Implement alternate, less visually intense All Clear fx.
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8 changed files with 13 additions and 4 deletions
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@ -193,6 +193,7 @@ SWWM_HUDSCALE2 = "Quaternary HUD Scale";
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SWWM_HS_AUTO = "Auto";
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SWWM_HS_AUTOL = "Auto Loose";
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SWWM_HS_AUTOT = "Auto Tight";
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SWWM_ALTCLEAR = "Alternate 100% FX";
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SWWM_MM_ENABLE = "Show Minimap";
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SWWM_MM_MISSILES = "Projectiles In Minimap";
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SWWM_MM_USECANVAS = "Fixed Scale Minimap";
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@ -282,6 +283,7 @@ TOOLTIP_SWWM_HUDSCALE = "If higher than zero, manually set the scale of the HUD.
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TOOLTIP_SWWM_HUDSCALE0 = "If non-zero, manually set the scale of Damage Numbers. Usually, this is equal to the primary HUD scale.";
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TOOLTIP_SWWM_HUDSCALE1 = "If non-zero, manually set the scale of Healthbars, Score Numbers and Item Sense. Usually, this is one less than the primary HUD scale.";
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TOOLTIP_SWWM_HUDSCALE2 = "If non-zero, manually set the scale of Interest Points. Usually, this is two less than the primary HUD scale.";
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TOOLTIP_SWWM_ALTCLEAR = "Use an alternate, less visually intense effect for getting 100% completion on a level.";
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TOOLTIP_SWWMACHIEVEMENTMENU = "View your achievements.";
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TOOLTIP_SWWM_MM_ENABLE = "Displays a minimap on the top right corner of the screen.";
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TOOLTIP_SWWM_MM_MISSILES = "Displays projectiles in the minimap. Can be toggled if this clutters too much.";
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