Itamex Hammer model (WIP).

This commit is contained in:
Mari the Deer 2022-08-10 21:26:35 +02:00
commit e6fa4884fa
10 changed files with 20 additions and 9 deletions

11
gldefs.hammer Normal file
View file

@ -0,0 +1,11 @@
HardwareShader Texture "models/CombatHammer.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/CombatHammer_mask.png"
Texture "envtex" "models/envmap/leadenv.png"
Texture "rimtex" "models/envmap/leadrim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".6"
Define "RIMFACT" = ".8"
Define "RIMSTEP" = "0."
}

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r288 \cu(Wed 10 Aug 21:26:17 CEST 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r288 \cu(2022-08-10 21:26:17)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r290 \cu(Wed 10 Aug 21:27:34 CEST 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r290 \cu(2022-08-10 21:27:34)\c-";

View file

@ -1,12 +1,12 @@
Model "ItamexHammer"
{
Path "models/extra"
Path "models"
Model 0 "BaseCube_d.3d"
Skin 0 "CHIPTILR"
Scale 0.04 0.04 0.04
ZOffset 16
PitchOffset 30
Model 0 "CombatHammer_d.3d"
Skin 0 "CombatHammer.png"
Scale 0.4 0.4 0.4
ZOffset 28
AngleOffset 90
ROTATING
FrameIndex XZW1 A 0 0

BIN
models/CombatHammer.blend Normal file

Binary file not shown.

BIN
models/CombatHammer.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 26 KiB

Binary file not shown.

BIN
models/CombatHammer_a.3d Normal file

Binary file not shown.

BIN
models/CombatHammer_d.3d Normal file

Binary file not shown.

Binary file not shown.

After

Width:  |  Height:  |  Size: 20 KiB

View file

@ -1,7 +1,7 @@
# DLC Weaponset
Weapon models:
- Itamex Hammer
½ Itamex Hammer
- Plasma Blaster
- Puntzer Beta
- Puntzer Gamma