Swap slots of Ray-Khom and Mortal Rifle.

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Mari the Deer 2022-05-08 00:19:55 +02:00
commit e270e4de2c
14 changed files with 176 additions and 222 deletions

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@ -368,7 +368,47 @@ The more directly explosive counterpart of the **XSB**. Personally baptized by *
Same spawn conditions as the standard bullets.
### Mortal Rifle (slot 8) ~ Replaces Plasma Rifle, Hellstaff, Arc of Death
### Ray-Khom (slot 8) ~ Replaces Plasma Rifle, Hellstaff, Arc of Death
![](docimg/raykhom.png)
So, you are about to witness a weapon of legend from the ancient **UnSX** arsenal. This is a very, VERY big gun you've got here. Naturally, it serves as a staple of the **Xekkian** armies, being the standard-issue sidearm *(yes, sidearm)* of many soldiers and mercenaries alike. ~~It's also the most silent way to eliminate **Manderley**.~~
**Primary fire:** Silent plasma grenade shot. Goes quite far, and blows up good. Your enemies won't even hear it coming.
**Secondary fire:** Short-range arc lightning discharge. Stuns hard, with deadly potential on lesser targets. Make sure you're not standing in water when letting loose *(it's common sense)*. Also keep in mind that using this temporarily disables primary fire, as the weapon needs to fully recharge all capacitors.
**Reload:** Ammo reloading.
**Zoom:** Self-adjusting scope with trajectory prediction. Very handy stuff.
By the way, those sharp claws aren't just for show, they hurt real bad when you use quick melee with this thing.
### Ray-Khom Bolts ~ Replaces Cells, Runes
![](docimg/raybolt.png)
40mm magnetized bolts with a plasma payload. They're basically just grenades, really.
### Candy Gun (slot 9) ~ Replaces BFG9000, Firemace, Bloodscourge (stub)
![](docimg/candygun.png)
Coming from an old unreleased weapon mini-mod, the **Candy Gun** is like an **Explodium Gun** on steroids *(or more specifically, on strawberry candy and pop rocks)*.
**Primary fire:** Explosive candy bullets. The blasts are a tasty treat of pain.
**Secondary fire:** Like its weaker counterpart, the mag is armed and yeeted with extreme prejudice *(you cannot perform this action if you have no more ammo left)*.
**Reload:** Does what you'd expect.
Holding secondary fire and primary fire *(in that order)* will throw the weapon itself, armed and ready to explode if it hits anyone or anything. The blast area for this is pretty ridiculous. You can hold spare guns, by the way *(up to four)*.
### Candy Gun Bullets ~ Replaces Cells, Runes
![](docimg/candybullet.png)
The ammo for this beast. Mags don't pop up on **Embiggeners**, and in Hexen only on the highest tier **Fabricators**.
In the world, you may find either spare bullets or full mags. Each seven bullets picked up will be automatically converted to a full mag in your inventory.
### Mortal Rifle (slot 9) ~ Replaces BFG9000, Firemace, Bloodscourge (stub)
![](docimg/mortalrifle.png)
An experiment in creating the most definitive battle rifle for all armies across the universe. This thing came out of the **University of Nos-Kora**, so you can expect some things won't make a whole lot of sense with it.
@ -393,51 +433,6 @@ These 4.44x44.4mm, square-shaped telescoped rounds have a lot of *"fours"* in th
44.4mm grenades that burst into target-seeking micro-bombs. That sure is a thing, yes. They're more rare than the standard ammo, however.
### Candy Gun (slot 9) ~ Replaces BFG9000, Firemace, Bloodscourge (stub)
![](docimg/candygun.png)
Coming from an old unreleased weapon mini-mod, the **Candy Gun** is like an **Explodium Gun** on steroids *(or more specifically, on strawberry candy and pop rocks)*.
**Primary fire:** Explosive candy bullets. The blasts are a tasty treat of pain.
**Secondary fire:** Like its weaker counterpart, the mag is armed and yeeted with extreme prejudice *(you cannot perform this action if you have no more ammo left)*.
**Reload:** Does what you'd expect.
Holding secondary fire and primary fire *(in that order)* will throw the weapon itself, armed and ready to explode if it hits anyone or anything. The blast area for this is pretty ridiculous. You can hold spare guns, by the way *(up to four)*.
### Candy Gun Bullets ~ Replaces Cells, Runes
![](docimg/candybullet.png)
The ammo for this beast. Mags don't pop up on **Embiggeners**, and in Hexen only on the highest tier **Fabricators**.
In the world, you may find either spare bullets or full mags. Each seven bullets picked up will be automatically converted to a full mag in your inventory.
### Ray-Khom (slot 9) ~ Replaces BFG9000, Firemace, Bloodscourge (stub)
![](docimg/raykhom.png)
So, you are about to witness a weapon of legend from the ancient **UnSX** arsenal. This is a very, VERY big gun you've got here. Naturally, it serves as a staple of the **Xekkian** armies, being the standard-issue sidearm *(yes, sidearm)* of many soldiers and mercenaries alike. ~~It's also the most silent way to eliminate **Manderley**.~~
**Primary fire:** Silent plasma grenade shot. Goes quite far, and blows up good. Your enemies won't even hear it coming.
**Secondary fire:** Short-range arc lightning discharge. Stuns hard, with deadly potential on lesser targets. Make sure you're not standing in water when letting loose *(it's common sense)*.
**Primary reload:** Ammo reloading.
**Secondary reload:** Battery reloading. Yes, this is battery powered. It's a coilgun, after all. Note that for safety reasons the battery can't be removed unless it's almost depleted.
By the way, those sharp claws aren't just for show, they hurt real bad when you use quick melee with this thing.
### Ray-Khom Bolts ~ Replaces Cells, Runes
![](docimg/raybolt.png)
40mm magnetized bolts with a plasma payload. They're basically just grenades, really.
### Ray-Khom Battery ~ Replaces Cells, Runes
![](docimg/raybattery.png)
You're gonna need spares of these if you plan on using the **Ray-Khom** for a very extended period of time. Too bad they're kind of rare.
### Ynykron Artifact (slot 0) ~ Replaces BFG9000, Firemace, Wraithverge (arc)
![](docimg/ynykron.png)