texture "models/envmap/ekaenv.png"
{
Shader "shaders/glsl/Envmap.fp"
Texture "rimtex" "models/envmap/ekarim.png"
Define "RIM_LIGHTING"
}
HardwareShader Texture "models/envmap/glassenv.png"
Material Texture "models/envmap/glassenv.png"
{
Shader "shaders/glsl/Envmap.fp"
Texture "rimtex" "models/envmap/glassrim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".5"
}
HardwareShader Texture "models/envmap/glss2env.png"
Material Texture "models/envmap/glss2env.png"
{
Shader "shaders/glsl/Envmap.fp"
Texture "rimtex" "models/envmap/glss2rim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".5"
}
HardwareShader Texture "models/envmap/glss3env.png"
Material Texture "models/envmap/glss3env.png"
{
Shader "shaders/glsl/Envmap.fp"
Texture "rimtex" "models/envmap/glss3rim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".5"
}
HardwareShader Texture "models/envmap/glss4env.png"
Material Texture "models/envmap/glss4env.png"
{
Shader "shaders/glsl/Envmap.fp"
Texture "rimtex" "models/envmap/glss4rim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".5"
}
HardwareShader Texture "models/envmap/glss5env.png"
Material Texture "models/envmap/glss5env.png"
{
Shader "shaders/glsl/Envmap.fp"
Texture "rimtex" "models/envmap/glss5rim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".5"
}
HardwareShader Texture "models/envmap/glss6env.png"
Material Texture "models/envmap/glss6env.png"
{
Shader "shaders/glsl/Envmap.fp"
Texture "rimtex" "models/envmap/glss6rim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".5"
}
HardwareShader Texture "models/envmap/goldenv.png"
Material Texture "models/envmap/goldenv.png"
{
Shader "shaders/glsl/Envmap.fp"
Texture "rimtex" "models/envmap/goldrim.png"
Define "RIM_LIGHTING"
}
HardwareShader Texture "models/envmap/greenenv.png"
Material Texture "models/envmap/greenenv.png"
{
Shader "shaders/glsl/Envmap.fp"
Texture "rimtex" "models/envmap/greenrim.png"
Define "RIM_LIGHTING"
}
HardwareShader Texture "models/envmap/iceenv.png"
Material Texture "models/envmap/iceenv.png"
{
Shader "shaders/glsl/Envmap.fp"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".6"
}
HardwareShader Texture "models/envmap/kinyenv.png"
Material Texture "models/envmap/kinyenv.png"
{
Shader "shaders/glsl/Envmap.fp"
Texture "rimtex" "models/envmap/kinyrim.png"
@ -104,7 +104,7 @@ HardwareShader Texture "models/envmap/kinyenv.png"
Define "RIMFACT" = "1.5"
Define "RIMSTEP" = "0."
}
HardwareShader Texture "models/envmap/lavaenv.png"
Material Texture "models/envmap/lavaenv.png"
{
Shader "shaders/glsl/Envmap.fp"
Texture "rimtex" "models/envmap/lavarim.png"
@ -112,13 +112,13 @@ HardwareShader Texture "models/envmap/lavaenv.png"
Define "RIMFACT" = "1.5"
Define "RIMSTEP" = ".35"
}
HardwareShader Texture "models/envmap/leadenv.png"
Material Texture "models/envmap/leadenv.png"
{
Shader "shaders/glsl/Envmap.fp"
Texture "rimtex" "models/envmap/leadrim.png"
Define "RIM_LIGHTING"
}
HardwareShader Texture "models/envmap/nokrenv.png"
Material Texture "models/envmap/nokrenv.png"
{
Shader "shaders/glsl/Envmap.fp"
Texture "rimtex" "models/envmap/nokrrim.png"
@ -126,62 +126,62 @@ HardwareShader Texture "models/envmap/nokrenv.png"
Define "RIMFACT" = "1.5"
Define "RIMSTEP" = "0."
}
HardwareShader Texture "models/envmap/nukenv.png"
Material Texture "models/envmap/nukenv.png"
{
Shader "shaders/glsl/Envmap.fp"
Texture "rimtex" "models/envmap/nukrim.png"
Define "RIM_LIGHTING"
Define "RIMSTEP" = ".25"
}
HardwareShader Texture "models/envmap/ockoenv.png"
Material Texture "models/envmap/ockoenv.png"
{
Shader "shaders/glsl/Envmap.fp"
Texture "rimtex" "models/envmap/ockorim.png"
Define "RIM_LIGHTING"
}
HardwareShader Texture "models/envmap/pronoenv.png"
Material Texture "models/envmap/pronoenv.png"
{
Shader "shaders/glsl/Envmap.fp"
Texture "rimtex" "models/envmap/pronorim.png"
Define "RIM_LIGHTING"
}
HardwareShader Texture "models/envmap/puroenv.png"
Material Texture "models/envmap/puroenv.png"
{
Shader "shaders/glsl/Envmap.fp"
Texture "rimtex" "models/envmap/purorim.png"
Define "RIM_LIGHTING"
}
HardwareShader Texture "models/envmap/purpenv.png"
Material Texture "models/envmap/purpenv.png"
{
Shader "shaders/glsl/Envmap.fp"
Texture "rimtex" "models/envmap/purprim.png"
Define "RIM_LIGHTING"
}
HardwareShader Texture "models/envmap/redenv.png"
Material Texture "models/envmap/redenv.png"
{
Shader "shaders/glsl/Envmap.fp"
Texture "rimtex" "models/envmap/redrim.png"
Define "RIM_LIGHTING"
}
HardwareShader Texture "models/envmap/reflenv.png"
Material Texture "models/envmap/reflenv.png"
{
Shader "shaders/glsl/Envmap.fp"
Texture "rimtex" "models/envmap/reflrim.png"
Define "RIM_LIGHTING"
}
HardwareShader Texture "models/envmap/rfl2env.png"
Material Texture "models/envmap/rfl2env.png"
{
Shader "shaders/glsl/Envmap.fp"
Texture "rimtex" "models/envmap/rfl2rim.png"
Define "RIM_LIGHTING"
}
HardwareShader Texture "models/envmap/silverenv.png"
Material Texture "models/envmap/silverenv.png"
{
Shader "shaders/glsl/Envmap.fp"
Texture "rimtex" "models/envmap/silverrim.png"
Define "RIM_LIGHTING"
}
HardwareShader Texture "models/envmap/tarenv.png"
Material Texture "models/envmap/tarenv.png"
{
Shader "shaders/glsl/Envmap.fp"
Texture "rimtex" "models/envmap/tarrim.png"
@ -189,26 +189,26 @@ HardwareShader Texture "models/envmap/tarenv.png"
Define "RIMFACT" = "1.5"
Define "RIMSTEP" = ".25"
}
HardwareShader Texture "models/envmap/telenv.png"
Material Texture "models/envmap/telenv.png"
{
Shader "shaders/glsl/Envmap.fp"
Texture "rimtex" "models/envmap/telrim.png"
Define "RIM_LIGHTING"
}
HardwareShader Texture "models/envmap/watrenv.png"
Material Texture "models/envmap/watrenv.png"
{
Shader "shaders/glsl/Envmap.fp"
Texture "rimtex" "models/envmap/watrrim.png"
Define "RIM_LIGHTING"
}
HardwareShader Texture "ERRORENV"
Material Texture "ERRORENV"
{
Shader "shaders/glsl/Envmap.fp"
Texture "rimtex" "models/envmap/redrim.png"
Define "RIM_LIGHTING"
Define "AMBIENT_GLOW"
}
HardwareShader Texture "BARRIENV"
Material Texture "BARRIENV"
{
Shader "shaders/glsl/Envmap.fp"
Texture "rimtex" "models/envmap/glss3rim.png"

View file

@ -1,6 +1,6 @@
// ammunition
HardwareShader Texture "models/ExplodiumBullet.png"
Material Texture "models/ExplodiumBullet.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/ExplodiumBullet_mask.png"
@ -11,7 +11,7 @@ HardwareShader Texture "models/ExplodiumBullet.png"
Define "RIMFACT" = ".9"
Define "RIMSTEP" = ".2"
}
HardwareShader Texture "models/ExplodiumCasing.png"
Material Texture "models/ExplodiumCasing.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/ExplodiumCasing_mask.png"
@ -21,7 +21,7 @@ HardwareShader Texture "models/ExplodiumCasing.png"
Define "ENVFACT" = ".4"
Define "RIMFACT" = ".8"
}
HardwareShader Texture "models/ExplodiumCasing_Used.png"
Material Texture "models/ExplodiumCasing_Used.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/ExplodiumCasing_Used_mask.png"
@ -31,7 +31,7 @@ HardwareShader Texture "models/ExplodiumCasing_Used.png"
Define "ENVFACT" = ".4"
Define "RIMFACT" = ".8"
}
HardwareShader Texture "models/Shell_Normal.png"
Material Texture "models/Shell_Normal.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/Shell_Normal_mask.png"
@ -41,7 +41,7 @@ HardwareShader Texture "models/Shell_Normal.png"
Define "ENVFACT" = ".4"
Define "RIMFACT" = ".8"
}
HardwareShader Texture "models/Shell_Normal_Used.png"
Material Texture "models/Shell_Normal_Used.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/Shell_Normal_Used_mask.png"
@ -51,7 +51,7 @@ HardwareShader Texture "models/Shell_Normal_Used.png"
Define "ENVFACT" = ".4"
Define "RIMFACT" = ".8"
}
HardwareShader Texture "models/Shell_Gold.png"
Material Texture "models/Shell_Gold.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/Shell_Gold_mask.png"
@ -66,7 +66,7 @@ HardwareShader Texture "models/Shell_Gold.png"
Define "ENVFACT2" = ".6"
Define "RIMFACT2" = ".9"
}
HardwareShader Texture "models/Shell_Gold_Used.png"
Material Texture "models/Shell_Gold_Used.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/Shell_Gold_Used_mask.png"
@ -81,7 +81,7 @@ HardwareShader Texture "models/Shell_Gold_Used.png"
Define "ENVFACT2" = ".6"
Define "RIMFACT2" = ".9"
}
HardwareShader Texture "models/EvisceratorShell.png"
Material Texture "models/EvisceratorShell.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/EvisceratorShell_mask.png"
@ -92,7 +92,7 @@ HardwareShader Texture "models/EvisceratorShell.png"
Define "RIMFACT" = ".9"
Define "RIMSTEP" = "0."
}
HardwareShader Texture "models/HellblazerMissile.png"
Material Texture "models/HellblazerMissile.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/HellblazerMissile_mask.png"
@ -103,12 +103,9 @@ HardwareShader Texture "models/HellblazerMissile.png"
Define "RIMFACT" = ".4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/SparksterAmmo.png"
{
map "models/SparksterAmmo_bright.png"
}
HardwareShader Texture "models/SparksterAmmo.png"
Material Texture "models/SparksterAmmo.png"
{
Brightmap "models/SparksterAmmo_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/SparksterAmmo_mask.png"
Texture "envtex" "models/envmap/dekaenv.png"
@ -117,7 +114,7 @@ HardwareShader Texture "models/SparksterAmmo.png"
Define "ENVFACT" = ".75"
Define "RIMFACT" = ".9"
}
HardwareShader Texture "models/SilverBulletAmmo.png"
Material Texture "models/SilverBulletAmmo.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/SilverBulletAmmo_mask.png"
@ -139,7 +136,7 @@ HardwareShader Texture "models/SilverBulletAmmo.png"
Define "RIMFACT3" = ".9"
Define "RIMSTEP3" = ".2"
}
HardwareShader Texture "models/SilverBulletAmmo_Empty.png"
Material Texture "models/SilverBulletAmmo_Empty.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/SilverBulletAmmo_Empty_mask.png"
@ -150,7 +147,7 @@ HardwareShader Texture "models/SilverBulletAmmo_Empty.png"
Define "RIMFACT" = ".8"
Define "RIMSTEP" = "0."
}
HardwareShader Texture "models/SilverBulletBullet.png"
Material Texture "models/SilverBulletBullet.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/SilverBulletBullet_mask.png"
@ -166,7 +163,7 @@ HardwareShader Texture "models/SilverBulletBullet.png"
Define "RIMFACT2" = ".9"
Define "RIMSTEP2" = ".2"
}
HardwareShader Texture "models/SilverBulletBullet_Used.png"
Material Texture "models/SilverBulletBullet_Used.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/SilverBulletBullet_Used_mask.png"
@ -182,7 +179,7 @@ HardwareShader Texture "models/SilverBulletBullet_Used.png"
Define "RIMFACT2" = ".9"
Define "RIMSTEP2" = ".2"
}
HardwareShader Texture "models/CandyBullet.png"
Material Texture "models/CandyBullet.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/ExplodiumBullet_mask.png"
@ -193,7 +190,7 @@ HardwareShader Texture "models/CandyBullet.png"
Define "RIMFACT" = ".4"
Define "RIMSTEP" = "0."
}
HardwareShader Texture "models/CandyCasing.png"
Material Texture "models/CandyCasing.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/ExplodiumCasing_mask.png"
@ -203,7 +200,7 @@ HardwareShader Texture "models/CandyCasing.png"
Define "ENVFACT" = ".4"
Define "RIMFACT" = ".8"
}
HardwareShader Texture "models/CandyCasing_Used.png"
Material Texture "models/CandyCasing_Used.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/ExplodiumCasing_Used_mask.png"
@ -213,12 +210,9 @@ HardwareShader Texture "models/CandyCasing_Used.png"
Define "ENVFACT" = ".4"
Define "RIMFACT" = ".8"
}
Brightmap Texture "models/YnykronAmmo.png"
{
map "models/YnykronAmmo_bright.png"
}
HardwareShader Texture "models/YnykronAmmo.png"
Material Texture "models/YnykronAmmo.png"
{
Brightmap "models/YnykronAmmo_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/YnykronAmmo_mask.png"
Texture "envtex" "models/envmap/leadenv.png"
@ -239,12 +233,9 @@ HardwareShader Texture "models/YnykronAmmo.png"
Define "RIMFACT3" = "1.1"
Define "RIMSTEP3" = ".2"
}
Brightmap Texture "models/YnykronRod.png"
{
map "models/YnykronRod_bright.png"
}
HardwareShader Texture "models/YnykronRod.png"
Material Texture "models/YnykronRod.png"
{
Brightmap "models/YnykronRod_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/YnykronRod_mask.png"
Texture "envtex" "models/envmap/puroenv.png"
@ -254,24 +245,9 @@ HardwareShader Texture "models/YnykronRod.png"
Define "RIMFACT" = "1.1"
Define "RIMSTEP" = ".2"
}
Brightmap Texture "models/Fabricator.png"
{
map "models/Fabricator_bright.png"
}
Brightmap Texture "models/Fabricator_Tier2.png"
{
map "models/Fabricator_bright.png"
}
Brightmap Texture "models/Fabricator_Tier3.png"
{
map "models/Fabricator_bright.png"
}
Brightmap Texture "models/Fabricator_Tier4.png"
{
map "models/Fabricator_bright.png"
}
HardwareShader Texture "models/Fabricator.png"
Material Texture "models/Fabricator.png"
{
Brightmap "models/Fabricator_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/Fabricator_mask.png"
Texture "envtex" "models/envmap/silverenv.png"
@ -280,8 +256,9 @@ HardwareShader Texture "models/Fabricator.png"
Define "ENVFACT" = ".6"
Define "RIMFACT" = ".8"
}
HardwareShader Texture "models/Fabricator_Tier2.png"
Material Texture "models/Fabricator_Tier2.png"
{
Brightmap "models/Fabricator_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/Fabricator_mask.png"
Texture "envtex" "models/envmap/silverenv.png"
@ -290,8 +267,9 @@ HardwareShader Texture "models/Fabricator_Tier2.png"
Define "ENVFACT" = ".6"
Define "RIMFACT" = ".8"
}
HardwareShader Texture "models/Fabricator.png"
Material Texture "models/Fabricator_Tier3.png"
{
Brightmap "models/Fabricator_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/Fabricator_mask.png"
Texture "envtex" "models/envmap/silverenv.png"
@ -300,8 +278,9 @@ HardwareShader Texture "models/Fabricator.png"
Define "ENVFACT" = ".6"
Define "RIMFACT" = ".8"
}
HardwareShader Texture "models/Fabricator_Tier4.png"
Material Texture "models/Fabricator_Tier4.png"
{
Brightmap "models/Fabricator_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/Fabricator_mask.png"
Texture "envtex" "models/envmap/goldenv.png"
@ -310,28 +289,9 @@ HardwareShader Texture "models/Fabricator_Tier4.png"
Define "ENVFACT" = ".8"
Define "RIMFACT" = ".9"
}
Brightmap Texture "models/Embiggener.png"
{
map "models/Embiggener_bright.png"
}
Brightmap Texture "models/Embiggener_Tier2.png"
{
map "models/Embiggener_bright.png"
}
Brightmap Texture "models/Embiggener_Tier3.png"
{
map "models/Embiggener_bright.png"
}
Brightmap Texture "models/Embiggener_Tier4.png"
{
map "models/Embiggener_bright.png"
}
Brightmap Texture "models/Embiggener_Tier5.png"
{
map "models/Embiggener_bright.png"
}
HardwareShader Texture "models/Embiggener.png"
Material Texture "models/Embiggener.png"
{
Brightmap "models/Embiggener_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/Embiggener_mask.png"
Texture "envtex" "models/envmap/redenv.png"
@ -340,8 +300,9 @@ HardwareShader Texture "models/Embiggener.png"
Define "ENVFACT" = ".6"
Define "RIMFACT" = ".9"
}
HardwareShader Texture "models/Embiggener_Tier2.png"
Material Texture "models/Embiggener_Tier2.png"
{
Brightmap "models/Embiggener_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/Embiggener_mask.png"
Texture "envtex" "models/envmap/greenenv.png"
@ -350,8 +311,9 @@ HardwareShader Texture "models/Embiggener_Tier2.png"
Define "ENVFACT" = ".6"
Define "RIMFACT" = ".9"
}
HardwareShader Texture "models/Embiggener_Tier3.png"
Material Texture "models/Embiggener_Tier3.png"
{
Brightmap "models/Embiggener_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/Embiggener_mask.png"
Texture "envtex" "models/envmap/bluenv.png"
@ -360,8 +322,9 @@ HardwareShader Texture "models/Embiggener_Tier3.png"
Define "ENVFACT" = ".6"
Define "RIMFACT" = ".9"
}
HardwareShader Texture "models/Embiggener_Tier4.png"
Material Texture "models/Embiggener_Tier4.png"
{
Brightmap "models/Embiggener_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/Embiggener_mask.png"
Texture "envtex" "models/envmap/purpenv.png"
@ -370,8 +333,9 @@ HardwareShader Texture "models/Embiggener_Tier4.png"
Define "ENVFACT" = ".6"
Define "RIMFACT" = ".9"
}
HardwareShader Texture "models/Embiggener_Tier5.png"
Material Texture "models/Embiggener_Tier5.png"
{
Brightmap "models/Embiggener_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/Embiggener_mask.png"
Texture "envtex" "models/envmap/iceenv.png"

View file

@ -1,10 +1,10 @@
// collectibles and more
Brightmap Texture "models/SayaBean.png"
Material Texture "models/SayaBean.png"
{
Map "models/SayaBean_bright.png"
Brightmap "models/SayaBean_bright.png"
}
HardwareShader Texture "models/SayasMug.png"
Material Texture "models/SayasMug.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/SayasMug_mask.png"
@ -15,32 +15,29 @@ HardwareShader Texture "models/SayasMug.png"
Define "RIMFACT" = ".8"
Define "RIMSTEP" = ".4"
}
Brightmap Texture "models/DemoPlush.png"
Material Texture "models/DemoPlush.png"
{
Map "models/DemoPlush_bright.png"
Brightmap "models/DemoPlush_bright.png"
}
Brightmap Texture "models/DemoPlush2.png"
Material Texture "models/DemoPlush2.png"
{
Map "models/DemoPlush2_bright.png"
Brightmap "models/DemoPlush2_bright.png"
}
Brightmap Texture "models/KirinPlush.png"
Material Texture "models/KirinPlush.png"
{
Map "models/KirinPlush_bright.png"
Brightmap "models/KirinPlush_bright.png"
}
HardwareShader Texture "models/PerfectlyGeneric.png"
Material Texture "models/PerfectlyGeneric.png"
{
Shader "shaders/glsl/PerfectlyGeneric.fp"
}
Brightmap Texture "models/MothPlush.png"
Material Texture "models/MothPlush.png"
{
Map "models/MothPlush_bright.png"
Brightmap "models/MothPlush_bright.png"
}
Brightmap Texture "models/Chancebox.png"
{
map "models/Chancebox_bright.png"
}
HardwareShader Texture "models/Chancebox.png"
Material Texture "models/Chancebox.png"
{
Brightmap "models/Chancebox_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/Chancebox_mask.png"
Texture "envtex" "models/envmap/silverenv.png"

View file

@ -1,128 +1,89 @@
// keys
Brightmap Texture "models/DoomRedKey.png"
{
map "models/DoomKey_bright.png"
}
Brightmap Texture "models/DoomYellowKey.png"
{
map "models/DoomKey_bright.png"
}
Brightmap Texture "models/DoomBlueKey.png"
{
map "models/DoomKey_bright.png"
}
Brightmap Texture "models/DoomGreenKey.png"
{
map "models/DoomKey_bright.png"
}
Brightmap Texture "models/DoomOrangeKey.png"
{
map "models/DoomKey_bright.png"
}
Brightmap Texture "models/DoomBlackKey.png"
{
map "models/DoomKey_bright.png"
}
Brightmap Texture "models/DoomWhiteKey.png"
{
map "models/DoomKey_bright.png"
}
Brightmap Texture "models/DoomSilverKey.png"
{
map "models/DoomKey_bright.png"
}
HardwareShader Texture "models/DoomRedKey.png"
Material Texture "models/DoomRedKey.png"
{
Brightmap "models/DoomKey_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DoomKey_mask.png"
Texture "envtex" "models/envmap/redenv.png"
Texture "rimtex" "models/envmap/redrim.png"
Define "RIM_LIGHTING"
}
HardwareShader Texture "models/DoomYellowKey.png"
Material Texture "models/DoomYellowKey.png"
{
Brightmap "models/DoomKey_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DoomKey_mask.png"
Texture "envtex" "models/envmap/goldenv.png"
Texture "rimtex" "models/envmap/goldrim.png"
Define "RIM_LIGHTING"
}
HardwareShader Texture "models/DoomBlueKey.png"
Material Texture "models/DoomBlueKey.png"
{
Brightmap "models/DoomKey_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DoomKey_mask.png"
Texture "envtex" "models/envmap/bluenv.png"
Texture "rimtex" "models/envmap/blurim.png"
Define "RIM_LIGHTING"
}
HardwareShader Texture "models/DoomGreenKey.png"
Material Texture "models/DoomGreenKey.png"
{
Brightmap "models/DoomKey_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DoomKey_mask.png"
Texture "envtex" "models/envmap/greenenv.png"
Texture "rimtex" "models/envmap/greenrim.png"
Define "RIM_LIGHTING"
}
HardwareShader Texture "models/DoomOrangeKey.png"
Material Texture "models/DoomOrangeKey.png"
{
Brightmap "models/DoomKey_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DoomKey_mask.png"
Texture "envtex" "models/envmap/goldenv.png"
Texture "rimtex" "models/envmap/goldrim.png"
Define "RIM_LIGHTING"
}
HardwareShader Texture "models/DoomBlackKey.png"
Material Texture "models/DoomBlackKey.png"
{
Brightmap "models/DoomKey_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DoomKey_mask.png"
Texture "envtex" "models/envmap/leadenv.png"
Texture "rimtex" "models/envmap/leadrim.png"
Define "RIM_LIGHTING"
}
HardwareShader Texture "models/DoomWhiteKey.png"
Material Texture "models/DoomWhiteKey.png"
{
Brightmap "models/DoomKey_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DoomKey_mask.png"
Texture "envtex" "models/envmap/silverenv.png"
Texture "rimtex" "models/envmap/silverrim.png"
Define "RIM_LIGHTING"
}
HardwareShader Texture "models/DoomSilverKey.png"
Material Texture "models/DoomSilverKey.png"
{
Brightmap "models/DoomKey_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DoomKey_mask.png"
Texture "envtex" "models/envmap/silverenv.png"
Texture "rimtex" "models/envmap/silverrim.png"
Define "RIM_LIGHTING"
}
Brightmap Texture "models/DoomKeyLight.png"
Material Texture "models/DoomKeyLight.png"
{
Map "brightmaps/Fullbright.png"
Brightmap "brightmaps/Fullbright.png"
}
HardwareShader Texture "models/DoomKeyLight3.png"
Material Texture "models/DoomKeyLight3.png"
{
Shader "shaders/glsl/KeyBlink.fp"
}
Brightmap Texture "models/DoomRedSkull.png"
{
map "models/DoomSkull_bright.png"
}
Brightmap Texture "models/DoomBlueSkull.png"
{
map "models/DoomSkull_bright.png"
}
Brightmap Texture "models/DoomYellowSkull.png"
{
map "models/DoomSkull_bright.png"
}
Brightmap Texture "models/DoomPurpleSkull.png"
{
map "models/DoomSkull_bright.png"
}
HardwareShader Texture "models/DoomRedSkull.png"
Material Texture "models/DoomRedSkull.png"
{
Brightmap "models/DoomSkull_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DoomSkull_mask.png"
Texture "envtex" "models/envmap/redenv.png"
@ -130,8 +91,9 @@ HardwareShader Texture "models/DoomRedSkull.png"
Define "RIM_LIGHTING"
Define "RIMSTEP" = ".2"
}
HardwareShader Texture "models/DoomBlueSkull.png"
Material Texture "models/DoomBlueSkull.png"
{
Brightmap "models/DoomSkull_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DoomSkull_mask.png"
Texture "envtex" "models/envmap/bluenv.png"
@ -139,8 +101,9 @@ HardwareShader Texture "models/DoomBlueSkull.png"
Define "RIM_LIGHTING"
Define "RIMSTEP" = ".2"
}
HardwareShader Texture "models/DoomYellowSkull.png"
Material Texture "models/DoomYellowSkull.png"
{
Brightmap "models/DoomSkull_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DoomSkull_mask.png"
Texture "envtex" "models/envmap/goldenv.png"
@ -148,8 +111,9 @@ HardwareShader Texture "models/DoomYellowSkull.png"
Define "RIM_LIGHTING"
Define "RIMSTEP" = ".2"
}
HardwareShader Texture "models/DoomPurpleSkull.png"
Material Texture "models/DoomPurpleSkull.png"
{
Brightmap "models/DoomSkull_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DoomSkull_mask.png"
Texture "envtex" "models/envmap/purpenv.png"

View file

@ -1,27 +1,8 @@
// various pickups
Brightmap Texture "models/Nugget_Armor.png"
{
map "models/Nugget_mask.png"
}
Brightmap Texture "models/Nugget.png"
{
map "models/Nugget_mask.png"
}
Brightmap Texture "models/TetraHealth.png"
{
map "models/TetraHealth_mask.png"
}
Brightmap Texture "models/CubeHealth.png"
{
map "models/CubeHealth_mask.png"
}
Brightmap Texture "models/Refresher.png"
{
map "models/Refresher_mask.png"
}
HardwareShader Texture "models/Nugget_Armor.png"
Material Texture "models/Nugget_Armor.png"
{
Brightmap "models/Nugget_mask.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/Nugget_mask.png"
Texture "envtex" "models/envmap/greenenv.png"
@ -29,8 +10,9 @@ HardwareShader Texture "models/Nugget_Armor.png"
Define "RIM_LIGHTING"
Define "RIMSTEP" = ".2"
}
HardwareShader Texture "models/Nugget.png"
Material Texture "models/Nugget.png"
{
Brightmap "models/Nugget_mask.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/Nugget_mask.png"
Texture "envtex" "models/envmap/bluenv.png"
@ -38,31 +20,34 @@ HardwareShader Texture "models/Nugget.png"
Define "RIM_LIGHTING"
Define "RIMSTEP" = ".2"
}
HardwareShader Texture "models/TetraHealth.png"
Material Texture "models/TetraHealth.png"
{
Brightmap "models/TetraHealth_mask.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/TetraHealth_mask.png"
Texture "envtex" "models/envmap/bluenv.png"
Texture "rimtex" "models/envmap/blurim.png"
Define "RIM_LIGHTING"
}
HardwareShader Texture "models/CubeHealth.png"
Material Texture "models/CubeHealth.png"
{
Brightmap "models/CubeHealth_mask.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/CubeHealth_mask.png"
Texture "envtex" "models/envmap/bluenv.png"
Texture "rimtex" "models/envmap/blurim.png"
Define "RIM_LIGHTING"
}
HardwareShader Texture "models/Refresher.png"
Material Texture "models/Refresher.png"
{
Brightmap "models/Refresher_mask.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/Refresher_mask.png"
Texture "envtex" "models/envmap/purpenv.png"
Texture "rimtex" "models/envmap/purprim.png"
Define "RIM_LIGHTING"
}
HardwareShader Texture "models/BlastSuit.png"
Material Texture "models/BlastSuit.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/BlastSuit_mask.png"
@ -70,7 +55,7 @@ HardwareShader Texture "models/BlastSuit.png"
Texture "rimtex" "models/envmap/ekarim.png"
Define "RIM_LIGHTING"
}
HardwareShader Texture "models/WarArmor.png"
Material Texture "models/WarArmor.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/WarArmor_mask.png"
@ -78,56 +63,50 @@ HardwareShader Texture "models/WarArmor.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
}
Brightmap Texture "models/GhostArtifact.png"
{
Map "models/GhostArtifact_bright.png"
DisableFullbright
}
HardwareShader Texture "models/GhostArtifact.png"
Material Texture "models/GhostArtifact.png"
{
Brightmap "models/GhostArtifact_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/GhostArtifact_mask.png"
Texture "envtex" "models/envmap/leadenv.png"
Texture "rimtex" "models/envmap/leadrim.png"
Define "RIM_LIGHTING"
}
Brightmap Texture "models/Gravity.png"
{
Map "models/Gravity_bright.png"
DisableFullbright
}
HardwareShader Texture "models/Gravity.png"
Material Texture "models/Gravity.png"
{
Brightmap "models/Gravity_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/Gravity_mask.png"
Texture "envtex" "models/envmap/ekaenv.png"
Texture "rimtex" "models/envmap/ekarim.png"
Define "RIM_LIGHTING"
}
Brightmap Texture "models/Ragekit.png"
{
Map "models/Ragekit_bright.png"
DisableFullbright
}
HardwareShader Texture "models/Ragekit.png"
Material Texture "models/Ragekit.png"
{
Brightmap "models/Ragekit_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/Ragekit_mask.png"
Texture "envtex" "models/envmap/ekaenv.png"
Texture "rimtex" "models/envmap/ekarim.png"
Define "RIM_LIGHTING"
}
Brightmap Texture "models/Omnisight.png"
Material Texture "models/Omnisight.png"
{
Map "models/Omnisight_bright.png"
DisableFullbright
Brightmap "models/Omnisight_bright.png"
}
Brightmap Texture "models/Lamp.png"
Material Texture "models/Lamp.png"
{
Map "models/Lamp_bright.png"
DisableFullbright
Brightmap "models/Lamp_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/Lamp_mask.png"
Texture "envtex" "models/envmap/darkenv.png"
Texture "rimtex" "models/envmap/darkrim.png"
Texture "envtex2" "models/envmap/silverenv.png"
Texture "rimtex2" "models/envmap/silverrim.png"
Define "RIM_LIGHTING"
Define "ENV_TWOLAYER"
}
HardwareShader Texture "models/Lamp.png"
Material Texture "models/Lamp_off.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/Lamp_mask.png"
@ -138,23 +117,7 @@ HardwareShader Texture "models/Lamp.png"
Define "RIM_LIGHTING"
Define "ENV_TWOLAYER"
}
HardwareShader Texture "models/Lamp_off.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/Lamp_mask.png"
Texture "envtex" "models/envmap/darkenv.png"
Texture "rimtex" "models/envmap/darkrim.png"
Texture "envtex2" "models/envmap/silverenv.png"
Texture "rimtex2" "models/envmap/silverrim.png"
Define "RIM_LIGHTING"
Define "ENV_TWOLAYER"
}
Brightmap Texture "models/Invinciball.png"
{
Map "brightmaps/nobright.png"
DisableFullbright
}
HardwareShader Texture "models/Invinciball.png"
Material Texture "models/Invinciball.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/Invinciball_mask.png"
@ -162,53 +125,45 @@ HardwareShader Texture "models/Invinciball.png"
Texture "rimtex" "models/envmap/ekarim.png"
Define "RIM_LIGHTING"
}
Brightmap Texture "models/Moth_Mashiro.png"
Material Texture "models/Moth_Mashiro.png"
{
Map "models/Moth_Mashiro_bright.png"
Brightmap "models/Moth_Mashiro_bright.png"
}
Brightmap Texture "models/Barrier.png"
{
Map "models/Barrier_bright.png"
DisableFullbright
}
HardwareShader Texture "models/Barrier.png"
Material Texture "models/Barrier.png"
{
Brightmap "models/Barrier_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/Barrier_mask.png"
Texture "envtex" "models/envmap/ekaenv.png"
Texture "rimtex" "models/envmap/ekarim.png"
Define "RIM_LIGHTING"
}
HardwareShader Sprite "MKRVA0"
Material Sprite "MKRVA0"
{
Shader "shaders/glsl/Mykradvo.fp"
Texture "warptex" "textures/warptex.png"
Texture "snoisetex" "textures/softnoise.png"
}
HardwareShader Texture "models/extra/AnomRingies.png"
Material Texture "models/extra/AnomRingies.png"
{
Shader "shaders/glsl/Mykradvo2.fp"
Texture "warptex" "textures/heattex.png"
}
HardwareShader Sprite "DVSPA0"
Material Sprite "DVSPA0"
{
Shader "shaders/glsl/Divine.fp"
Texture "snoisetex" "textures/softnoise.png"
}
HardwareShader Texture "models/DivineSprite.png"
Material Texture "models/DivineSprite.png"
{
Brightmap "models/DivineSprite_mask.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DivineSprite_mask.png"
Texture "envtex" "models/envmap/puroenv.png"
Texture "rimtex" "models/envmap/purorim.png"
Define "RIM_LIGHTING"
}
Brightmap Texture "models/DivineSprite.png"
{
map "models/DivineSprite_mask.png"
DisableFullbright
}
HardwareShader Texture "models/DevaSigil.png"
Material Texture "models/DevaSigil.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DevaSigil_mask.png"
@ -218,13 +173,9 @@ HardwareShader Texture "models/DevaSigil.png"
Define "ENVFACT" = ".5"
Define "RIMFACT" = ".8"
}
Brightmap Texture "models/SafetyTether.png"
{
map "models/SafetyTether_bright.png"
DisableFullbright
}
HardwareShader Texture "models/SafetyTether.png"
Material Texture "models/SafetyTether.png"
{
Brightmap "models/SafetyTether_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/SafetyTether_mask.png"
Texture "envtex" "models/envmap/silverenv.png"
@ -233,7 +184,7 @@ HardwareShader Texture "models/SafetyTether.png"
Define "ENVFACT" = ".5"
Define "RIMFACT" = ".8"
}
HardwareShader Texture "models/SafetyTether_off.png"
Material Texture "models/SafetyTether_off.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/SafetyTether_mask.png"

View file

@ -1,6 +1,6 @@
// placeholders
HardwareShader Texture "chiptilb"
Material Texture "chiptilb"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "chiptilw"
@ -8,7 +8,7 @@ HardwareShader Texture "chiptilb"
Texture "rimtex" "models/envmap/blurim.png"
Define "RIM_LIGHTING"
}
HardwareShader Texture "chiptilc"
Material Texture "chiptilc"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "chiptilw"
@ -16,7 +16,7 @@ HardwareShader Texture "chiptilc"
Texture "rimtex" "models/envmap/kinyrim.png"
Define "RIM_LIGHTING"
}
HardwareShader Texture "chiptile"
Material Texture "chiptile"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "chiptilw"
@ -24,7 +24,7 @@ HardwareShader Texture "chiptile"
Texture "rimtex" "models/envmap/leadrim.png"
Define "RIM_LIGHTING"
}
HardwareShader Texture "chiptilg"
Material Texture "chiptilg"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "chiptilw"
@ -32,7 +32,7 @@ HardwareShader Texture "chiptilg"
Texture "rimtex" "models/envmap/greenrim.png"
Define "RIM_LIGHTING"
}
HardwareShader Texture "chiptilm"
Material Texture "chiptilm"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "chiptilw"
@ -40,7 +40,7 @@ HardwareShader Texture "chiptilm"
Texture "rimtex" "models/envmap/purprim.png"
Define "RIM_LIGHTING"
}
HardwareShader Texture "chiptilr"
Material Texture "chiptilr"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "chiptilw"
@ -48,7 +48,7 @@ HardwareShader Texture "chiptilr"
Texture "rimtex" "models/envmap/redrim.png"
Define "RIM_LIGHTING"
}
HardwareShader Texture "chiptilw"
Material Texture "chiptilw"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "chiptilw"
@ -56,7 +56,7 @@ HardwareShader Texture "chiptilw"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
}
HardwareShader Texture "chiptily"
Material Texture "chiptily"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "chiptilw"
@ -67,61 +67,61 @@ HardwareShader Texture "chiptily"
// interface
HardwareShader Texture "graphics/HUD/EnemyBarS.png"
Material Texture "graphics/HUD/EnemyBarS.png"
{
Shader "shaders/glsl/Fuzz.fp"
Define "GRAY_COLORS"
Define "BASE_RES" = "vec2(50.,3.)"
Texture "noisetex" "textures/graynoise.png"
}
HardwareShader Texture "graphics/HUD/HealthBarS.png"
Material Texture "graphics/HUD/HealthBarS.png"
{
Shader "shaders/glsl/Fuzz.fp"
Define "GRAY_COLORS"
Define "BASE_RES" = "vec2(100.,5.)"
Texture "noisetex" "textures/graynoise.png"
}
HardwareShader Texture "graphics/HUD/FuelBarS.png"
Material Texture "graphics/HUD/FuelBarS.png"
{
Shader "shaders/glsl/Fuzz.fp"
Define "GRAY_COLORS"
Define "BASE_RES" = "vec2(120.,2.)"
Texture "noisetex" "textures/graynoise.png"
}
HardwareShader Texture "graphics/HUD/EnemyBarD.png"
Material Texture "graphics/HUD/EnemyBarD.png"
{
Shader "shaders/glsl/HealthBarD.fp"
Define "TEX_SIZE" = "vec2(70.,23.)"
Texture "noisetex" "textures/graynoise.png"
}
HardwareShader Texture "graphics/HUD/HealthBarD.png"
Material Texture "graphics/HUD/HealthBarD.png"
{
Shader "shaders/glsl/HealthBarD.fp"
Define "TEX_SIZE" = "vec2(120.,25.)"
Texture "noisetex" "textures/graynoise.png"
}
HardwareShader Texture "graphics/dsmapfont.png"
Material Texture "graphics/dsmapfont.png"
{
Shader "shaders/glsl/AreaName.fp"
Texture "gradtex" "graphics/areaname_grad.png"
}
HardwareShader Texture "graphics/dsmapfont_sub.png"
Material Texture "graphics/dsmapfont_sub.png"
{
Shader "shaders/glsl/AreaName.fp"
Texture "gradtex" "graphics/areaname_grad.png"
}
HardwareShader Texture "graphics/HUD/DemoFace_Barrier.png"
Material Texture "graphics/HUD/DemoFace_Barrier.png"
{
Shader "shaders/glsl/BarrierFace.fp"
Texture "bartex" "models/barrierbar.png"
}
HardwareShader Texture "graphics/tempbg.png"
Material Texture "graphics/tempbg.png"
{
Shader "shaders/glsl/Fuzz.fp"
Define "BASE_RES" = "vec2(640.,400.)"
Texture "noisetex" "textures/graynoise.png"
}
HardwareShader Texture "graphics/NewLogo.png"
Material Texture "graphics/NewLogo.png"
{
Shader "shaders/glsl/NewLogoAnimated.fp"
// what no 2d arrays does to a mf
@ -131,231 +131,231 @@ HardwareShader Texture "graphics/NewLogo.png"
Texture "gradtex" "graphics/NewLogo_Grad.png"
Texture "fadetex" "LOGOFADE"
}
HardwareShader Texture "graphics/M_DEMOLITIONIST.png"
Material Texture "graphics/M_DEMOLITIONIST.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/DemoIcon.png"
Material Texture "graphics/DemoIcon.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_DEEPIMPACT.png"
Material Texture "graphics/M_DEMOCHAN_DEEPIMPACT.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_EXPLOGUN.png"
Material Texture "graphics/M_DEMOCHAN_EXPLOGUN.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_SPREADGUN.png"
Material Texture "graphics/M_DEMOCHAN_SPREADGUN.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_WALLBUSTER.png"
Material Texture "graphics/M_DEMOCHAN_WALLBUSTER.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_EVISCERATOR.png"
Material Texture "graphics/M_DEMOCHAN_EVISCERATOR.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_HELLBLAZER.png"
Material Texture "graphics/M_DEMOCHAN_HELLBLAZER.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_BIOSPARK.png"
Material Texture "graphics/M_DEMOCHAN_BIOSPARK.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_SILVERBULLET.png"
Material Texture "graphics/M_DEMOCHAN_SILVERBULLET.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_CANDYGUN.png"
Material Texture "graphics/M_DEMOCHAN_CANDYGUN.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_YNYKRON.png"
Material Texture "graphics/M_DEMOCHAN_YNYKRON.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_DAB.png"
Material Texture "graphics/M_DEMOCHAN_DAB.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_DOUBLEV.png"
Material Texture "graphics/M_DEMOCHAN_DOUBLEV.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_HEALTH.png"
Material Texture "graphics/M_DEMOCHAN_HEALTH.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_LOVE.png"
Material Texture "graphics/M_DEMOCHAN_LOVE.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_RAGEKIT.png"
Material Texture "graphics/M_DEMOCHAN_RAGEKIT.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_SANDWICH.png"
Material Texture "graphics/M_DEMOCHAN_SANDWICH.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_SHELLS.png"
Material Texture "graphics/M_DEMOCHAN_SHELLS.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_SKULL.png"
Material Texture "graphics/M_DEMOCHAN_SKULL.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_THONK.png"
Material Texture "graphics/M_DEMOCHAN_THONK.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_THUMBUP.png"
Material Texture "graphics/M_DEMOCHAN_THUMBUP.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_HAMMER.png"
Material Texture "graphics/M_DEMOCHAN_HAMMER.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_PLASMA.png"
Material Texture "graphics/M_DEMOCHAN_PLASMA.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_SHEEN.png"
Material Texture "graphics/M_DEMOCHAN_SHEEN.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_QUADRAVOL.png"
Material Texture "graphics/M_DEMOCHAN_QUADRAVOL.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_MISTER.png"
Material Texture "graphics/M_DEMOCHAN_MISTER.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Sprite "MBRNB0"
Material Sprite "MBRNB0"
{
Shader "shaders/glsl/Whew.fp"
}
HardwareShader Texture "graphics/InterBG.png"
Material Texture "graphics/InterBG.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/CaptainJ.png"
Material Texture "graphics/Fanart/CaptainJ.png"
{
Shader "shaders/glsl/Oversample.fp"
}
HardwareShader Texture "graphics/Fanart/CaptainJ2.png"
Material Texture "graphics/Fanart/CaptainJ2.png"
{
Shader "shaders/glsl/Oversample.fp"
}
HardwareShader Texture "graphics/Fanart/Endie.jpg"
Material Texture "graphics/Fanart/Endie.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Marisa.jpg"
Material Texture "graphics/Fanart/Marisa.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Marisa2.jpg"
Material Texture "graphics/Fanart/Marisa2.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Marisa3.jpg"
Material Texture "graphics/Fanart/Marisa3.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Marisa4.jpg"
Material Texture "graphics/Fanart/Marisa4.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Marisa5.jpg"
Material Texture "graphics/Fanart/Marisa5.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Marisa6.jpg"
Material Texture "graphics/Fanart/Marisa6.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Marisa7.jpg"
Material Texture "graphics/Fanart/Marisa7.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Marisa8.jpg"
Material Texture "graphics/Fanart/Marisa8.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Marisa9.jpg"
Material Texture "graphics/Fanart/Marisa9.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Marisa10.jpg"
Material Texture "graphics/Fanart/Marisa10.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Marisa11.jpg"
Material Texture "graphics/Fanart/Marisa11.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Marisa12.jpg"
Material Texture "graphics/Fanart/Marisa12.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Marisa13.jpg"
Material Texture "graphics/Fanart/Marisa13.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Marisa14.jpg"
Material Texture "graphics/Fanart/Marisa14.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Marisa15.jpg"
Material Texture "graphics/Fanart/Marisa15.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Marisa16.jpg"
Material Texture "graphics/Fanart/Marisa16.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Marisa17.jpg"
Material Texture "graphics/Fanart/Marisa17.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Monsoon.jpg"
Material Texture "graphics/Fanart/Monsoon.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Monsoon2.jpg"
Material Texture "graphics/Fanart/Monsoon2.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Monsoon3.png"
Material Texture "graphics/Fanart/Monsoon3.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Monsoon4.png"
Material Texture "graphics/Fanart/Monsoon4.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/RedeadITA.png"
Material Texture "graphics/Fanart/RedeadITA.png"
{
Shader "shaders/glsl/Oversample.fp"
}
HardwareShader Texture "graphics/Fanart/S20TBL.jpg"
Material Texture "graphics/Fanart/S20TBL.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Shivers.png"
Material Texture "graphics/Fanart/Shivers.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Shivers2.png"
Material Texture "graphics/Fanart/Shivers2.png"
{
Shader "shaders/glsl/Bilinear.fp"
}

View file

@ -1,6 +1,6 @@
// candy gun
HardwareShader Texture "models/CandyGun.png"
Material Texture "models/CandyGun.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/ExplodiumGun_mask.png"
@ -14,7 +14,7 @@ HardwareShader Texture "models/CandyGun.png"
Define "RIMSTEP" = "0."
Define "ENV_TWOLAYER"
}
HardwareShader Texture "models/CandyGun_EmptyMag.png"
Material Texture "models/CandyGun_EmptyMag.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/ExplodiumGun_mask.png"

View file

@ -1,6 +1,6 @@
// deep impact
HardwareShader Texture "models/DeepImpact.png"
Material Texture "models/DeepImpact.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DeepImpact_mask.png"

View file

@ -1,6 +1,6 @@
// eviscerator
HardwareShader Texture "models/Eviscerator.png"
Material Texture "models/Eviscerator.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/Eviscerator_mask.png"

View file

@ -1,6 +1,6 @@
// explodium gun
HardwareShader Texture "models/ExplodiumGun.png"
Material Texture "models/ExplodiumGun.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/ExplodiumGun_mask.png"
@ -14,7 +14,7 @@ HardwareShader Texture "models/ExplodiumGun.png"
Define "RIMSTEP" = ".2"
Define "ENV_TWOLAYER"
}
HardwareShader Texture "models/ExplodiumGun_EmptyMag.png"
Material Texture "models/ExplodiumGun_EmptyMag.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/ExplodiumGun_mask.png"

View file

@ -1,6 +1,6 @@
// hellblazer
HardwareShader Texture "models/Hellblazer.png"
Material Texture "models/Hellblazer.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/Hellblazer_mask.png"

View file

@ -1,6 +1,6 @@
// silver bullet jet
HardwareShader Texture "models/SilverBullet.png"
Material Texture "models/SilverBullet.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/SilverBullet_mask.png"
@ -23,7 +23,7 @@ HardwareShader Texture "models/SilverBullet.png"
Define "RIMSTEP3" = "0."
}
HardwareShader Texture "models/SilverBulletJetSmoke.png"
Material Texture "models/SilverBulletJetSmoke.png"
{
Shader "shaders/glsl/JetSmoke.fp"
Texture "smoketex" "models/SilverBulletJetNoise.png"

View file

@ -1,6 +1,6 @@
// biospark carbine
HardwareShader Texture "models/Sparkster.png"
Material Texture "models/Sparkster.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/Sparkster_mask.png"
@ -10,7 +10,7 @@ HardwareShader Texture "models/Sparkster.png"
Define "ENVFACT" = ".75"
Define "RIMFACT" = ".9"
}
HardwareShader Texture "models/SparksterBall.png"
Material Texture "models/SparksterBall.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/SparksterBall_mask.png"

View file

@ -1,6 +1,6 @@
// spreadgun
HardwareShader Texture "models/Spreadgun.png"
Material Texture "models/Spreadgun.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/Spreadgun_mask.png"

View file

@ -1,6 +1,6 @@
// wallbuster
HardwareShader Texture "models/Wallbuster.png"
Material Texture "models/Wallbuster.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/Wallbuster_mask.png"

View file

@ -1,6 +1,6 @@
// ynykron artifact
HardwareShader Texture "models/Ynykron.png"
Material Texture "models/Ynykron.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/Ynykron_mask.png"
@ -23,7 +23,7 @@ HardwareShader Texture "models/Ynykron.png"
Define "RIMSTEP3" = ".3"
}
HardwareShader Texture "models/YnykronSmoke.png"
Material Texture "models/YnykronSmoke.png"
{
Shader "shaders/glsl/YnykronSmoke.fp"
Texture "smoketex" "models/YnykronSmokeNoise.png"

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r676 \cu(Sat 10 Dec 12:36:24 CET 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r676 \cu(2022-12-10 12:36:24)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r677 \cu(Sat 10 Dec 12:59:40 CET 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r677 \cu(2022-12-10 12:59:40)\c-";