Fix zero-damage hits spawning blood.

(Can't apply to Spreadgun/Wallbuster due to Damage Accumulator use)
This commit is contained in:
Mari the Deer 2022-12-03 15:05:09 +01:00
commit eb624f15e3
10 changed files with 18 additions and 16 deletions

View file

@ -291,7 +291,9 @@ extend Class SWWMHandler
if ( e.Thing.GetClass() == 'Pig' )
e.Thing.SetTag("$FN_PIG"); // missing in gzdoom
// nashgore compat
if ( e.Thing.GetClassName() == "NashGoreFootprint" )
if ( (e.Thing.GetClassName() == "NashGoreFootprint")
|| (e.Thing.GetClassName() == "NashGoreFootprintLeft")
|| (e.Thing.GetClassName() == "NashGoreFootprintRight") )
e.Thing.A_ChangeModel("",0,"","",0,"models/nashgore/Footprint","DemoFootprint.png");
// eviternity stuff
else if ( (e.Thing.GetClassName() == "Archangelus")