Tweak hammer material.
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43f7a36955
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5 changed files with 7 additions and 5 deletions
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@ -5,7 +5,7 @@ HardwareShader Texture "models/CombatHammer.png"
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Texture "envtex" "models/envmap/leadenv.png"
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Texture "rimtex" "models/envmap/leadrim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = ".6"
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Define "RIMFACT" = ".8"
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Define "RIMSTEP" = "0."
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Define "ENVFACT" = "1.2"
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Define "RIMFACT" = "1.5"
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Define "RIMSTEP" = ".4"
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}
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r290 \cu(Wed 10 Aug 21:44:16 CEST 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r290 \cu(2022-08-10 21:44:16)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r292 \cu(Wed 10 Aug 21:59:47 CEST 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r292 \cu(2022-08-10 21:59:47)\c-";
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Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 18 KiB |
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 16 KiB |
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@ -15,6 +15,8 @@ Class ItamexHammer : SWWMWeapon
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Weapon.SelectionOrder 1200;
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Stamina 9000;
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+WEAPON.MELEEWEAPON;
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Radius 8;
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Height 54;
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}
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States
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{
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