Make screen flashes additive like in Unreal.
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2 changed files with 3 additions and 3 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r46 \cu(Fri 22 Apr 12:40:00 CEST 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r46 \cu(2022-04-22 12:40:00)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r47 \cu(Fri 22 Apr 12:51:02 CEST 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r47 \cu(2022-04-22 12:51:02)\c-";
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@ -144,7 +144,7 @@ Class GenericFlash : HUDMessageBase
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if ( cam && (players[consoleplayer].camera != cam) ) return;
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double fractic = SWWMStatusBar(statusbar)?SWWMStatusBar(statusbar).fractic:0;
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double falpha = alpha-fractic*(1./duration);
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Screen.Dim(col,(col.a/255.)*falpha*swwm_flashstrength,0,0,Screen.GetWidth(),Screen.GetHeight());
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Screen.Dim(col,(col.a/255.)*falpha*swwm_flashstrength,0,0,Screen.GetWidth(),Screen.GetHeight(),STYLE_Add);
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}
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}
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