Tweak hammer material.

This commit is contained in:
Mari the Deer 2022-08-10 21:59:34 +02:00
commit e7d113766a
5 changed files with 7 additions and 5 deletions

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@ -5,7 +5,7 @@ HardwareShader Texture "models/CombatHammer.png"
Texture "envtex" "models/envmap/leadenv.png"
Texture "rimtex" "models/envmap/leadrim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".6"
Define "RIMFACT" = ".8"
Define "RIMSTEP" = "0."
Define "ENVFACT" = "1.2"
Define "RIMFACT" = "1.5"
Define "RIMSTEP" = ".4"
}

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@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r290 \cu(Wed 10 Aug 21:44:16 CEST 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r290 \cu(2022-08-10 21:44:16)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r292 \cu(Wed 10 Aug 21:59:47 CEST 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r292 \cu(2022-08-10 21:59:47)\c-";

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@ -15,6 +15,8 @@ Class ItamexHammer : SWWMWeapon
Weapon.SelectionOrder 1200;
Stamina 9000;
+WEAPON.MELEEWEAPON;
Radius 8;
Height 54;
}
States
{