Implement alternate, less visually intense All Clear fx.

This commit is contained in:
Mari the Deer 2023-12-02 13:47:00 +01:00
commit e53b6c1ca7
8 changed files with 13 additions and 4 deletions

View file

@ -193,6 +193,7 @@ SWWM_HUDSCALE2 = "Quaternary HUD Scale";
SWWM_HS_AUTO = "Auto";
SWWM_HS_AUTOL = "Auto Loose";
SWWM_HS_AUTOT = "Auto Tight";
SWWM_ALTCLEAR = "Alternate 100% FX";
SWWM_MM_ENABLE = "Show Minimap";
SWWM_MM_MISSILES = "Projectiles In Minimap";
SWWM_MM_USECANVAS = "Fixed Scale Minimap";
@ -282,6 +283,7 @@ TOOLTIP_SWWM_HUDSCALE = "If higher than zero, manually set the scale of the HUD.
TOOLTIP_SWWM_HUDSCALE0 = "If non-zero, manually set the scale of Damage Numbers. Usually, this is equal to the primary HUD scale.";
TOOLTIP_SWWM_HUDSCALE1 = "If non-zero, manually set the scale of Healthbars, Score Numbers and Item Sense. Usually, this is one less than the primary HUD scale.";
TOOLTIP_SWWM_HUDSCALE2 = "If non-zero, manually set the scale of Interest Points. Usually, this is two less than the primary HUD scale.";
TOOLTIP_SWWM_ALTCLEAR = "Use an alternate, less visually intense effect for getting 100% completion on a level.";
TOOLTIP_SWWMACHIEVEMENTMENU = "View your achievements.";
TOOLTIP_SWWM_MM_ENABLE = "Displays a minimap on the top right corner of the screen.";
TOOLTIP_SWWM_MM_MISSILES = "Displays projectiles in the minimap. Can be toggled if this clutters too much.";