diff --git a/README.md b/README.md index 031bdb642..0c79e0336 100644 --- a/README.md +++ b/README.md @@ -21,6 +21,13 @@ so don't forget to bind those too. All weapons also have a quick melee attack using the Weapon State 1 button, this is optional but may help to have it bound too. +If a weapon has no actions on either the reload or zoom buttons, it may be +replaced with some special idle action, such as spinning or fiddling around +with it. + +More weapons may be added in future updates, but for now these are the ones +planned. + ### Pusher (slot 1), replaces Chainsaw What was going to be the new melee weapon in Ultra Suite 2, but it never @@ -70,21 +77,15 @@ too much. Has infinite ammo. ### Spreadgun (slot 3), replaces Shotgun Coming from the Doom modding side of things, this gun really packs a punch, but -is kind of unwieldy to use, and can sometimes jam. +is kind of unwieldy to use. Primary fire fires, duh. Depending on the loaded ammo the effects may vary. -Note that if the gun is jammed and you keep spamming this it will eventually -misfire and explode in your face, with varying results. It's rumored that this -mistake was the downfall of a famous terrorist. Secondary fire switches ammo type for the next shot to be loaded. Reload unloads the current shell and loads a new one. Unspent shells are re-added to their respective ammo type pool. -Zoom gives it a lil' whack if it's jammed, otherwise it acts as a very -inaccurate shot. - The Spreadgun uses 10 gauge ammunition (like the Quadshot), with four types available, with varying spawn rates: - Standard shotshell (red). Lots of tiny pellets ready to tear enemies to @@ -93,11 +94,12 @@ available, with varying spawn rates: - Dragon's breath (white). Fiery pain in one shot for everything in front of you. Not very effective underwater, but still deals some small heat damage. Rare spawn. - - Kinylum saltshot (cyan). Highly volatile pieces of Kinylum that leave behind + - Kinylum saltshot (blue). Highly volatile pieces of Kinylum that leave behind a trail of burning plasma. Rare spawn. - "Fuck your shit" round (black). A special home-made incendiary ammo type that only an absolute madman would have come up with. Sets everything on fire (potentially including yourself). Very rare spawn. + - "The ball" (purple). A big lead ball, 'nuff said. - Golden shell (self-explanatory color). An extremely rare, but very valuable type. Fires a sabot packed with a very dense, high-grade Explodium charge, the shell also contains some gold glitter, but it's just for show. Clearly @@ -110,7 +112,7 @@ available, with varying spawn rates: A ludicrously overkill weapon, courtesy of the always-overkill Blackmann Arms. Sporting 5 groups of 5 barrels, for a grand total of 25. Everything in front -of you is pretty much dead. Can only use shotshell and slugs. +of you is pretty much dead. Can use all the same ammo types as the spreadgun. Primary fire shoots one barrel at a time. @@ -220,8 +222,8 @@ explodium gun on steroids. Primary fire releases explosive candy bullets. The blasts are a tasty treat of pain. -Secondary fire is a charged shot, emptying the whole mag at once. This causes -a delicious blast of sweetness and death. +Secondary fire is a charged shot, emptying the whole mag in the blink of an +eye. This causes a delicious blast of sweetness and death. Reload reloads. If the current mag is not empty it will be flung at enemies for extra explosiveness. diff --git a/models/Pusher.blend b/models/Pusher.blend new file mode 100644 index 000000000..69d9763f1 Binary files /dev/null and b/models/Pusher.blend differ diff --git a/models/Pusher.png b/models/Pusher.png new file mode 100644 index 000000000..7c6c85d1e Binary files /dev/null and b/models/Pusher.png differ diff --git a/models/PusherPickup_a.3d b/models/PusherPickup_a.3d new file mode 100644 index 000000000..c06d552ee Binary files /dev/null and b/models/PusherPickup_a.3d differ diff --git a/models/PusherPickup_d.3d b/models/PusherPickup_d.3d new file mode 100644 index 000000000..a476de223 Binary files /dev/null and b/models/PusherPickup_d.3d differ