Additional voicelines (incomplete).

This commit is contained in:
Mari the Deer 2022-03-29 22:35:06 +02:00
commit e9cb1005ac
43 changed files with 155 additions and 14 deletions

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@ -33,10 +33,10 @@ More weapons, because we need 'em. In addition, all the "easy to implement" mini
- Minesweeper
- Solitaire
* ☐ **Additional Voice Acting:**
- Extra lines for item pickups/usage
- Additional taunts and others
- Extra lines for item pickups/usage
- Additional taunts and others
- Reactions to hurtfloor damage
- Caco petting
- Caco petting
- Explosion lines
- Lead ball crit lines
- Buttslam lines

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@ -18,13 +18,14 @@ SWWM_SUBS_DEFAULT_GETWEAPON11 = "I'll be taking this.";
SWWM_SUBS_DEFAULT_GETWEAPON12 = "New gun, more fun.";
SWWM_SUBS_DEFAULT_GETWEAPON13 = "You're coming with me.";
// locked door
SWWM_SUBS_DEFAULT_NLOCKED = "6";
SWWM_SUBS_DEFAULT_NLOCKED = "7";
SWWM_SUBS_DEFAULT_LOCKED1 = "Welp, it's locked.";
SWWM_SUBS_DEFAULT_LOCKED2 = "Gonna need a key for this.";
SWWM_SUBS_DEFAULT_LOCKED3 = "Gotta find a key.";
SWWM_SUBS_DEFAULT_LOCKED4 = "Needs a key.";
SWWM_SUBS_DEFAULT_LOCKED5 = "God I hate keyhunts...";
SWWM_SUBS_DEFAULT_LOCKED6 = "Goddamn keys...";
SWWM_SUBS_DEFAULT_LOCKED7 = "What fresh bullfuckery is this?";
// jammed door
SWWM_SUBS_DEFAULT_NJAMMED = "7";
SWWM_SUBS_DEFAULT_JAMMED1 = "Stuck.";
@ -51,7 +52,7 @@ SWWM_SUBS_DEFAULT_PUZZSUCC4 = "Good.";
SWWM_SUBS_DEFAULT_PUZZSUCC5 = "Yeah, that's it.";
SWWM_SUBS_DEFAULT_PUZZSUCC6 = "Abracadabra.";
// first enemy encounter (20 seconds cooldown since all enemies dead)
SWWM_SUBS_DEFAULT_NFIGHTSTART = "21";
SWWM_SUBS_DEFAULT_NFIGHTSTART = "22";
SWWM_SUBS_DEFAULT_FIGHTSTART1 = "Oh boy here we go.";
SWWM_SUBS_DEFAULT_FIGHTSTART2 = "Alright, let's party.";
SWWM_SUBS_DEFAULT_FIGHTSTART3 = "Oh, more baddies.";
@ -73,8 +74,9 @@ SWWM_SUBS_DEFAULT_FIGHTSTART18 = "Oh, finally, something to shoot.";
SWWM_SUBS_DEFAULT_FIGHTSTART19 = "It's showtime!";
SWWM_SUBS_DEFAULT_FIGHTSTART20 = "Oh, you're dead.";
SWWM_SUBS_DEFAULT_FIGHTSTART21 = "Good. Was wondering when you'd show up.";
SWWM_SUBS_DEFAULT_FIGHTSTART22 = "Ah shit, here we go again.";
// played at map start
SWWM_SUBS_DEFAULT_NMAPSTART = "14";
SWWM_SUBS_DEFAULT_NMAPSTART = "17";
SWWM_SUBS_DEFAULT_MAPSTART1 = "Ugh, fuck... This place reeks. I'd vomit if I could.";
SWWM_SUBS_DEFAULT_MAPSTART2 = "Alright, let's get to work.";
SWWM_SUBS_DEFAULT_MAPSTART3 = "Mission... start?";
@ -89,6 +91,9 @@ SWWM_SUBS_DEFAULT_MAPSTART11 = "Well, let's not keep everyone waiting.";
SWWM_SUBS_DEFAULT_MAPSTART12 = "I'll do my best.";
SWWM_SUBS_DEFAULT_MAPSTART13 = "Let me say this: Anything I find, I keep.";
SWWM_SUBS_DEFAULT_MAPSTART14 = "I'm here to chew bubblegum and kick ass... And I don't have a mouth.";
SWWM_SUBS_DEFAULT_MAPSTART15 = "Why did I move here? I guess it was the weather.";
SWWM_SUBS_DEFAULT_MAPSTART16 = "Ugh I hope there's no frickin' platforming...";
SWWM_SUBS_DEFAULT_MAPSTART17 = "Now I can tell this is gonna be an interesting day.";
// every time a secret is found
SWWM_SUBS_DEFAULT_NFINDSECRET = "13";
SWWM_SUBS_DEFAULT_FINDSECRET1 = "Oh, that was a secret?";
@ -105,7 +110,7 @@ SWWM_SUBS_DEFAULT_FINDSECRET11 = "That was good, wasn't it?";
SWWM_SUBS_DEFAULT_FINDSECRET12 = "Lucky me, huh?";
SWWM_SUBS_DEFAULT_FINDSECRET13 = "Well, I mean, I'm pretty good at this.";
// frag taunts
SWWM_SUBS_DEFAULT_NSCOREKILL = "25";
SWWM_SUBS_DEFAULT_NSCOREKILL = "27";
SWWM_SUBS_DEFAULT_SCOREKILL1 = "Get out.";
SWWM_SUBS_DEFAULT_SCOREKILL2 = "One done.";
SWWM_SUBS_DEFAULT_SCOREKILL3 = "Bye bye.";
@ -131,6 +136,8 @@ SWWM_SUBS_DEFAULT_SCOREKILL22 = "You're welcome.";
SWWM_SUBS_DEFAULT_SCOREKILL23 = "Out of my way.";
SWWM_SUBS_DEFAULT_SCOREKILL24 = "Here's your special serving of DIE.";
SWWM_SUBS_DEFAULT_SCOREKILL25 = "Want more?";
SWWM_SUBS_DEFAULT_SCOREKILL26 = "Get rekt.";
SWWM_SUBS_DEFAULT_SCOREKILL27 = "Now that's what I call a BRUH moment.";
// oopsies
SWWM_SUBS_DEFAULT_NFRIENDKILL = "4";
SWWM_SUBS_DEFAULT_FRIENDKILL1 = "Oh no! No no no no I'm sorry oh my god!";
@ -138,7 +145,7 @@ SWWM_SUBS_DEFAULT_FRIENDKILL2 = "Oh my god! I'm so sorry...";
SWWM_SUBS_DEFAULT_FRIENDKILL3 = "Oh... no...";
SWWM_SUBS_DEFAULT_FRIENDKILL4 = "Oh my god no no no please...";
// getting hurt by monsters
SWWM_SUBS_DEFAULT_NGETHIT = "19";
SWWM_SUBS_DEFAULT_NGETHIT = "20";
SWWM_SUBS_DEFAULT_GETHIT1 = "Ow! Fuck you!";
SWWM_SUBS_DEFAULT_GETHIT2 = "*sigh*";
SWWM_SUBS_DEFAULT_GETHIT3 = "Yeah, lucky hit. Now die.";
@ -158,6 +165,7 @@ SWWM_SUBS_DEFAULT_GETHIT16 = "You are already dead...";
SWWM_SUBS_DEFAULT_GETHIT17 = "You're not getting out of here alive.";
SWWM_SUBS_DEFAULT_GETHIT18 = "Okay, I get it.";
SWWM_SUBS_DEFAULT_GETHIT19 = "Ugh! Just... fuck... off...";
SWWM_SUBS_DEFAULT_GETHIT20 = "You sussy baka...!";
// getting hurt by friendlies
SWWM_SUBS_DEFAULT_NFRIENDHIT = "7";
SWWM_SUBS_DEFAULT_FRIENDHIT1 = "Hey what was that about?";
@ -289,7 +297,7 @@ SWWM_SUBS_DEFAULT_GETPLASMABLAST1 = "Blastin' plasma.";
SWWM_SUBS_DEFAULT_GETPLASMABLAST2 = "Now we're talking. Double the fun.";
SWWM_SUBS_DEFAULT_GETPUNTZERBETA = "Gonna drill some sense into y'all."; // said with a cheap cowboy accent
SWWM_SUBS_DEFAULT_GETPUNTZERGAMMA = "Full auto and... fuller auto? Oh my...";
SWWM_SUBS_DEFAULT_GETHEAVYMAHSHEENGUN = "Heavy Machine Gun!";
SWWM_SUBS_DEFAULT_GETHEAVYMAHSHEENGUN = "Now I have a machine gun. Hohohoh~";
SWWM_SUBS_DEFAULT_GETQUADRAVOL = "For the flames of the Ardent Cross spread throughout the horde...";
SWWM_SUBS_DEFAULT_GETNEWSPARKSTER = "I like big plasma weapons.";
SWWM_SUBS_DEFAULT_GETMORTALRIFLE = "Welcome aboard, Mister.";
@ -321,6 +329,7 @@ SWWM_SUBS_DEFAULT_NUTATCOGET = "NUTATCO?";
SWWM_SUBS_DEFAULT_FRISPYGET = "*giggle* Sayacchi's top snack.";
SWWM_SUBS_DEFAULT_SAYAGET = "Squishy bean...";
SWWM_SUBS_DEFAULT_MOTHGET = "Ah, Sayacchi's waifu.";
SWWM_SUBS_DEFAULT_MUGGET = "Mussy...";
SWWM_SUBS_DEFAULT_DEMOGET = "Hehehe, my own plushie.";
SWWM_SUBS_DEFAULT_PEACHGET = "Wait, this is... *snicker*";
SWWM_SUBS_DEFAULT_BREADGET = "Soft, squishy buns...";
@ -404,6 +413,44 @@ SWWM_SUBS_DEFAULT_BUTTONPUSH2 = "Boop.";
SWWM_SUBS_DEFAULT_BUTTONPUSH3 = "Bop.";
// Fall "scream"
SWWM_SUBS_DEFAULT_FALLING = "Wheeeeeeeeeee~!";
/// Special kill messages (rare)
// Buttslam
SWWM_SUBS_DEFAULT_NASSKILL = "2";
SWWM_SUBS_DEFAULT_ASSKILL1 = "It's ASS time!";
SWWM_SUBS_DEFAULT_ASSKILL2 = "Putting the ASS in mASSacre!";
// Lead ball crit
SWWM_SUBS_DEFAULT_NBALLSKILL = "2";
SWWM_SUBS_DERFAULT_BALLSKILL1 = "Dangerous Ball Action!";
SWWM_SUBS_DERFAULT_BALLSKILL2 = "Be careful playing with your balls, lads!";
// Explosion kill
SWWM_SUBS_DEFAULT_NBLAST = "6";
SWWM_SUBS_DEFAULT_BLAST1 = "Bang!";
SWWM_SUBS_DEFAULT_BLAST2 = "Bangabangbangbang!";
SWWM_SUBS_DEFAULT_BLAST3 = "Pew!";
SWWM_SUBS_DEFAULT_BLAST4 = "Boom!";
SWWM_SUBS_DEFAULT_BLAST5 = "Kapow!";
SWWM_SUBS_DEFAULT_BLAST6 = "Kaboom.";
// Cacodemon petting
SWWM_SUBS_DEFAULT_NPETCACO = "3";
SWWM_SUBS_DEFAULT_PETCACO1 = "Caco!";
SWWM_SUBS_DEFAULT_PETCACO2 = "Who's a good caco boy?";
SWWM_SUBS_DEFAULT_PETCACO3 = "Meatball~";
// (rare) skull key pickup gesture
SWWM_SUBS_DEFAULT_SKULLGET = "Alas, poor Yorick. I knew him, Horatio.";
// Grilled Cheese Sandwich eating
SWWM_SUBS_DEFAULT_NEAT = "5";
SWWM_SUBS_DEFAULT_EAT1 = "Om nom nom... Om nom...";
SWWM_SUBS_DEFAULT_EAT2 = "*eating*";
SWWM_SUBS_DEFAULT_EAT3 = "Mmmmm...";
SWWM_SUBS_DEFAULT_EAT4 = "Mmmm! Tasty!";
SWWM_SUBS_DEFAULT_EAT5 = "Mah favorite!";
// Hurtfloor damage
SWWM_SUBS_DEFAULT_NHURTFLOOR = "5";
SWWM_SUBS_DEFAULT_HURTFLOOR1 = "Ffffff...";
SWWM_SUBS_DEFAULT_HURTFLOOR2 = "Huff oof...";
SWWM_SUBS_DEFAULT_HURTFLOOR3 = "Oooo ooo... Aaa aaah ooh...";
SWWM_SUBS_DEFAULT_HURTFLOOR4 = "Ooh ah aahh... Ooh...";
SWWM_SUBS_DEFAULT_HURTFLOOR5 = "Hot...";
//// LEGACY VOICE - Fallout 4 JP Sole Survivor
SWWM_VOICENAME_LEGACY = "Classic";
// new weapon received

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@ -21,6 +21,7 @@ SWWM_SUBS_DEFAULT_LOCKED3 = "Tengo que encontrar la llave.";
SWWM_SUBS_DEFAULT_LOCKED4 = "Necesita una llave.";
SWWM_SUBS_DEFAULT_LOCKED5 = "Dios odio buscar llaves...";
SWWM_SUBS_DEFAULT_LOCKED6 = "Malditas llaves...";
SWWM_SUBS_DEFAULT_LOCKED7 = "¿Pero que mierdas es esto?";
// jammed door
SWWM_SUBS_DEFAULT_JAMMED1 = "Atascado.";
SWWM_SUBS_DEFAULT_JAMMED2 = "No se mueve.";
@ -62,6 +63,7 @@ SWWM_SUBS_DEFAULT_FIGHTSTART18 = "Oh, por fin, algo que disparar.";
SWWM_SUBS_DEFAULT_FIGHTSTART19 = "¡Empieza el show!";
SWWM_SUBS_DEFAULT_FIGHTSTART20 = "Oh, estás muerto.";
SWWM_SUBS_DEFAULT_FIGHTSTART21 = "Bien. Ya me preguntaba cuando ibas a aparecer.";
SWWM_SUBS_DEFAULT_FIGHTSTART22 = "Oh mierda, allá vamos otra vez.";
// played at map start
SWWM_SUBS_DEFAULT_MAPSTART1 = "Ugh, joder... Este sitio apesta. Vomitaría si pudiera.";
SWWM_SUBS_DEFAULT_MAPSTART2 = "Muy bien, manos a la obra.";
@ -77,6 +79,9 @@ SWWM_SUBS_DEFAULT_MAPSTART11 = "Bueno, mas vale no dejar a todos esperando.";
SWWM_SUBS_DEFAULT_MAPSTART12 = "Me esforzaré al máximo.";
SWWM_SUBS_DEFAULT_MAPSTART13 = "Deja que diga una cosa: Todo lo que encuentre, me lo quedo.";
SWWM_SUBS_DEFAULT_MAPSTART14 = "Vengo a mascar chicle y patear traseros... Y no tengo boca.";
SWWM_SUBS_DEFAULT_MAPSTART15 = "¿Por qué me mudé aquí? Supongo que por el tiempo.";
SWWM_SUBS_DEFAULT_MAPSTART16 = "Ugh mas vale que no haya plataformas...";
SWWM_SUBS_DEFAULT_MAPSTART17 = "Ya veo que este día va a ser interesante.";
// every time a secret is found
SWWM_SUBS_DEFAULT_FINDSECRET1 = "Oh, ¿eso era un secreto?";
SWWM_SUBS_DEFAULT_FINDSECRET2 = "Sí, molo bastante.";
@ -116,6 +121,8 @@ SWWM_SUBS_DEFAULT_SCOREKILL22 = "Un placer.";
SWWM_SUBS_DEFAULT_SCOREKILL23 = "Fuera de mi camino.";
SWWM_SUBS_DEFAULT_SCOREKILL24 = "Aquí tienes tu ración especial de MUERE.";
SWWM_SUBS_DEFAULT_SCOREKILL25 = "¿Quieres más?";
SWWM_SUBS_DEFAULT_SCOREKILL26 = "A joderse.";
SWWM_SUBS_DEFAULT_SCOREKILL27 = "Eso si que lo llamo un momento BRUH.";
// oopsies
SWWM_SUBS_DEFAULT_FRIENDKILL1 = "¡Oh no! ¡No no no no lo siento oh dios mío!";
SWWM_SUBS_DEFAULT_FRIENDKILL2 = "¡Oh dios mío! Lo siento mucho...";
@ -140,6 +147,7 @@ SWWM_SUBS_DEFAULT_GETHIT16 = "Ya estás muerto...";
SWWM_SUBS_DEFAULT_GETHIT17 = "No vas a salir de aquí con vida.";
SWWM_SUBS_DEFAULT_GETHIT18 = "Vale, ya lo pillo.";
SWWM_SUBS_DEFAULT_GETHIT19 = "¡Ugh! Puto... déjame... joder...";
SWWM_SUBS_DEFAULT_GETHIT20 = "¡Pero serás sussy baka...!";
// getting hurt by friendlies
SWWM_SUBS_DEFAULT_FRIENDHIT1 = "¿Eh a que ha venido eso?";
SWWM_SUBS_DEFAULT_FRIENDHIT2 = "¿Que estas haciendo?";
@ -261,7 +269,7 @@ SWWM_SUBS_DEFAULT_GETPLASMABLAST1 = "Soltando plasma.";
SWWM_SUBS_DEFAULT_GETPLASMABLAST2 = "Ahora sí. El doble de diversión.";
SWWM_SUBS_DEFAULT_GETPUNTZERBETA = "Os voy a taladrar bien taladrados."; // said with a cheap cowboy accent
SWWM_SUBS_DEFAULT_GETPUNTZERGAMMA = "¿Automático y... superautomático? Vaya vaya...";
SWWM_SUBS_DEFAULT_GETHEAVYMAHSHEENGUN = "¡Metralleta Pesada!";
SWWM_SUBS_DEFAULT_GETHEAVYMAHSHEENGUN = "Ahora tengo una ametralladora. Jojojo~";
SWWM_SUBS_DEFAULT_GETQUADRAVOL = "Así las llamas de la Cruz Ardiente se propagaron a través de la horda...";
SWWM_SUBS_DEFAULT_GETNEWSPARKSTER = "Me gustan las armas de plasma grandes.";
SWWM_SUBS_DEFAULT_GETMORTALRIFLE = "Bienvenido a bordo, Míster.";
@ -362,6 +370,42 @@ SWWM_SUBS_DEFAULT_BUTTONPUSH1 = "Bip.";
SWWM_SUBS_DEFAULT_BUTTONPUSH2 = "Bup.";
// Fall "scream"
SWWM_SUBS_DEFAULT_FALLING = "¡Wiiiiiiiiiiii~!";
/// Special kill messages (rare)
// Buttslam
SWWM_SUBS_DEFAULT_NASSKILL = "2";
SWWM_SUBS_DEFAULT_ASSKILL1 = "¡Es hora del CULO!";
SWWM_SUBS_DEFAULT_ASSKILL2 = "¡Masacrando con las nalgas!";
// Lead ball crit
SWWM_SUBS_DEFAULT_NBALLSKILL = "2";
SWWM_SUBS_DERFAULT_BALLSKILL1 = "¡Peligrosa Acción de Pelotas!";
SWWM_SUBS_DERFAULT_BALLSKILL2 = "¡Cuidado al jugar con vuestras pelotas, chavales!";
// Explosion kill
SWWM_SUBS_DEFAULT_NBLAST = "6";
SWWM_SUBS_DEFAULT_BLAST1 = "¡Bang!";
SWWM_SUBS_DEFAULT_BLAST2 = "¡Bangabangbangbang!";
SWWM_SUBS_DEFAULT_BLAST3 = "¡Píu!";
SWWM_SUBS_DEFAULT_BLAST4 = "¡Bum!";
SWWM_SUBS_DEFAULT_BLAST5 = "¡Kapow!";
SWWM_SUBS_DEFAULT_BLAST6 = "Kabúm.";
// Cacodemon petting
SWWM_SUBS_DEFAULT_NPETCACO = "3";
SWWM_SUBS_DEFAULT_PETCACO1 = "¡Caco!";
SWWM_SUBS_DEFAULT_PETCACO2 = "¿Quien es un buen cacodemonio?";
SWWM_SUBS_DEFAULT_PETCACO3 = "Albondiguilla~";
// (rare) skull key pickup gesture
SWWM_SUBS_DEFAULT_SKULLGET = "Ay, probre Yorick. Yo le conocía, Horacio.";
// Grilled Cheese Sandwich eating
SWWM_SUBS_DEFAULT_NEAT = "5";
SWWM_SUBS_DEFAULT_EAT1 = "Ñam ñam ñam... Ñam ñam...";
SWWM_SUBS_DEFAULT_EAT2 = "*comiendo*";
SWWM_SUBS_DEFAULT_EAT4 = "¡Mmmm! ¡Rico!";
SWWM_SUBS_DEFAULT_EAT5 = "¡Mi favorito!";
// Hurtfloor damage
SWWM_SUBS_DEFAULT_NHURTFLOOR = "5";
SWWM_SUBS_DEFAULT_HURTFLOOR2 = "Buf uf...";
SWWM_SUBS_DEFAULT_HURTFLOOR3 = "Uuuu uuu... Aaa aaaa ooo...";
SWWM_SUBS_DEFAULT_HURTFLOOR4 = "Uuu aa aaaa... Ooo...";
SWWM_SUBS_DEFAULT_HURTFLOOR5 = "Quema...";
//// LEGACY VOICE - Fallout 4 JP Sole Survivor
// voice name
SWWM_VOICENAME_DEFAULT = "Clásico";

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@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r8 \cu(Tue 29 Mar 16:52:12 CEST 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r8 \cu(2022-03-29 16:52:12)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r9 \cu(Tue 29 Mar 22:35:06 CEST 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r9 \cu(2022-03-29 22:35:06)\c-";

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@ -111,6 +111,7 @@ voice/default/fightstart18 sounds/voice/default/va/demofightstart18.ogg
voice/default/fightstart19 sounds/voice/default/va/demofightstart19.ogg
voice/default/fightstart20 sounds/voice/default/va/demofightstart20.ogg
voice/default/fightstart21 sounds/voice/default/va/demofightstart21.ogg
voice/default/fightstart22 sounds/voice/default/va/demofightstart22.ogg
voice/default/findsecret1 sounds/voice/default/va/demofindsecret1.ogg
voice/default/findsecret2 sounds/voice/default/va/demofindsecret2.ogg
voice/default/findsecret3 sounds/voice/default/va/demofindsecret3.ogg
@ -143,6 +144,7 @@ voice/default/locked3 sounds/voice/default/va/demolocked3.ogg
voice/default/locked4 sounds/voice/default/va/demolocked4.ogg
voice/default/locked5 sounds/voice/default/va/demolocked5.ogg
voice/default/locked6 sounds/voice/default/va/demolocked6.ogg
voice/default/locked7 sounds/voice/default/va/demolocked7.ogg
voice/default/jammed1 sounds/voice/default/va/demojammed1.ogg
voice/default/jammed2 sounds/voice/default/va/demojammed2.ogg
voice/default/jammed3 sounds/voice/default/va/demojammed3.ogg
@ -164,6 +166,9 @@ voice/default/mapstart11 sounds/voice/default/va/demomapstart11.ogg
voice/default/mapstart12 sounds/voice/default/va/demomapstart12.ogg
voice/default/mapstart13 sounds/voice/default/va/demomapstart13.ogg
voice/default/mapstart14 sounds/voice/default/va/demomapstart14.ogg
voice/default/mapstart15 sounds/voice/default/va/demomapstart15.ogg
voice/default/mapstart16 sounds/voice/default/va/demomapstart16.ogg
voice/default/mapstart17 sounds/voice/default/va/demomapstart17.ogg
voice/default/puzzfail1 sounds/voice/default/va/demopuzzfail1.ogg
voice/default/puzzfail2 sounds/voice/default/va/demopuzzfail2.ogg
voice/default/puzzfail3 sounds/voice/default/va/demopuzzfail3.ogg
@ -201,6 +206,8 @@ voice/default/scorekill22 sounds/voice/default/va/demoscorekill22.ogg
voice/default/scorekill23 sounds/voice/default/va/demoscorekill23.ogg
voice/default/scorekill24 sounds/voice/default/va/demoscorekill24.ogg
voice/default/scorekill25 sounds/voice/default/va/demoscorekill25.ogg
voice/default/scorekill26 sounds/voice/default/va/demoscorekill26.ogg
voice/default/scorekill27 sounds/voice/default/va/demoscorekill27.ogg
voice/default/friendkill1 sounds/voice/default/va/demofriendkill1.ogg
voice/default/friendkill2 sounds/voice/default/va/demofriendkill2.ogg
voice/default/friendkill3 sounds/voice/default/va/demofriendkill3.ogg
@ -224,6 +231,7 @@ voice/default/gethit16 sounds/voice/default/va/demogethit16.ogg
voice/default/gethit17 sounds/voice/default/va/demogethit17.ogg
voice/default/gethit18 sounds/voice/default/va/demogethit18.ogg
voice/default/gethit19 sounds/voice/default/va/demogethit19.ogg
voice/default/gethit20 sounds/voice/default/va/demogethit20.ogg
voice/default/friendhit1 sounds/voice/default/va/demofriendhit1.ogg
voice/default/friendhit2 sounds/voice/default/va/demofriendhit2.ogg
voice/default/friendhit3 sounds/voice/default/va/demofriendhit3.ogg
@ -371,6 +379,7 @@ voice/default/nutatcoget sounds/voice/default/va/demonutatcoget.ogg
voice/default/frispyget sounds/voice/default/va/demofrispyget.ogg
voice/default/sayaget sounds/voice/default/va/demosayaget.ogg
voice/default/mothget sounds/voice/default/va/demomothget.ogg
voice/default/mugget sounds/voice/default/va/demomugget.ogg
voice/default/demoget sounds/voice/default/va/demodemoget.ogg
voice/default/peachget sounds/voice/default/va/demopeachget.ogg
voice/default/breadget sounds/voice/default/va/demobreadget.ogg
@ -436,6 +445,30 @@ voice/default/buttonpush1 sounds/voice/default/va/demobuttonpush1.ogg
voice/default/buttonpush2 sounds/voice/default/va/demobuttonpush2.ogg
voice/default/buttonpush3 sounds/voice/default/va/demobuttonpush3.ogg
voice/default/falling sounds/voice/default/va/demofalling.ogg
voice/default/asskill1 sounds/voice/default/va/demoasskill1.ogg
voice/default/asskill2 sounds/voice/default/va/demoasskill2.ogg
voice/default/ballskill1 sounds/voice/default/va/demoballskill1.ogg
voice/default/ballskill2 sounds/voice/default/va/demoballskill2.ogg
voice/default/blast1 sounds/voice/default/va/demoblast1.ogg
voice/default/blast2 sounds/voice/default/va/demoblast2.ogg
voice/default/blast3 sounds/voice/default/va/demoblast3.ogg
voice/default/blast4 sounds/voice/default/va/demoblast4.ogg
voice/default/blast5 sounds/voice/default/va/demoblast5.ogg
voice/default/blast6 sounds/voice/default/va/demoblast6.ogg
voice/default/petcaco1 sounds/voice/default/va/demopetcaco1.ogg
voice/default/petcaco2 sounds/voice/default/va/demopetcaco2.ogg
voice/default/petcaco3 sounds/voice/default/va/demopetcaco3.ogg
voice/default/skullget sounds/voice/default/va/demoskullget.ogg
voice/default/eat1 sounds/voice/default/va/demoeat1.ogg
voice/default/eat2 sounds/voice/default/va/demoeat2.ogg
voice/default/eat3 sounds/voice/default/va/demoeat3.ogg
voice/default/eat4 sounds/voice/default/va/demoeat4.ogg
voice/default/eat5 sounds/voice/default/va/demoeat5.ogg
voice/default/hurtfloor1 sounds/voice/default/va/demohurtfloor1.ogg
voice/default/hurtfloor2 sounds/voice/default/va/demohurtfloor2.ogg
voice/default/hurtfloor3 sounds/voice/default/va/demohurtfloor3.ogg
voice/default/hurtfloor4 sounds/voice/default/va/demohurtfloor4.ogg
voice/default/hurtfloor5 sounds/voice/default/va/demohurtfloor5.ogg
voice/legacy/death1 sounds/voice/legacy/demodeath1.ogg
voice/legacy/death2 sounds/voice/legacy/demodeath2.ogg

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@ -87,6 +87,8 @@ Class GrilledCheeseSandwich : Inventory
if ( pickup && !deathmatch ) return false;
if ( Owner.Health > 500 ) return false;
if ( pickup && ((Owner.player == players[consoleplayer]) || bBigPowerup) ) Owner.A_StartSound(UseSound,CHAN_ITEMEXTRA,CHANF_OVERLAP);
if ( (Owner.player == players[consoleplayer]) && (swwm_mutevoice < 2) )
SWWMHandler.AddOneliner("eat",2);
DoTheThing();
return true;
}

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@ -579,7 +579,8 @@ Class HeadpatTracker : Actor
Demolitionist(patter).scriptedinvul = true;
target.bDORMANT = true;
if ( SWWMUtility.IdentifyingDog(target) ) SWWMUtility.MarkAchievement("mbf",user.player);
if ( SWWMHDoomHandler.IsCuteGirl(target) || SWWMHDoomHandler.IsStaticSexyTime(target) ) SWWMHandler.AddOneliner("pethdoom",2,40);
else if ( SWWMUtility.IdentifyingCaco(target) ) SWWMHandler.AddOneliner("petcaco",2,20);
else if ( SWWMHDoomHandler.IsCuteGirl(target) || SWWMHDoomHandler.IsStaticSexyTime(target) ) SWWMHandler.AddOneliner("pethdoom",2,40);
else if ( SWWMHDoomHandler.IsSexyTime(target) ) SWWMHandler.AddOneliner("pethdoomfinish",2,80);
return true;
}

View file

@ -2729,7 +2729,14 @@ Class Demolitionist : PlayerPawn
Console.Printf(StringTable.Localize("$SWWM_FINDKEY"),player.GetUserName(),item.GetTag(),score);
SWWMCredits.Give(player,score);
SWWMScoreObj.Spawn(100,player.mo.Vec3Offset(0,0,Height/2));
SWWMHandler.AddOneliner("keyget",2);
if ( !Random[DemoLines](0,5) &&
((item.GetClass() == 'RedSkull') || (item.GetClass() == 'YellowSkull')
|| (item.GetClass() == 'BlueSkull') || (item.GetClassName() == "PurpleSkull")) )
{
if ( !SWWMHandler.AddOneliner("skullget",2) )
SWWMHandler.AddOneliner("keyget",2);
}
else SWWMHandler.AddOneliner("keyget",2);
// share all keys in mp
for ( int i=0; i<MAXPLAYERS; i++ )
{
@ -2751,6 +2758,12 @@ Class Demolitionist : PlayerPawn
if ( (mystats.ownedcollectibles.Size() > 0) && (mystats.ownedcollectibles.Find(cls) < mystats.ownedcollectibles.Size()) ) return;
mystats.ownedcollectibles.Push(cls);
}
// yorick
if ( item is 'PuzzSkull' && mystats && !mystats.gotyorick )
{
mystats.gotyorick = true;
SWWMHandler.AddOneliner("skullget",2);
}
}
override bool UseInventory( Inventory item )
{

View file

@ -136,6 +136,7 @@ Class SWWMStats : Thinker
// easter eggs
int silveregg;
bool oldcheat;
bool gotyorick;
bool GotWeapon( Class<Weapon> which )
{