Readme cleanup.
+ Replace an old crash sfx + Detect VKDoom to customize crash handler text
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7 changed files with 35 additions and 17 deletions
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readme.txt
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readme.txt
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@ -70,7 +70,7 @@ Index of contents:
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Surprise surprise, after a decade of delving into other works, I have made my
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epic return! The SWWM series has been, in a way, "rebooted" through this here
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project, and so it goes. The UT side of things is pretty much dead for me, I've
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jumped ship to GZDoom and boy are the pastures far greener and tastier here.
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jumped ship to GZDoom and boy is it one heckin' powerhouse for modding.
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1.2. The Story So Far
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- - - - - - - - - - -
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@ -266,7 +266,8 @@ things nicely with what it builds.
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2.2.9. Lämp
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It's a floating magic lamp. It may attract moths.
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It's a floating magic lamp. It may attract moths, and these moths will get very
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pissed when enemies draw close.
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2.2.A. Omnisight
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@ -277,6 +278,8 @@ in the minimap, and even highlights where keys and exits are. Quite handy.
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The Great Anomaly makes a return. Smite all those who dare try to attack you!
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Note: May cause immense lag in slaughtermaps, use in moderation.
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2.2.C. Devastation Sigil
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A return of the olden "Complete Devastation" powerup of the early versions,
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@ -301,12 +304,17 @@ damage reduction, so keep that in mind.
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And lastly there's the armor nuggets. These things can soak up damage like
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crazy once you get them high enough. Above 100% they'll even start healing you!
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Armor works in layers, with the war armor having the highest priority, and the
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nuggets having the lowest. What one armor can't fully block, the next one will
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have to deal with. For the Doomers out there, this is just how we roll in
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Unreal land, we can wear multiple pieces of armor at once.
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2.4. Health
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- - - - - -
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We can go from measly health nuggets that add just two points of health, to the
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four-faced tetrahedrons of health or the six-faced cubes. But all of these pale
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in comparison to the mighty Refresher, which not only gives you a full 100 hp
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From measly health nuggets that add just two points of health, to the 4-faced
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tetrahedrons of health or the 6-faced cubes. But all of these pale in
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comparison to the mighty Refresher, which not only gives you a full 100 hp
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boost, up to a cap of 500, but can also autoactivate should you take mortal
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damage. Unlike the sandwiches, however, the Refresher might not be strong
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enough to really prevent a lethal death.
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@ -351,7 +359,7 @@ Can also be dual wielded.
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Slot 3. Revolver.
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A six shooter, packing some fine... Drilling power.
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Primary fire does a shoot.
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Secondary fire does six shoot very fast.
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Secondary fire primes a very fast six shoot mode.
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2.6.4. Puntzer Gamma
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@ -395,6 +403,7 @@ Primary fire lobs a silent plasma grenade. It goes far, and it blows up good.
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Secondary fire zaps whatever's in front of you, don't use it underwater.
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Tertiary fire is a zoom. And this zoom is smart, it even simulates where the
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projectile will fall so you won't miss a shot.
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The altfire temporarily drains all the gun's capacitors, do keep that in mind.
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2.6.9. Mortal Rifle
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@ -402,15 +411,16 @@ Slot 9. Battle rifle.
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A weird as all hell rifle that does everything.
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Primary fire does schumt.
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Secondary fire the grenade.
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Tertiary fire a switch of modes.
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Have fun.
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Tertiary fire a switch of modes. Single shot, multiple shots, burst shots, and
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even a gosh darned level-piercing railgun like in the ol' days. Have fun.
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2.6.A. Rafan-Kos
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Slot 0. Ultimate weapon.
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Frickin' laser beams, big of them, very strong.
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Primary fire beam.
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Secondary fire more beams.
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Primary fire beam. Big burn everything.
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Secondary fire splits the beam. Multiple burn.
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Reload insert more ammo.
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I'm tired from writing these, good night.
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