Push to master all the current WIP stuff in 0.9.11b:
- Reduce number of collectibles (some might come back in the future).
- Merge both DLC weaponsets into one, removing redundant weapons.
- Readjust prices of some items.
- Initial work on collectibles (currently Frispy Corn is done).
- Added bigfont for main menu, based on Source Han Sans.
- Reduced default HUD margin to 10.
- Added blob shadows.
- Added precise crosshair drawing.
- Tweaked decals, imported more stuff from UT.
- Swapped the Ynykron impact decal for something better.
- Fixes to slope alignment code.
- Implemented headpats for MBF Helper Dogs and Cacodemons.
- Implemented partial HDoom support, with love and headpats.
- Fix various string functions breaking on unicode.
- Added cracktro-style text scroll to Titlemap.
- Fixed handling of healthbars for friendly monsters.
- Workaround for maps that use the old author name hack (" - by: " separator).
- Fixed Silver Bullet not autoswitching on first pickup.
- Fixed misalignment of Silver Bullet zoomed aim.
- Silver Bullet is unchambered on first pickup, consistent with Candygun.
- Adjusted collision sizes of all items across the board.
- Implemented "Use To Pickup" to work around any issues introduced by the previous change.
- Swapped CHANF_LOOPING for CHANF_LOOP in many cases, this was a typo.
- Tweaked Biospark arc lengths, for balance and higher performance.
- Fix misaligned fire offsets of some weapons (most noticeable on Wallbuster).
- Prettified the loading disclaimers for BD and HDoom.
- Add pickup flash to all items.
- Add custom key models for Doom and Heretic.
- Fix blown kisses giving you "need key" messages.
- Fix worn armor and embiggeners not being removed on scripted inventory resets.
- Remove all references to the no longer planned Radio.
- Workaround for gzdoom devbuild quirk where MenuSound changed its argument type.
- Added timezone to fake clock.
- Fix some times and dates in said clock.
- SWWM blood now also hits ceilings.
- Added default properties to DLC ammo and weapon stubs.
- Lore entries for collectibles and dlc weapons (incomplete).
- Massive amount of typo fixes across the board.
This commit is contained in:
parent
525213d30b
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42558 changed files with 4995 additions and 1976 deletions
15
zmapinfo.txt
15
zmapinfo.txt
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@ -1,6 +1,6 @@
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GameInfo
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{
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AddEventHandlers = "SWWMCrashHandler", "SWWMBrutalHandler", "SWWMHDoomHandler", "SWWMVanillaBossHandler", "SWWMHandler", "SWWMGoreHandler", "CBTHandler", "SWWMPreloader", "SWWMReadThisHijacker", "EyeObeliskFlash"
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AddEventHandlers = "SWWMCrashHandler", "SWWMBrutalHandler", "SWWMHDoomHandler", "SWWMVanillaBossHandler", "SWWMHandler", "SWWMGoreHandler", "CBTHandler", "SWWMPreloader", "SWWMReadThisHijacker"
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PlayerClasses = "Demolitionist"
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StatusBarClass = "SWWMStatusBar"
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BackpackType = "HammerspaceEmbiggener"
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@ -16,6 +16,19 @@ GameInfo
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ChatSound = "misc/chat"
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DefaultConversationMenuClass = "SWWMConversationMenu"
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NoMergePickupMsg = true
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CursorPic = "graphics/swwmcurs.png"
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DimColor = "Black"
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DimAmount = 0.35
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PickupColor = "Gold"
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MenuFontColor_Title = "Blue"
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MenuFontColor_Label = "White"
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MenuFontColor_Value = "Green"
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MenuFontColor_Action = "White"
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MenuFontColor_Header = "Blue"
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MenuFontColor_Highlight = "Sapphire"
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MenuFontColor_Selection = "Sapphire"
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MenuSliderColor = "Green"
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MessageBoxClass = "SWWMMessageBox"
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// precaching of frame-heavy objects
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PrecacheClasses = "Demolitionist",
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"DeepImpact",
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