Remove redundant "clearscope" from utility functions.
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8 changed files with 73 additions and 73 deletions
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@ -281,7 +281,7 @@ extend Class SWWMUtility
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}
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// gendered languages are a fuck
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static clearscope bool SellFemaleItem( Inventory i, String loc = "SWWM_SELLEXTRA_FEM" )
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static bool SellFemaleItem( Inventory i, String loc = "SWWM_SELLEXTRA_FEM" )
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{
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// no gendered string alt
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if ( StringTable.Localize("$"..loc) == loc )
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@ -305,14 +305,14 @@ extend Class SWWMUtility
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}
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// returns the plural tag (if available)
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static clearscope string GetAmmoTag( Inventory i )
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static string GetAmmoTag( Inventory i )
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{
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if ( i is 'MagAmmo' ) return StringTable.Localize("$T_"..MagAmmo(i).PickupTag.."S");
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if ( i is 'SWWMAmmo' ) return StringTable.Localize("$T_"..SWWMAmmo(i).PickupTag.."S");
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return i.GetTag();
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}
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// because of zscript fuckery with GetDefaultByType
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static clearscope string GetAmmoTagClass( Class<Inventory> i )
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static string GetAmmoTagClass( Class<Inventory> i )
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{
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if ( i is 'MagAmmo' ) return StringTable.Localize("$T_"..GetDefaultByType((Class<MagAmmo>)(i)).PickupTag.."S");
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if ( i is 'SWWMAmmo' ) return StringTable.Localize("$T_"..GetDefaultByType((Class<SWWMAmmo>)(i)).PickupTag.."S");
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@ -342,7 +342,7 @@ extend Class SWWMUtility
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}
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// Is this a beam projectile? (speed == length)
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static play bool IsBeamProj( Actor a )
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static bool IsBeamProj( Actor a )
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{
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if ( a is 'SaltBeam' ) return true;
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if ( a is 'BiosparkBeam' ) return true;
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@ -356,13 +356,13 @@ extend Class SWWMUtility
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return false;
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}
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// is this a YBeam type? (real pitch is pitch-90)
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static play bool IsYBeam( Actor a )
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static bool IsYBeam( Actor a )
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{
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if ( a is 'MisterRailBeam' ) return true;
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return false;
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}
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static clearscope bool IdentifyingDog( Actor a )
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static bool IdentifyingDog( Actor a )
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{
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if ( a is 'MBFHelperDog' ) return true;
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if ( a is 'SWWMDog' ) return true;
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@ -375,7 +375,7 @@ extend Class SWWMUtility
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return false;
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}
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static clearscope bool IdentifyingCaco( Actor a )
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static bool IdentifyingCaco( Actor a )
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{
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if ( a is 'DeadCacodemon' ) return false;
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if ( a is 'Cacodemon' ) return true;
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@ -388,13 +388,13 @@ extend Class SWWMUtility
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}
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// Друг
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static clearscope bool IdentifyingDrug( Actor a )
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static bool IdentifyingDrug( Actor a )
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{
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if ( a is 'Beast' ) return true;
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return false;
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}
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static clearscope bool IdentifyingDoubleBoi( Actor a )
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static bool IdentifyingDoubleBoi( Actor a )
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{
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if ( a is 'Ettin' ) return true;
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return false;
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