A more fancy way to deface nazi texturing. (Bonus: curly mustaches on demon faces)
Fix gibs/blood and other non-interacting projectiles being tracked in the minimap.
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29 changed files with 78 additions and 16 deletions
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@ -343,7 +343,7 @@ extend Class SWWMHandler
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SWWMShadow.Track(e.Thing);
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}
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// Ynykron vortex optimization (faster than a thinker iterator)
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if ( e.Thing.bSHOOTABLE || e.Thing.bMISSILE || (e.Thing is 'Inventory') )
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if ( e.Thing.bSHOOTABLE || (e.Thing.bMISSILE && !e.Thing.IsZeroDamage()) || (e.Thing is 'Inventory') )
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SuckableActors.Push(e.Thing);
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// vanilla blood color changes
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if ( (e.Thing.GetClass() == "BaronOfHell") || (e.Thing.GetClass() == "HellKnight") || (e.Thing.GetClass() == "Bishop") || (e.Thing.GetClass() == "Korax") )
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