Add shine effect to Biospark Carbine.

Add glow and light to Spark Units.
This commit is contained in:
Mari the Deer 2021-02-21 21:26:05 +01:00
commit e30df13c2f
8 changed files with 34 additions and 2 deletions

View file

@ -10,6 +10,13 @@ HardwareShader Texture "models/Shell_Gold_Used.png"
Texture "masktex" "models/Shell_Gold_Used_mask.png"
Texture "envtex" "models/goldmap.png"
}
HardwareShader Texture "models/SparksterAmmo.png"
{
Shader "shaders/glsl/Shinemask_bright.fp"
Texture "masktex" "models/SparksterAmmo_mask.png"
Texture "envtex" "models/puromap.png"
Texture "brighttex" "models/SparksterAmmo_bright.png"
}
HardwareShader Texture "models/Fabricator.png"
{
Shader "shaders/glsl/Shinemask_bright.fp"
@ -86,6 +93,18 @@ Object GoldShell
Frame "XZW1" { light "GOLDSHELLLIGHT" }
}
PointLight SPARKUNITLIGHT
{
Color 0.5 0.3 0.6
Size 8
Offset 0 16 0
Attenuate 1
}
Object SparkUnit
{
Frame "XZW1" { light "SPARKUNITLIGHT" }
}
PointLight FABTIER1LIGHT
{
Color 0.0 0.3 1.0

View file

@ -1,3 +1,16 @@
HardwareShader Texture "models/Sparkster.png"
{
Shader "shaders/glsl/Shinemask.fp"
Texture "masktex" "models/Sparkster_mask.png"
Texture "envtex" "models/puromap.png"
}
HardwareShader Texture "models/SparksterBall.png"
{
Shader "shaders/glsl/Shinemask.fp"
Texture "masktex" "models/SparksterBall_mask.png"
Texture "envtex" "models/puromap.png"
}
FlickerLight2 SPARKLIGHT
{
Color 0.8 1.0 0.4

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r294 \cu(Sun 21 Feb 20:45:03 CET 2021)\c-";
SWWM_SHORTVER="\cw0.9.11b-pre r294 \cu(2021-02-21 20:45:03)\c-";
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r295 \cu(Sun 21 Feb 21:26:05 CET 2021)\c-";
SWWM_SHORTVER="\cw0.9.11b-pre r295 \cu(2021-02-21 21:26:05)\c-";

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models/Sparkster_mask.png Normal file

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