More cheat stuff (includes a flag!).
This commit is contained in:
parent
d22f9609e0
commit
e6133c8a25
16 changed files with 417 additions and 11 deletions
|
|
@ -177,9 +177,19 @@ extend Class SWWMHandler
|
|||
{
|
||||
if ( consoleplayer == e.Args[0] )
|
||||
{
|
||||
Console.Printf("\cyThere are no flags here.\c-");
|
||||
S_StartSound("misc/nocheat",CHAN_ITEM,CHANF_UI);
|
||||
Console.Printf("\cyLet your flag stand proud, Demolitionist.\c-");
|
||||
S_StartSound("menu/buyinv",CHAN_ITEM,CHANF_UI);
|
||||
}
|
||||
let mo = players[e.Args[0]].mo;
|
||||
Actor f = Actor(ThinkerIterator.Create("SWWMFlag").Next());
|
||||
if ( !f ) f = mo.Spawn("SWWMFlag");
|
||||
Vector2 spos = mo.Vec2Offset(cos(mo.angle)*40.,sin(mo.angle)*40.);
|
||||
Sector sat = level.PointInSector(spos);
|
||||
double sz = sat.NextLowestFloorAt(spos.x,spos.y,mo.player.viewz-32.);
|
||||
f.SetOrigin((spos.x,spos.y,sz),false);
|
||||
f.A_SetAngle(mo.angle);
|
||||
f.Spawn("SWWMItemFog",f.pos);
|
||||
f.A_StartSound("bestsound",CHAN_ITEMEXTRA);
|
||||
}
|
||||
else if ( e.Name ~== "swwmballcheat" )
|
||||
{
|
||||
|
|
@ -231,19 +241,30 @@ extend Class SWWMHandler
|
|||
}
|
||||
else if ( e.Name ~== "swwmfartcheat" )
|
||||
{
|
||||
let mo = players[e.Args[0]].mo;
|
||||
if ( consoleplayer == e.Args[0] )
|
||||
{
|
||||
Console.Printf("\cyI'd rather not reimplement that one.\c-");
|
||||
S_StartSound("misc/nocheat",CHAN_ITEM,CHANF_UI);
|
||||
Console.Printf("\cyI regret implementing this.\c-");
|
||||
S_StartSound("menu/buyinv",CHAN_ITEM,CHANF_UI);
|
||||
S_StartSound("misc/omgfart",CHAN_VOICE,CHANF_UI);
|
||||
}
|
||||
else mo.A_StartSound("misc/omgfart",CHAN_VOICE,CHANF_OVERLAP,1.,.5);
|
||||
let f = mo.Spawn("SWWMGasCloudSpawner",mo.Vec3Angle(mo.radius*.5,mo.angle-180,mo.Height*.4));
|
||||
f.target = mo;
|
||||
f.angle = mo.angle+180;
|
||||
f.pitch = -mo.pitch;
|
||||
}
|
||||
else if ( e.Name ~== "swwmsupercheat" )
|
||||
{
|
||||
if ( consoleplayer == e.Args[0] )
|
||||
{
|
||||
Console.Printf("\cyNo, you're the Demolitionist.\c-");
|
||||
S_StartSound("misc/nocheat",CHAN_ITEM,CHANF_UI);
|
||||
Console.Printf("\cyNo, you're the Demolitionist. But with this thing, you'll also be invincible.\c-");
|
||||
S_StartSound("menu/buyinv",CHAN_ITEM,CHANF_UI);
|
||||
S_StartSound("misc/p_pkup",CHAN_VOICE,CHANF_UI);
|
||||
}
|
||||
let i = InvinciballPower(players[e.Args[0]].mo.FindInventory("InvinciballPower"));
|
||||
if ( i ) i.EffectTics += i.default.EffectTics;
|
||||
else players[e.Args[0]].mo.GiveInventory("InvinciballPower",1);
|
||||
}
|
||||
else if ( e.Name ~== "swwmstonecheat" )
|
||||
{
|
||||
|
|
@ -342,11 +363,11 @@ extend Class SWWMHandler
|
|||
if ( kstr != cht[i].Left(kstr.length()) ) continue;
|
||||
matchany = true;
|
||||
if ( kstr != cht[i] ) continue;
|
||||
if ( (i > 4) && !nostalgic )
|
||||
if ( (i > 4) && !swwm_oldcheat )
|
||||
{
|
||||
let m = new("SWWMSecretZanavethMessage").Init();
|
||||
StatusBar.AttachMessage(m,-1232);
|
||||
nostalgic = true;
|
||||
CVar.FindCVar('swwm_oldcheat').SetBool(true);
|
||||
}
|
||||
if ( SWWMUtility.CheatsDisabled(consoleplayer) )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -367,7 +367,7 @@ Class SWWMSecretZanavethMessage : HUDMessageBase
|
|||
int idx = punctuation.IndexOf(ch);
|
||||
if ( idx >= 0 ) delay += (idx*2)+1;
|
||||
charcnt++;
|
||||
if ( charcnt >= TotalLength() ) delay += 90;
|
||||
if ( charcnt >= TotalLength() ) delay += (seqnum==5)?90:40;
|
||||
}
|
||||
|
||||
override bool Tick()
|
||||
|
|
|
|||
|
|
@ -163,6 +163,134 @@ Class FroggyChair : Actor
|
|||
}
|
||||
}
|
||||
|
||||
// a flag
|
||||
Class SWWMFlag : Actor
|
||||
{
|
||||
int seq;
|
||||
|
||||
override bool Used( Actor user )
|
||||
{
|
||||
seq = (seq+1)%4;
|
||||
switch ( seq )
|
||||
{
|
||||
case 0:
|
||||
SetStateLabel("Spawn");
|
||||
break;
|
||||
case 1:
|
||||
SetStateLabel("FlagPride");
|
||||
break;
|
||||
case 2:
|
||||
SetStateLabel("FlagTrans");
|
||||
break;
|
||||
case 3:
|
||||
SetStateLabel("FlagEnby");
|
||||
break;
|
||||
}
|
||||
A_StartSound("bestsound",CHAN_BODY,CHANF_OVERLAP);
|
||||
return true;
|
||||
}
|
||||
Default
|
||||
{
|
||||
+SOLID;
|
||||
+NOTELEPORT;
|
||||
+DONTSPLASH;
|
||||
Radius 2;
|
||||
Height 104;
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
XZW1 ABCDEFGHIJKLMNOPQRSTUVWXYZ 2;
|
||||
XZW2 ABCDEFGHIJKLMNOPQRSTUVWXYZ 2;
|
||||
XZW3 ABCDEFGH 2;
|
||||
Loop;
|
||||
FlagPride:
|
||||
XZW3 IJKLMNOPQRSTUVWXYZ 2;
|
||||
XZW4 ABCDEFGHIJKLMNOPQRSTUVWXYZ 2;
|
||||
XZW5 ABCDEFGHIJKLMNOP 2;
|
||||
Loop;
|
||||
FlagTrans:
|
||||
XZW5 QRSTUVWXYZ 2;
|
||||
XZW6 ABCDEFGHIJKLMNOPQRSTUVWXYZ 2;
|
||||
XZW7 ABCDEFGHIJKLMNOPQRSTUVWX 2;
|
||||
Loop;
|
||||
FlagEnby:
|
||||
XZW7 YZ 2;
|
||||
XZW8 ABCDEFGHIJKLMNOPQRSTUVWXYZ 2;
|
||||
XZW9 ABCDEFGHIJKLMNOPQRSTUVWXYZ 2;
|
||||
XZWA ABCDEF 2;
|
||||
Loop;
|
||||
}
|
||||
}
|
||||
|
||||
// oof
|
||||
Class SWWMGasCloudSpawner : Actor
|
||||
{
|
||||
Default
|
||||
{
|
||||
Radius .1;
|
||||
Height 0.;
|
||||
+NOBLOCKMAP;
|
||||
+NOTELEPORT;
|
||||
+DONTSPLASH;
|
||||
+NOINTERACTION;
|
||||
}
|
||||
override void Tick()
|
||||
{
|
||||
if ( !(special1%5) )
|
||||
{
|
||||
Vector3 x, y, z;
|
||||
[x, y, z] = swwm_CoordUtil.GetAxes(pitch,angle,roll);
|
||||
let c = Spawn("SWWMGasCloud",level.Vec3Offset(pos,x*(20+special1*12)));
|
||||
c.target = target;
|
||||
c.specialf1 = 1+special1/10.;
|
||||
}
|
||||
special1++;
|
||||
if ( special1 > 20 ) Destroy();
|
||||
}
|
||||
}
|
||||
|
||||
Class SWWMGasCloud : Actor
|
||||
{
|
||||
Default
|
||||
{
|
||||
Radius .1;
|
||||
Height 0.;
|
||||
+NOBLOCKMAP;
|
||||
+NOTELEPORT;
|
||||
+DONTSPLASH;
|
||||
+NOINTERACTION;
|
||||
}
|
||||
override void Tick()
|
||||
{
|
||||
for ( int i=0; i<2; i++ )
|
||||
{
|
||||
let e = Spawn("SWWMFart",level.Vec3Offset(pos,specialf1*(FRandom[ExploS](-20,20),FRandom[ExploS](-20,20),FRandom[ExploS](-20,20))));
|
||||
e.target = target;
|
||||
e.scale *= specialf1;
|
||||
}
|
||||
SWWMUtility.DoExplosion(self,Random[ExploS](2,6),0,60*specialf1,40,DE_NOBLEED|DE_NOSPLASH|DE_THRUWALLS|DE_HOWL,'Gas',target);
|
||||
special1++;
|
||||
if ( special1 >= 90 ) Destroy();
|
||||
}
|
||||
}
|
||||
|
||||
Class SWWMFart : SWWMHalfSmoke
|
||||
{
|
||||
Default
|
||||
{
|
||||
RenderStyle "Add";
|
||||
Alpha .1;
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
FRT1 ABCDEFGHIJKLMNOPQRSTUVWXYZ 2 Bright;
|
||||
FRT2 ABCDEFGHI 2 Bright;
|
||||
Stop;
|
||||
}
|
||||
}
|
||||
|
||||
// yay!
|
||||
Class FancyConfetti : Actor
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue