From e6d26f607618b696ba93519cc15df50be9aa58f7 Mon Sep 17 00:00:00 2001 From: Marisa Kirisame Date: Sat, 15 Jan 2022 17:10:06 +0100 Subject: [PATCH] WTF no don't use "double" in GLSL! --- language.version | 4 ++-- shaders/glsl/NewLogoAnimated.fp | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/language.version b/language.version index 2cd009be1..e9e7e1705 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.2pre r112 \cu(Sat 15 Jan 15:39:44 CET 2022)\c-"; -SWWM_SHORTVER="\cw1.2pre r112 \cu(2022-01-15 15:39:44)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.2pre r113 \cu(Sat 15 Jan 17:10:06 CET 2022)\c-"; +SWWM_SHORTVER="\cw1.2pre r113 \cu(2022-01-15 17:10:06)\c-"; diff --git a/shaders/glsl/NewLogoAnimated.fp b/shaders/glsl/NewLogoAnimated.fp index 2b8a90999..b5644ef29 100644 --- a/shaders/glsl/NewLogoAnimated.fp +++ b/shaders/glsl/NewLogoAnimated.fp @@ -51,7 +51,7 @@ vec4 BilinearSample( in sampler2D tex, in vec2 pos, in vec2 size, in vec2 pxsize vec3 GradientMap( in vec3 color ) { - double gray = dot(color,vec3(.333333)); + float gray = dot(color,vec3(.333333)); vec2 size = vec2(512.,8.); vec2 pxsize = 1./size; return BilinearSample(gradtex,vec2(gray/2.+.25,0),size,pxsize).rgb;