Fix zero-damage hits spawning blood.
(Can't apply to Spreadgun/Wallbuster due to Damage Accumulator use)
This commit is contained in:
parent
b33e85c1ef
commit
eb624f15e3
10 changed files with 18 additions and 16 deletions
|
|
@ -291,7 +291,9 @@ extend Class SWWMHandler
|
|||
if ( e.Thing.GetClass() == 'Pig' )
|
||||
e.Thing.SetTag("$FN_PIG"); // missing in gzdoom
|
||||
// nashgore compat
|
||||
if ( e.Thing.GetClassName() == "NashGoreFootprint" )
|
||||
if ( (e.Thing.GetClassName() == "NashGoreFootprint")
|
||||
|| (e.Thing.GetClassName() == "NashGoreFootprintLeft")
|
||||
|| (e.Thing.GetClassName() == "NashGoreFootprintRight") )
|
||||
e.Thing.A_ChangeModel("",0,"","",0,"models/nashgore/Footprint","DemoFootprint.png");
|
||||
// eviternity stuff
|
||||
else if ( (e.Thing.GetClassName() == "Archangelus")
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue