Readme cleanup.
+ Replace an old crash sfx + Detect VKDoom to customize crash handler text
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7 changed files with 35 additions and 17 deletions
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@ -573,7 +573,7 @@ Separated into four tiers, they work pretty much like the ammo cubes in **Doom T
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### Lamp ~ Replaces Lite-Amp, Torch
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A floating lamp companion, may attract moths. The moths will disperse and attack nearby enemies when toggling it off.
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A floating lamp companion, may attract moths. These moths are unexpectedly fierce and will attack any enemies that get close to the light.
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### Omnisight ~ Replaces Computer Map, Map Scroll
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@ -766,4 +766,4 @@ Anyway, hope you have lots of fun playing **Codename: Demolitionist**. Godspeed,
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---
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*"It's time to kick ass and chew bubblegum, and I don't have a mouth."* — Demolitionist
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*"It's time to kick ass and chew bubblegum, and I don't have a mouth."* — Demolitionist
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1006 \cu(Sat 18 Nov 20:55:46 CET 2023)\c-";
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SWWM_SHORTVER="\cw1.3pre r1006 \cu(2023-11-18 20:55:46)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1007 \cu(Sun 19 Nov 16:35:26 CET 2023)\c-";
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SWWM_SHORTVER="\cw1.3pre r1007 \cu(2023-11-19 16:35:26)\c-";
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30
readme.txt
30
readme.txt
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@ -70,7 +70,7 @@ Index of contents:
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Surprise surprise, after a decade of delving into other works, I have made my
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epic return! The SWWM series has been, in a way, "rebooted" through this here
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project, and so it goes. The UT side of things is pretty much dead for me, I've
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jumped ship to GZDoom and boy are the pastures far greener and tastier here.
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jumped ship to GZDoom and boy is it one heckin' powerhouse for modding.
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1.2. The Story So Far
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- - - - - - - - - - -
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@ -266,7 +266,8 @@ things nicely with what it builds.
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2.2.9. Lämp
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It's a floating magic lamp. It may attract moths.
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It's a floating magic lamp. It may attract moths, and these moths will get very
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pissed when enemies draw close.
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2.2.A. Omnisight
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@ -277,6 +278,8 @@ in the minimap, and even highlights where keys and exits are. Quite handy.
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The Great Anomaly makes a return. Smite all those who dare try to attack you!
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Note: May cause immense lag in slaughtermaps, use in moderation.
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2.2.C. Devastation Sigil
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A return of the olden "Complete Devastation" powerup of the early versions,
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@ -301,12 +304,17 @@ damage reduction, so keep that in mind.
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And lastly there's the armor nuggets. These things can soak up damage like
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crazy once you get them high enough. Above 100% they'll even start healing you!
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Armor works in layers, with the war armor having the highest priority, and the
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nuggets having the lowest. What one armor can't fully block, the next one will
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have to deal with. For the Doomers out there, this is just how we roll in
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Unreal land, we can wear multiple pieces of armor at once.
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2.4. Health
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- - - - - -
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We can go from measly health nuggets that add just two points of health, to the
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four-faced tetrahedrons of health or the six-faced cubes. But all of these pale
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in comparison to the mighty Refresher, which not only gives you a full 100 hp
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From measly health nuggets that add just two points of health, to the 4-faced
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tetrahedrons of health or the 6-faced cubes. But all of these pale in
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comparison to the mighty Refresher, which not only gives you a full 100 hp
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boost, up to a cap of 500, but can also autoactivate should you take mortal
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damage. Unlike the sandwiches, however, the Refresher might not be strong
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enough to really prevent a lethal death.
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@ -351,7 +359,7 @@ Can also be dual wielded.
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Slot 3. Revolver.
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A six shooter, packing some fine... Drilling power.
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Primary fire does a shoot.
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Secondary fire does six shoot very fast.
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Secondary fire primes a very fast six shoot mode.
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2.6.4. Puntzer Gamma
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@ -395,6 +403,7 @@ Primary fire lobs a silent plasma grenade. It goes far, and it blows up good.
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Secondary fire zaps whatever's in front of you, don't use it underwater.
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Tertiary fire is a zoom. And this zoom is smart, it even simulates where the
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projectile will fall so you won't miss a shot.
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The altfire temporarily drains all the gun's capacitors, do keep that in mind.
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2.6.9. Mortal Rifle
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@ -402,15 +411,16 @@ Slot 9. Battle rifle.
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A weird as all hell rifle that does everything.
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Primary fire does schumt.
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Secondary fire the grenade.
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Tertiary fire a switch of modes.
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Have fun.
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Tertiary fire a switch of modes. Single shot, multiple shots, burst shots, and
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even a gosh darned level-piercing railgun like in the ol' days. Have fun.
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2.6.A. Rafan-Kos
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Slot 0. Ultimate weapon.
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Frickin' laser beams, big of them, very strong.
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Primary fire beam.
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Secondary fire more beams.
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Primary fire beam. Big burn everything.
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Secondary fire splits the beam. Multiple burn.
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Reload insert more ammo.
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I'm tired from writing these, good night.
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@ -6,7 +6,7 @@ crash/crash3 = "sounds/BORKXP.ogg"
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crash/crash4 = "sounds/GNOME.ogg"
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crash/crash5 = "sounds/FRANCETIM.ogg"
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crash/crash6 = "sounds/ONO.ogg"
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crash/crash7 = "sounds/pussy.ogg"
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crash/crash7 = "sounds/GURA.ogg"
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crash/crash8 = "sounds/SNORE.ogg"
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$random crash/crash { crash/crash1 crash/crash2 crash/crash3 crash/crash4 crash/crash5 crash/crash6 crash/crash7 crash/crash8 }
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crash/glass = "sounds/GLASSCRK.ogg"
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BIN
sounds/GURA.ogg
Normal file
BIN
sounds/GURA.ogg
Normal file
Binary file not shown.
BIN
sounds/pussy.ogg
BIN
sounds/pussy.ogg
Binary file not shown.
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@ -12,6 +12,7 @@ Class SWWMStaticHandler : StaticEventHandler
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// crash handler
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ui bool wasinmap;
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ui int timer, msgpick;
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bool isvkdoom;
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// broccoli doccoli
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bool isbd;
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String bdname;
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@ -168,6 +169,9 @@ Class SWWMStaticHandler : StaticEventHandler
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}
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}
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foreach ( f:fonts ) Font.GetFont(f);
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// detect vkdoom (naive, may find a better method later)
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lmp = Wads.FindLumpFullName("graphics/bootlogo.png",0,false);
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isvkdoom = (lmp != -1);
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// warn: mp no longer officially maintained
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if ( multiplayer )
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{
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@ -679,7 +683,9 @@ Class SWWMStaticHandler : StaticEventHandler
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if ( timer == 1 )
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{
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msgpick = Random[UIStuff](1,8);
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Console.Printf("\cf%s\c-",StringTable.Localize("$CRASHMSG"..msgpick.."A"));
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String str = StringTable.Localize("$CRASHMSG"..msgpick.."A");
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if ( isvkdoom ) str.Replace("GZDoom","VKDoom");
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Console.Printf("\cf%s\c-",str);
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let hnd = SWWMBrutalHandler(StaticEventHandler.Find("SWWMBrutalHandler"));
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if ( hnd && hnd.detected )
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{
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@ -690,7 +696,9 @@ Class SWWMStaticHandler : StaticEventHandler
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}
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else if ( timer == 70 )
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{
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Console.Printf("\cf%s\c-",StringTable.Localize("$CRASHMSG"..msgpick.."B"));
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String str = StringTable.Localize("$CRASHMSG"..msgpick.."B");
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if ( isvkdoom ) str.Replace("GZDoom","VKDoom");
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Console.Printf("\cf%s\c-",str);
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S_StartSound("crash/curb",CHAN_YABLEWIT,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
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}
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else if ( timer == 140 )
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