A more fancy way to deface nazi texturing. (Bonus: curly mustaches on demon faces)

Fix gibs/blood and other non-interacting projectiles being tracked in the minimap.
This commit is contained in:
Mari the Deer 2021-03-21 03:33:24 +01:00
commit e2d2305f8b
29 changed files with 78 additions and 16 deletions

View file

@ -343,7 +343,7 @@ extend Class SWWMHandler
SWWMShadow.Track(e.Thing);
}
// Ynykron vortex optimization (faster than a thinker iterator)
if ( e.Thing.bSHOOTABLE || e.Thing.bMISSILE || (e.Thing is 'Inventory') )
if ( e.Thing.bSHOOTABLE || (e.Thing.bMISSILE && !e.Thing.IsZeroDamage()) || (e.Thing is 'Inventory') )
SuckableActors.Push(e.Thing);
// vanilla blood color changes
if ( (e.Thing.GetClass() == "BaronOfHell") || (e.Thing.GetClass() == "HellKnight") || (e.Thing.GetClass() == "Bishop") || (e.Thing.GetClass() == "Korax") )