From e7e9407da4385f6efd91254c30fb10c4d803a8f3 Mon Sep 17 00:00:00 2001 From: Marisa the Magician Date: Tue, 27 Sep 2022 16:45:45 +0200 Subject: [PATCH] Remove damagecount overflow hotfix for old gzdoom versions. --- language.version | 4 ++-- zscript/swwm_player.zsc | 2 -- 2 files changed, 2 insertions(+), 4 deletions(-) diff --git a/language.version b/language.version index df269b958..229d2d78b 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r515 \cu(Tue 27 Sep 00:44:28 CEST 2022)\c-"; -SWWM_SHORTVER="\cw1.3pre r515 \cu(2022-09-27 00:44:28)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r516 \cu(Tue 27 Sep 16:45:45 CEST 2022)\c-"; +SWWM_SHORTVER="\cw1.3pre r516 \cu(2022-09-27 16:45:45)\c-"; diff --git a/zscript/swwm_player.zsc b/zscript/swwm_player.zsc index 059d9473d..9a464835e 100644 --- a/zscript/swwm_player.zsc +++ b/zscript/swwm_player.zsc @@ -1982,8 +1982,6 @@ Class Demolitionist : PlayerPawn int oldpchance = PainChance; if ( damage < 5 ) PainChance = 0; int realdmg = Super.DamageMobj(inflictor,source,damage,mod,flags,angle); - // hotfix damagecount overflow until proper fix is in stable gzdoom - if ( player && (player.damagecount < 0) ) player.damagecount = 100; if ( lastdamagetic != gametic ) { lastdamage = 0;