Itamex Hammer model (WIP).
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10 changed files with 20 additions and 9 deletions
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gldefs.hammer
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gldefs.hammer
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HardwareShader Texture "models/CombatHammer.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/CombatHammer_mask.png"
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Texture "envtex" "models/envmap/leadenv.png"
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Texture "rimtex" "models/envmap/leadrim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = ".6"
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Define "RIMFACT" = ".8"
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Define "RIMSTEP" = "0."
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}
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r288 \cu(Wed 10 Aug 21:26:17 CEST 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r288 \cu(2022-08-10 21:26:17)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r290 \cu(Wed 10 Aug 21:27:34 CEST 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r290 \cu(2022-08-10 21:27:34)\c-";
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Model "ItamexHammer"
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{
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Path "models/extra"
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Path "models"
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Model 0 "BaseCube_d.3d"
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Skin 0 "CHIPTILR"
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Scale 0.04 0.04 0.04
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ZOffset 16
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PitchOffset 30
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Model 0 "CombatHammer_d.3d"
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Skin 0 "CombatHammer.png"
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Scale 0.4 0.4 0.4
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ZOffset 28
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AngleOffset 90
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ROTATING
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FrameIndex XZW1 A 0 0
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models/CombatHammer.blend
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models/CombatHammer.blend
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models/CombatHammer.png
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models/CombatHammer.png
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After Width: | Height: | Size: 26 KiB |
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models/CombatHammer1st.blend
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models/CombatHammer1st.blend
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models/CombatHammer_a.3d
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models/CombatHammer_a.3d
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models/CombatHammer_d.3d
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models/CombatHammer_d.3d
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models/CombatHammer_mask.png
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models/CombatHammer_mask.png
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After Width: | Height: | Size: 20 KiB |
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# DLC Weaponset
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Weapon models:
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- Itamex Hammer
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½ Itamex Hammer
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- Plasma Blaster
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- Puntzer Beta
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- Puntzer Gamma
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