diff --git a/README.md b/README.md index 6e262577f..0ee16e5bb 100644 --- a/README.md +++ b/README.md @@ -62,7 +62,7 @@ Recommended settings are as follows: - It's advised to use "`Classic`" sector lighting, as other modes may over-brighten weapon models. - If affordable by the hardware, raytraced shadows are recommended *(don't use the "precise" options unless you have a 30xx series card or higher)*. - With RT shadows, keeping the shadow quality at "`Nearest`" is recommended. That setting has a much higher performance hit when not using regular shadow mapping. - - "`GPU (Per-pixel)`" sprite lighting is also recommended on high-end hardware, though do note that this may cause performance issues when there's hundreds of dynamically lit sprites on-screen *(I mean, that's kind of expected)*. + - "`GPU (Per-pixel)`" sprite lighting is also recommended on high-end hardware *(as otherwise 3D models use per-vertex lighting)*, though do note that this may cause performance issues when there's hundreds of dynamically lit sprites on-screen *(I mean, that's kind of expected)*. - **Audio:** - Increasing sound channels to their maximum limit *(or beyond, by changing `snd_channels` in the console)* is advised. - HRTF is not recommended, it may result in excessive CPU usage and lower quality full-stereo SFX. diff --git a/language.version b/language.version index 51830a611..5156f1f1c 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1215 \cu(jue 08 may 2025 19:11:48 CEST)\c-"; -SWWM_SHORTVER="\cw1.3pre r1215 \cu(2025-05-08 19:11:48)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1216 \cu(mar 20 may 2025 12:05:25 CEST)\c-"; +SWWM_SHORTVER="\cw1.3pre r1216 \cu(2025-05-20 12:05:25)\c-";